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KSP2 Release Notes
Everything posted by esinohio
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Thanks Starwhip. That was a much older attempt at a planet made some time ago using the most basic of texturing since that is all I knew how to do at the time Not saying I'm much further along now! haha. I might give another go at a Laythe derivative here soon. I discovered a really neat technique of layering a few atmosphere layers with interesting node setups on top of the initial planet texture. It seems to really set off the water and naturally add a nice specularity to any area facing the sun. Add clouds and shadows from the clouds and I think I might actually have something! To further have some fun with making a new planet I'm going to give texture painting one from the ground up a go. Laythe with its vast oceans seemed like a good one to start with since I wouldn't be texture painting much land mass. Have had some success playing with the texture painting while making a few animations here with landscapes that turned out to look strikingly like it does in KSP. So much so the picture doesn't look rendered so much as it does like a screenshot from the game. Well, close anyway I'm still finishing up a Laythe surface scene with a landing probe. Just need to add Jool into the background like it appears in game and I should be able to post it here soon. Edit ** Miss your artwork!!!!!
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Yet more tinkering and resurrecting my old thread for these renders I've been playing with. First page updated. Below yet another Duna clone I'm working on. This one softened up a bit.
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Final course correction before orbital insertion around Duna.
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This is flat awesome! Haha! I love it! Now that darn Jaw music will be banging around this old head all day.
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Kerbal Space Program: The Jebidiah Kerman Story
esinohio replied to RandomName101's topic in KSP Fan Works
Sadly I've not even begun to tweak the script myself I know he mentions in a round about way how to go about it on the Github page here: https://github.com/Dasoccerguy/io_kspblender In the thread for the addon I saw several people mentioning they were making changes. Might want to pop over and ask there and someone might have a modified import script all setup for you. Somewhere in there I remember reading people were actively adding things so I'm fairly sure someone should be able to help -
Kerbal Space Program: The Jebidiah Kerman Story
esinohio replied to RandomName101's topic in KSP Fan Works
I really like the font and text placement you have going there. Looking good!! Can't wait for some production stills -
Request from Majorjim for a hangar scene. Below we see a pair of Kerbals readying the Eagle-1 for flight. Ok I'm a sucker for these open cockpit designs. This SSTO is a gem!! The flight instructions provided will get even novice pilots into orbit in no time. Once in orbit deploy your Ion craft and have some more fun with a quick spin around the Mun! The addition of an entrance on the bottom complete with doors was just one of many over the top cool features on this one. Get this epic craft here. (Some craft in a state of update flux and are for older versions!!)
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How's this SpaceXray? or slightly softened with no gradient flare
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Kerbal Space Program: The Jebidiah Kerman Story
esinohio replied to RandomName101's topic in KSP Fan Works
1. You'll need to do some tweaking of the script found here: http://forum.kerbalspaceprogram.com/threads/111483-KSPBlender-Blender-addon-for-importing-craft-files He gives some quick and dirty instructions there on how to modify the script. 2. Here is an excelent Kerbal model for Blender: http://forum.kerbalspaceprogram.com/threads/95782-Rigged-Kerbal-3D-Model?p=1458919&viewfull=1#post1458919 3. Here is another great tool for zipping yourself around the system for movie purposes. http://www.kerbaltek.com/hyperedit Just set yourself in Laythe orbit! Easy peasy. -
Awesome!! I really enjoy doing these but can't take any real credit for them. You craft designers do all the work!! On that note here is another simple render featuring the stunningly accurate F-22 Raptor by Eorin. Accurate is an understatement here! Look at his own pictures in the thread and see how fast the KerbPaint mod takes this into the realm of insanely cool. Check this replica out here. Accuracy overlay here!! **edit : This is one of many that will be done again!
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Thanks Sma! I thought I would try that look Starwhip made look so effortlessly cool.
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Yet more digging through the vast craft exchange threads and I found this little gem from Cruzan. Anyone who has seen the movie oblivion will instantly know this one. Jeb is Tech 45 for this simple render. Find the thread here.
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Basic Tutorial for Getting to the Mun
esinohio replied to dongriffen's topic in KSP1 Gameplay Questions and Tutorials
I also heard mention of DasValdez somewhere that he hosts a lot of Q & A sessions on a Twitch stream. I believe you can find his stream listed in the KSP Twitch stream calendar located here: http://forum.kerbalspaceprogram.com/calendar.php -
Proximity Sensor For Switching Action Groups
esinohio replied to Azimech's topic in KSP1 Mods Discussions
I really liked your last idea there! Of course I can just switch to the other craft and turn everything on... but having it auto turn on via proximity would keep the stream of play a bit better. Help keep the illusion alive I think. -
Updated!
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Finger formation with Azimech's 77I-FW190. Find the thread here.
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Thanks Majorjim!!!
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Another epic craft from RevanCorana. He requested this render for his SpaceX Dragon 2 replica. This plus the Falcon 9 replica in his thread spells serious SpaceX mission fun. My list of craft I have to play with in game is steadily growing....
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Sure! I'll shoot you a message here with some questions
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Yet another drive by rendering, this time of MajorJim's Curiosity replica. ( I need to stay out of that craft exchange thread.....) This thing is awesome! I mean look at it!!!! Find the thread with this craft file and many others here.
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While peeking through the craft exchange thread I stumbled across this awesome replica craft by RevanCorana and thought I would do a drive by render. StarCitizen players will recognize this beauty! Decided to keep the render nice and clean this time and I think it came out fairly well. Check out this craft in depth here!
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Request from Zamovinar of Kraken Technologies. If someone has a stock craft they would like to see rendered I would be happy to give it a try. Just drop me a line via message and we'll see what kind of trouble we can get that craft file into.
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Moving the fire off into its own scene that is separate but linked is what you would need to do to efficiently render the fire currently. I think the problem then is getting the fire simulator to properly interact with a linked object in another scene. Not really played with using different scenes yet so I can't say for sure if or how that would work. Just adding an NVIDIA card to your system will work fine. Set it in your preferences and your off. Your power supply might have a word or two about that addition
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Cycles render engine configuration is almost an art unto itself. The major problem is the shear number of settings that need to be tweaked in order to get it working efficiently. Add to that those settings seem to be almost haphazardly littered about though your various settings dialog boxes. Now that you've found those settings your usually in for some Google legwork for each individual setting because they are usually very poorly titled and the tooltips are usually horrible as well. Worse is that after doing said Google legwork you'll find a good deal of conjecture seems to swirl around properly setting this all up. I guess arcane would be a good way to describe getting it setup. Blender definitely lacks the polish that your used to in 3DSMax, Maya, etc. But after you get things all tweaked for GPU rendering the render times fall dramatically. Throw in a newer model NVIDIA card with a high number of CUDA cores and your in business. Renders that could take hours are down to minutes. Its that dramatic. Unless of course you have the audacity of wanting to render fire with your GPU..... grumble grumble grumble. Still currently no fire is able to be rendered on the GPU in Blender. Soon