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Everything posted by malkuth
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Good news for me is that I no longer have to update Mission Controller anymore.. The new expansion is pretty much Mission Controller all in one. Not been in the loop all that much anymore but if nightingale is still on the Dev team then the Mission Builder is going to be his mod Contract Configurator only in game editing. Which is good.
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No. But the the the contracts pointing to other bodies is understandable, since RO changes the number of the bodies in the game to something else. IE The Mun to mercury etc. Not much I can do about this other than making a special version only for RSS. The other point for the - million is most likely just some bad math on my part and its not translating well to the Much larger planet sizes for RSS.
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Do all of them do this. This should automatically work with RO, Uses the ingame parameters to come up with the Random numbers... Might of been just an unlucky pick. If its happening to all the contracts though then its a problem. I don't play KSP much anymore so can't really check right now.. Or RO for that matter.
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KSP Achievements (1.9.4.2) (KSP 1.4.1) 3/14/2018
malkuth replied to malkuth's topic in KSP1 Mod Releases
Should work fine. -
I take it your talking about Luna 2 Historical mission. Its the only Crash goal mission in Mission Controller. I have no mission that you use the spectrometer to record impact. The goals are literally. 1. Collect science Data from mun. 2. Crash into mun. 3. Orbit Mun. I think your confusing another mods contract with me. Didn't even realize Ckan was still working, good to know. Don't really do the Ckan Update myself, believe they get info from my GitHub Downloads.
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Version 1.4.2 of MCE released. 1. Fixed issue with Satellite Network Contracts Not being able to be completed with Connect to ground station issues. 2. Added a bunch of common resources from Rover dudes add-ons to be able to use them with custom supply contracts, and make profits! Just released the update, might take a few mins of curse to show up, get verified. Or you can download from GitHub. Anyway I found that as long as your have not already used up your Satellite core (you only get one shot) the fix should be retroactive.. If you already used up its one use, then you will have to relaunch a new one.
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Nope I found the issue, I forgot to change something when I changed from the Old MCE Orbits to the Ingame Orbit Parameters... Basically MCE was still trying to check for the old orbit to be ok, and it don't exist anymore.. I will have fix out in a few hours or so. The reason it never popped its head up on other Contracts or your first satellite you launched because it doesn't show it ugly head until you Connect the first time.. Which only effects really Network contracts.
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Best bet at this point then is to send me your log files that way less guessing, more facts. And your Mission Controller Config file settings. For me to see whats going on in your log file I would need you to Cycle through a few contracts, reject a few to get the system moving a little for they show up in the log file whats happening. You can backup your save file first if you don't want to effect your weight system.. Or just reset them again after.
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Not sure about why your not getting any contacts, my basic guess is that there are so many contracts in your game Mission Controller ones are having issues trying to share with others . As for the supply missions you have to do those manually in the custom contracts window. I don't have an automated system contract for that yet. Been thinking about doing it but not had a whole lot of time to do much programming lately. I might have to take a look at the weight system, but its automatic so unless your rejecting missions it should not effect anything MC related. Yes I can confirm this. Most of my icons and others disappeared when I tested Contract Configurator the other day.
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[KSP 1.3.1] KEI - Kerbin Environmental Institute(1.2.3) 2017-10-11
malkuth replied to RealGecko's topic in KSP1 Mod Releases
Ya I was missing a Bracket in ScienceDefs.cfg -
[KSP 1.3.1] KEI - Kerbin Environmental Institute(1.2.3) 2017-10-11
malkuth replied to RealGecko's topic in KSP1 Mod Releases
Found the issue and fixed it. Not sure whats up with GitHub but release date is always wrong now, but its today. -
Version 1.4.1.0 Release. 1. Fixed Research Core Science Not working. 2. Fixed Weather Core Science Not working. Previous Version should of read version 1.4.0.3 Not version 1.4.3. Typo on my part in descriptions. Also not sure why GitHub is saying I uploaded new version 28 days ago.. I just did it today 10/18/2016. Looked back and it seems been doing that for awhile.
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KSP Achievements (1.9.4.2) (KSP 1.4.1) 3/14/2018
malkuth replied to malkuth's topic in KSP1 Mod Releases
Update for KSP 1.2 Release. -
Mission Controller 1.4.3 Update. The KSP 1.2 Update! 1. updated for KSP 1.2. 2. Changed out a good portion of the Satellite contracts to use the default KSP Orbit Goal, instead of the old MC2 AP and PE goals. Now you get KSP orbit in game Representation of orbits, just like the default Satellite contracts. 3. The Communication Core has a 2nd role as Direct Communications link. Equal to the Communotron-16. 4. The navigation Core has a 2nd role as a Relay Communications Link. Equal to the HG-5 Relay System. 5. The Communication Core and Navigation core are now located in the Communications Tab. 6. The Weather Core, Research Core, Mass Spectrometry Tube, Ionization Chamber are located in the Science Tab. 7. The Repair Panel is still located in the Utility Tab. 8. The weather Core can now do science, and give you science points.
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Speaking of expansions.. I wonder I Squad remembers that all the original buyers before Steam get all expansions for free. Hmmmmm....
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I have no gripes with Rover Dude. But the guy is a programming machine. He loves KSP and got a feeling he would do just about anything to make it better. But sometimes others might not feel the same, or have the same Mega Motivation that he does, or accept the same working conditions. Just saying. The amount of mods he upkeeps, etc is pretty massive, I can't even figure out how he has time.
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Got to remember Squad is a Marketing company, when Harvestor and Co left the soul of KSP left. Nathan and the modders came in and did there thing, now its time to leave too I guess. The only one left is RoverDude it seems.
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Another Developer Update for KSP 1.2 Pre Release. Updated for KSP 1.2 Pre. 1. Changed out a good portion of the Satellite contracts to use the default KSP Orbit Goal, instead of the old MC2 AP and PE goals. Now you get KSP orbit in game Representation of orbits, just like the default Satellite contracts. https://github.com/malkuth1974/MissionController2/releases/tag/V1.4.0.2Dev
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KSP Achievements (1.9.4.2) (KSP 1.4.1) 3/14/2018
malkuth replied to malkuth's topic in KSP1 Mod Releases
Pre Release version ready for KSP 1.2 PreRelease. Version 1.9.4 Achievements.