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Everything posted by MonkeyLunch
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This looks great. Cant wait for the interior. I too hope someone integrates RPM support.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
MonkeyLunch replied to rbray89's topic in KSP1 Mod Releases
Thanks for this mod. I cant imagine playing without these visual upgrades. Appreciated -
This looks great, downloading.
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I just found this mod. Exactly what I have wished for on countless occasions. This will be a nice addition to RPM, full IVA here I come.
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
MonkeyLunch replied to Tiberion's topic in KSP1 Mod Releases
I never once felt your parts were "cheaty". They are just bigger, and allow bigger payloads. Its all relative. And im looking forward to an update Thank you. -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
MonkeyLunch replied to Tiberion's topic in KSP1 Mod Releases
Sure hope this mod gets updated soon. I use it a lot. I suspect im not alone. -
Im wondering the same thing. Ill do a test with and without, and report back later tonight. Unless some official word comes in the meantime. I hope it still works, its not the same without the risk factor
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
MonkeyLunch replied to sirkut's topic in KSP1 Mod Releases
I think it gets confused over which vehicle is in command. Might make a difference which vehicle you drive into the other when docking. Also, try the right click menu and "control from here" command. (On the command pod, or control piece, of the ship with the crane/tractor.) -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
MonkeyLunch replied to rbray89's topic in KSP1 Mod Releases
Oh that's good to know. Someone over on Steam was saying the latest update broke all mods. Guess they were wrong. Maybe they meant parts mods, not graphics tweaks. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
MonkeyLunch replied to sirkut's topic in KSP1 Mod Releases
I just came to ask if it was working with the latest update, and by the above posts, I see it is not. There isn't a build I don't use at least one part from this mod on it. Sure hope it gets updated soon, ill miss it. I would love to see this mod added to the stock game. Or at least some of it. Just the hinges are invaluable to making cargo holds and the like. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
MonkeyLunch replied to stupid_chris's topic in KSP1 Mod Releases
Thanks again for the quick update Chris. Another one of my must-have mods. Excellent stuff. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
MonkeyLunch replied to rbray89's topic in KSP1 Mod Releases
I don't know if I could live without this mod. I hope its updated soon to work with 23.5, its going to be painful without it. Going back to stock was a real shock, I need my eye-candy lol -
Man this is looking good. Cant wait to see it implemented throughout the community. I have a question, is it possible to drop an smoke effects emitter on the Launchpad at launch? Because, if so, that could be used for having the smoke roll-out over the launch area after the craft leaves the pad. Something like that would really finish off the effect. Its always bugged me how the smoke just ends at a certain distance behind the rocket, and it seems to me that's due to all the effects coming off the back of the rocket only. Dropping effects emitters every so often could change everything, if its possible. I don't know if that makes sense to anyone. Its just an idea I had, and thought I would pass it on. I have no idea how the effects work in this game, so maybe its not possible. But if it is, I think it would be worth experimenting with.
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Naten Technologies v0.5.0 and Glider Pre-Alpha v0.1
MonkeyLunch replied to Naten's topic in KSP1 Mod Releases
Download link is not working for me. Will try back later. -
[1.0.5] Reflection Plugin Continued 2.0
MonkeyLunch replied to Starwaster's topic in KSP1 Mod Releases
Awesome, I was hoping this would get updated. Thank you. -
[0.23]asmi's ECLSS Mod (current version - 1.0.15) - Life Support Mod
MonkeyLunch replied to asmi's topic in KSP1 Mod Releases
Ive stopped using your mod because of the gui not being able to close. And quite a few other people over on steam aren't using it for the same reason. Leaving it for people to figure out "as an exercise", is a bad idea. If you want people to use you mod, bugs like this is not how to do it. People don't have the time or patience for that. Between that and the monopropellant bug, its more trouble than its worth using this mod.. You should reconsider. I would fix those two problems as fast as possible, because this isn't the only life support mod. And the others don't have these problems. -
Looking forward to your next release. I use your parts a lot. Excellent stuff.
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[0.23]asmi's ECLSS Mod (current version - 1.0.15) - Life Support Mod
MonkeyLunch replied to asmi's topic in KSP1 Mod Releases
Thanks for the update asmi. Keep up the great work I don't now if this will help, but I have no need for that popup window in the tracking station. It would not be a problem if it didn't come up in there. (for me, others may feel different) Also, it would be great if this was integrated into the new toolbar app that everyone is using. Maybe you can find a solution there? Regardless, ill be using the mod with or without bugs, as "life support" is a must have in my book. Thank You. -
[0.23]asmi's ECLSS Mod (current version - 1.0.15) - Life Support Mod
MonkeyLunch replied to asmi's topic in KSP1 Mod Releases
Bug to report: In tracking station it wont let me terminate anything. And the little popup status window has the close button greyed out, so it cant be closed. edit: P.S. Love this mod.