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malkuth

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Everything posted by malkuth

  1. Version 1.12.3 1. All part textures converted to DDS format. 2. Fixed Apollo-Duna Orbital Mission Transmit Science from ground. Suppose to be transmit science from Space. 3. Fixed payout for Apollo-Duna Orbital Mission. Was way to much. 4. Fixed Apollo-Duna payout for Build Station. Was way to much. 5. Other small fixes forgot about. With this update make sure to delete your Old MissionControllerEC folder completely. Or you will get duplicate part textures! DDS and PNG. Bad idea.
  2. Hmmm. Not sure why that's in there you can safely remove it. The incompatibility thing is not going to cause any issues. Don't like the system myself and tried to get rid of it, but caused some issue so I just updated the number to KSP 1.0 for now. Possible still not accepting it when checking against version number. Should only check major version and not minor. But might not be case. It does work with any 1.0 though. Updated the downloads and removed the Toolbar. Very possible you were getting and Incompatibility from toolbar (was old version) and not Achievements.
  3. In todays KSP 1.0 tutorial video, we cover the basics of how to rendezvous in space with another object. In this case a stranded kerbal in one of the Rescue Kerbal Contracts you can get in 1.0.
  4. It easy to change the rate the Stock FinePrint Contracts show up.. Inside your l\Kerbal Space Program\GameData\Squad\Contracts is a file called contract.cfg. You can edit values to effect the amount of contracts that show up in the stock contracts. If you set them to 0 they won't show at all. That is how I change them myself, and get rid of contracts I don't like.
  5. Yup your best bet is to use Maneuver nodes. You can change your inclination before you actually circularize your orbit of the mun using the side and up to down nodes. You can use them to do the same thing if you want to skip setting up the node.. Its more guess work but works great. They help out on Precision landing too. Also on your Nav ball all those markers that I use in tutorials are represented on the Maneuver nodes.
  6. You can do that yourself. Once done with the mission set the Satellite as debris. Eventually it will be deleted if you don't have unlimited objects set.
  7. This new Tutorial video shows you how to build, launch, land, and return from the Mun in KSP 1.0. This video is semi interactive meaning that I have Linked important points in the video that you can skip to, or GoBack to. Hope this helps and have a great day. Malkuth out.
  8. . Yes that is an annoying bug. Haven't checked to see if 1.02 fixed it yet though.
  9. Does seem people are overblowing this just a tad. Just saying. Aerodynamics has not changed that much. Re-entry on the other hand that needs a medic stat.
  10. My rocket I had in 1.0 had throttle in vab down to 80%. Get orbit with half fuel left 2nd stage. 1.02 turned throttle 90% still gets orbit on 2nd stage quarter left. Oh well.
  11. I think it looks very similar to the VentureStar that was canceled in 2001. Not exactly but kinda close.
  12. Ah yeah no. Ssto means anything that can get to orbit including planes and rockets without losing anything ie stages. Ssto rocket is even simpler.
  13. You can put a small automated pod in the center of ksc and it will show you on map where ksc is. You could even rename it kerbal space center. If you have wheels you can just make a simple rover to do same thing.
  14. Guys ssto is not impossible in fact it's easier in 1.02. You have to practice. Some of us got our practice when we dropped the stock areo year ago with far and near. I can get an ssto into space as fast as a rocket now. It's crazy. Take off full speed start seeing Mach effects pull up until you barely notice. Once the Mach effect disappears drop your AOA until it starts up barely. Keep doing this until you fire rockets. This method can be a little harder but at least you have some visual cues.
  15. This again do you guys only try once and give up? Just to see what was up I loaded same vessel in how to video and actually got it too space with 300 fuel. Before I couldn't get above 250. ssto is easy once you understand two important things. Height first speed second. Ride the wave all the way up. Profit.
  16. The satellite contracts are more true to life. I rewrote them for 1.0 but forgot to turn the default back to on. They represent the 4 Real World applications that satellites fill. Navigational, Communications, Weather, and applications. Just like the historical missions they are a little flavor to having generic fly to this area type of waypoints. And odd satellite positions that stock ones give. They also do not use stock waypoint system. You might need a program like Engineer or Mechjeb to help you position them in space. - - - Updated - - - Yeah its possible I just forget to do it. Ill try to remember for next version. - - - Updated - - - That was a mistake in the settings.cfg file when I released newer version of MCE2. They should be on by default.
  17. maybe its some sort of artifacts but I have a Station at about 78000. When I fly over the space center at night I can see the lights on. I could be crazy too.. But also seems like stuff is more noticeable, like Duna and Minmus from kerbin. No mods.
  18. Sounds like a kerbal is going to Volunteer for a ride to eve.. to do some... ah science.
  19. Nice... I must say SSTO would be pretty easy if the heat and breaking apart was not in game. But that is the case. I have been messing around with going as fast as possible and as high.. If you basically just ride the red line all the way up.. your getting to space. I can tell by 10000 meters if its going to make it or not.
  20. Hmmmm passive agressive much? Here you go.. From the very first post from OP of this thread. Since common sense says that you don't use kerbals while in VAB or SPH.. I take his little hint as its another Trait for engineers.. In flight.. Exactly.
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