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CatastrophicFailure

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Everything posted by CatastrophicFailure

  1. Well, given that Elon and the media haven’t exactly been on the best of terms lately... There’s still some nontrivial development cost and time for a brand new manned spacecraft that might make its first manned flight before the year is out, also a very new rocket that might have three flights by then, too...
  2. Payload deployed, good mission! And apparently today was the 8 year anniversary of the first SpaceX launch from that pad.
  3. There she goes! Hmm... looks like there’s a torn thermal blanket flapping around...
  4. Prop load started. Now targeting 12:45 EDT/9:45 PDT
  5. Year 10, day 113... Elsewhere... Back on Rald, Stinky the living shadow rouses himself from his dark slumber and the RaldBase grinds back to life again. It's a little the worse for wear after sitting idle for over two years, now, but the issues all seem fairly minor, due to the high degree of redundancy due to being cobbled together from bits found lying by the side of the road... So to speak... It's a trek of nearly 4,000 kilometers, nearly halfway across the planet again, from the shores of the northern sea to the high dunes just within spitting distance of the Raldean south pole. With its low air pressure and grabbity, one can spit a very long way on Rald... The terminal hypoxia is another matter... But, finally, the base grinds to a halt... ahem, grinds to a halt... STOP THAT THING!!! That's better. Wouldn't want to run over that pod before it's been cataloged. And there she is. Just sort of... staring off into the distance, real eerie-like... Hellenna Kerman. As in every one of these rescues so far, Hellenna has no idea how she got there, or any memory at all before the RaldBase snuck up on her so rudely. However, she was amenable enough to cooperate with us once we agreed to tell her how her suit controls worked before she suffocated. Oddly enough, despite having no memories she comes to us as a mildly skilled engineer, enough to fix most of the issues with the RaldBase. Aaaand then we let her inside and Stinky tried to introduce himself. Yep. Running and screaming, again. She calmed down a bit once she'd beaten Stinky enough with her power driver to realize one really can't beat Stinky. It was about at this point that Stinky once again proved his own usefulness by being sent outside on a rare away mission, to try something that had never occurred to us in all these rescues: to examine Hellenna's pod. Which, according to his report, was filled with... leftovers. Perfectly preserved leftovers at just the right temperature, despite sitting in an unpowered pod on the surface of an alien world for no one knows how long. It seems someone, somewhere, had been having themselves quite the lavish feast at some point. Any further analysis of the contents was limited, however, as, well, Stinky + leftovers... So with Hellenna's pod entirely stripped of its contents and most of the insulation panels as well, the RaldBase moved on, deep into a Gaelclipse... A few hundred kilometers on, and we found... Burrick Kerman. Burrick Kerman is apparently the lone exception to all the wayward castaway amnesiacs we're recovered and turned into a Kerbonaut corps. He claims to still have vivid memories of being a large, bipedal, lizard-like creature living happily in a subterranean cavern with his kin, until some taffer snuck up behind him and hit him over the head, whereupon he promptly farted himself to death. We think Burrick's mental situation may not be entirely stable... Also, he claims to have been sheltering in some sort of large, deflated beachball. We cut his comm feed before he blurted out that this was also, apparently, filled with leftovers. We managed to send Hellenna out to lash it to the hull. We'll be returning it to Gael for further analysis, and possible late-night fridge raids. The RaldBase then makes the long trek back to where it'd just come from, on the northern shore, to complete several contracts and await the arrival of our third (AND FINAL!) ore return mission... ...Prospector V. ...don't even ask about what happened to Prospector IV...
  6. @Angel-125 Not... entirely sure what happened here... things got weird and then exploded, lots of NRE spam. Posting the log in case you might find it useful, but it's probably my own absolutely not intentionally breaking the game... KSP was running for a good while, so... 36 mb file. Had to alt+F4, so weirdness is right at the end. ETA: oh, and then there was the part in the middle where poor Val had been unconscious for some time, going about 1,000km/s, I turned off infinite fuel, and the darn thing just kept on accellerating...
  7. Was just writing about trains and staring out the window at the darkness, so...
  8. Installed the update, and so far it's working again. My absolutely not Enterprise is actually going straight and level in more or less the right direction, too. VTOL's not quite right yet, but I think you mentioned that. Not gonna try restarting the game right now, I think I'll let it run accelerating at 4g overnight and see where it ends up.
  9. I show up in everyone’s game sooner or later. Often repeatedly...
  10. I was noticing that. Must make them easier to scrape off for the next customer.
  11. One of the reasons mentioned for the delay is so they can check over some stuff with the upper stage. Block 5 is still new, and it’s mentioned in that TeslaRati article linked above that this is the first time they’re going to run it at full power. Teething troubles are to be expected.
  12. Ah so. So that’s why they’re having the upper stage trouble.
  13. You see, Ivan, when launch in cold, is make rocket more buoyant, so go up faster!
  14. Sounds like a bit of both. Weather 70% go for the 4th, I think.
  15. Kids these days. When I was in school, we made sugar snakes. oh and were used as slave labor to refloor the gym...
  16. Ugh, worked fine yesterday, now I've hit a bug and it won't load. Freezes at loading the hydroscoop on the loading screen. Tried deleting the MM congif cache, no good. Last relevant-sounding bits in the log: [ERR 22:26:33.134] [ShipTemplate]: No Resource definition found for RESOURCE [WRN 22:26:33.136] Could not create PartResource of type 'Lead [LOG 22:26:33.142] PartLoader: Part 'WildBlueIndustries/FlyingSaucers/Parts/Flapjack/wingTank/wbiA51WingTank' has no database record. Creating. [LOG 22:26:33.145] PartLoader: Compiling Part 'WildBlueIndustries/FlyingSaucers/Parts/Science/K2Supercomputer/K2Supercomputer/wbiK2Supercomputer' [LOG 22:26:33.179] PartLoader: Part 'WildBlueIndustries/FlyingSaucers/Parts/Science/K2Supercomputer/K2Supercomputer/wbiK2Supercomputer' has no database record. Creating. [LOG 22:26:33.185] DragCubeSystem: Creating drag cubes for part 'wbiK2Supercomputer' [LOG 22:26:33.215] PartLoader: Compiling Part 'WildBlueIndustries/FlyingSaucers/Parts/Utility/Hydroscoop/hydroScoop/wbiHydroScoop' [ERR 22:26:33.219] [ShipTemplate]: No Resource definition found for RESOURCE [WRN 22:26:33.228] Could not create PartResource of type 'IntakeLqd [LOG 22:26:33.237] PartLoader: Part 'WildBlueIndustries/FlyingSaucers/Parts/Utility/Hydroscoop/hydroScoop/wbiHydroScoop' has no database record. Creating. [LOG 22:26:33.243] DragCubeSystem: Creating drag cubes for part 'wbiHydroScoop' [EXC 22:26:33.262] NullReferenceException: Object reference not set to an instance of an object ModuleResourceIntake.GetInfo () PartLoader.CompilePartInfo (.AvailablePart newPartInfo, .Part part) PartLoader+<CompileParts>c__Iterator1.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) Full log here. Bare game, just this mod and it's dependencies as per the OP, tho I am getting an AVC message about one of the props being out of date (wrong KSP version, needs mod version 3.3 I think). Gamedata for good measure: @Angel-125
  17. I've actually got a spare one... But if you're some place that uses Celsius, I'm guessing the shipping would negate that.
  18. Dude... someone get this guy an air conditioner!
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