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KSP2 Release Notes
Everything posted by Itsdavyjones
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[1.12.x] DeepFreeze (v0.31.0) 12th Sep 2021
Itsdavyjones replied to JPLRepo's topic in KSP1 Mod Releases
Hmm, in regard to liquid helium problem with mining it, one thing that could work is liquid hydrogen (20.28oK), since it is already within CRP. What it could entail for harvesting is the conversion of liquid fuel to hydrogen gas, just dumping the rest of the materials from removing the hydrogen, and then the liquefaction of the gas. It shouldn't be cheap though, and should use lots of power. -
Been using this mod for a few weeks now, (pre 3), and the only problem I've had is looking at Kerbin causes a momentary freeze, which I think may be related to texture replacer, since I didn't have it happen to me before I installed this mod, otherwise, loving it, and I did when it first came out.
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Spent 3/4 of my kredits to launch 15 science landers to the Mun, two ships to dock with my minmus station (MOLE parts), while only taking one passenger, a rover with a crew of three to land on minmus to gather all the science left on the landers sent there, and a lander to get the rover crew to the space station once they got all the science.
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[1.2.2] TWSA's Payload Adapters!
Itsdavyjones replied to Tristonwilson12's topic in KSP1 Mod Releases
Just found this mod, and it is an instant download for me, looks great. -
Managed to save my save from the kraken, only cost me about 1-2h playtime, and 1-2h of headaches trying to fix it.
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Got this image of Kerbin while my minmus scansat probe was circularizing around kerbin before its transfer burn to minmus.
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So what did you name your space program?
Itsdavyjones replied to The Flame Cat's topic in KSP1 Discussion
My space program is the KSP. Kanuck Space Program, since I am using the Kanada flag, since I am Canadian. -
Play style and crash frequency?
Itsdavyjones replied to Brainlord Mesomorph's topic in KSP1 Discussion
I do multiple missions at the same time, but in the kerbin system, it means the one probe to minmus is crossing at the same time another one is doing its minmus insertion burn, thanks to kerbal construction time. As pertaining to crashes, it really only crashes in the VAB. (1.1.2) -
Launched my largest rocket yet, containing my minmus space station, which need a servicing mission to give it more fuel, add batteries, and attach RCS that had just been unlocked. Unfortunately, the servicing mission ended up having less fuel than wanted to transfer to the station, but still had enough fuel on the station after the servicing to transfer to minmus, and get into a 26km by 28km orbit with an inclination of 50o which will allow landers to fly to the station easier. Also sent a probe to minmus right behind the station, and this apparently counts as an eclips.
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Inner Planets Mod - Development Thread
Itsdavyjones replied to CaptRobau's topic in KSP1 Mod Development
In that case, maybe have a few puddles on laythe as well, since it also has an ocean. -
I would rather have A, because I use the Kerbal Construction Time, and I'd rather be able to speed that construction up as much as possible.
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if you upload one image to imgur, you can look into the link options and a link for forums will be there. Just past that link here, and it will show the image. If that fails, just get the standard link.
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Conducted the KRC IV mission. KRC being Kerbal Recovery Mission, for I was contracted to rescue Cerelle Kerman from orbit of Kerbin, where, for some reason, was beyond the Mun. Only problem was fuel. Due to loading loads of monoprop that is only used for power until I get RCS, I was short on fuel. AFter dumping most of it, I was able to get enough delta V to get a close approach and still return to Kerbin, but not enough to actually rendezvous. As such, at the closest approach, there was a 275m/s difference between ships, but was within the realm of having Cerelle EVA to the rescue ship, which after slowing down enough, was 10k away, making for a fairly long trip away from any ship. The mission was a success, and TReC IV is now in the designing phase to allow more fuel on the orbital segment.
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did the first orbital tourism trip, and made a very nice landing.
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You Will Not Go To Space Today - Post your fails here!
Itsdavyjones replied to Mastodon's topic in KSP1 Discussion
Sooo, i released my heatshield early...... Sooo, i released the heatshield early..... bad idea. -
currently transferring my entire ksp file to a memory stick to bring it to my desktop since I am now home, and I don't want to redownload all my mods.
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Had a problem with a plane that was statistically stable with far, and it went violently out of control under 1k alt after a quick save. As such, my career save is now deleted (darn permadeath...) since I lost my entire crew on that flight, since it was required for a contract to have a pilot, engineer, and scientist on that plane. Ah well, looks like it maybe time to get used to stock aero again, or maybe try a new download of far, still annoying though.
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[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Itsdavyjones replied to Nils277's topic in KSP1 Mod Releases
I believe KPBS still needs to be updated to take into account that kerbalism got an update that changed it's food consumption. -
What was the hardest thing you've done in KSP?
Itsdavyjones replied to RandomUser's topic in KSP1 Discussion
Making a spaceplane with FAR. Only managed to do it once, and it was barely useful, only taking a few supplies of life support goods along with a group of passengers. It also couldn't maneuver in space since it didn't have RCS. -
Flew a plane halfway around kerbin, to discover it lacks fuel, and also having retired that plane due to installing far, missed it too much. Also made a VTOL search and rescue machine, using 6 juno's to take off and fly, could probably reach very high speeds, but with passengers on the outside, it's not exactly a safe thing to do.
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Made a "plane" today. It doesn't have a traditional landing gear for a plane due to them not working yet (starter gears), and this plane is also certified to land in water, making coast guard rescue missions possible, for one at a time of course.
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Tried to make a plane, but the instabilities with the landing gears prevents that. Hopefully the later gears work better. However, because of that, I tried to make a VTOL, which also failed, since I had to land in the water, at 100 m/s, so maybe I can get one to work, but it will have to land on parachutes over engines.
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In regard to the radiation removal, what if there were to be a part that is insanely large that launching it is extremely difficult, but would remove the radiation issue when the kerbals visit it. What I am thinking of for the cure is the longevity treatment from the Mars trilogy, since what it does is repairs damage to DNA, it could effectively remove the radiation, but not all cases will be removed, say no more than 1%. In the 1% of cases where the cure doesn't work, radiation doesn't go down, but they also cannot try again for a kerbal year. However, because it failed already, they have a higher chance of it failing still, say 50% tops. This way, it makes it so you can have colonies, but you would need to research an expensive part that is very high up in the tech tree. It may be possible to set up a medical branch in the techtree that makes it so that radiation has less effect over time, but would have to come in a resource that is consumed in a solar storm for example. Doesn't make them immune but would give them more time to get to safety.
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
Itsdavyjones replied to K.Yeon's topic in KSP1 Mod Releases
on the top of the page there will be a tab that says following, once you click it, it will give you options where you can change the frequency of emails from every message, every day, and every week. You can also unsub there.