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magnemoe

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Everything posted by magnemoe

  1. I agree, the most obvious one is to check if you have enough dV to circulate, Another is to use the Mun for plane change, here you need an mun intercept burn and an burn at the moon. Or do an plane change far from Tylo so you can set up an intercept with Bop at Tylo. Just as some simple examples. People doing advanced gravity assists will find this even more useful.
  2. Mostly finishing off stuff, burn home from Moho, Duna 1 landed back at Kerbin. Finished the Eve lander design. Then touching the sun. One million km from the sun and its low orbit. none heating effect seen but pointed engine at sun. at 500.000 km ship exploded. Tried landing the 300 ton lander on Duna and game and craft crashed. For some reason its no saves of the Duna 1 return or touching the sun and any save with the huge lander does not load. But now I know distanced to sun. Point of mission was to get distance for low orbit and do an radiation messurment for 1700 science. An update here things was fine at 1000.000 km, at 500.000 things started heating up, was able to get to 470 but ship had then fallen apart. The sun glare goes away close to 500 km so you can look at the sun.
  3. Never ran into it. I would rater put them on the other set of tanks. This let you put an central tank with an docking port shortening the design. Or have cutoffs in the stack for engines like here Don't look like the tanks take damage from some plume, first version of this did not have the strut pushing them back. As an added benefit an rear 2.5 meter docking port. Your ship looks like my Gilly class restricted to small fairings. My Moho class idea should still work well
  4. Agree, now I'm very impressed with the burns in KSP 2, doing an 3 Km/s burn and its inside the SOI of target, have fun doing that in KSP 1
  5. Adding shorter 1,25 m methane tanks as in the FL-T100 and 200 but with 0.5 and 1 ton methane. Very nice for small SSTO and make it easier to adjust how much extra methane you want. For an LKO SSTO you need much less than on an plane exploring Laythe and then return to orbit. Add an drain valve so you can drain exec oxygen or methane. You want to drain all exec oxygen then entering the atmosphere. Also useful then your interplanetary ships carry extra metalox for landers, but here engines works better as they add dv and trust.
  6. Now the solution here is to set the node before intended Pe, flight plan mod does this then generating nodes as an example. I also agree burning along in direction of trust is more effective. I ran into an issue sending the 300 ton lander to Duna, as it was so heavy I had to circulate using the nuclear engine and setting up the burn to Duna I found I needed 1700 m/s to leave Kerbin SOI. All my other interplanetary crafts had a chemical core or second stage with 600-1100 m/s left for the initial kick. Solution was to divide burn up in two burn first of 600 m/s and 700 m/s for Duna intercept. Now the benefit of prediction is that I saw this and could correct. I also used this prediction to land on Tylo, An pure landing burn would crash, but adding an outward component keeping me up until I killed my velocity just above the landing spot.
  7. What happen if the anti proton hit an heavier atom, It was some talk of using antimatter to generate fission who generated more energy. Then mostly in charged particles, Storage is solved for tiny amounts, not amounts who take out more than the launchpad. Even at an worst case scenario rockets explodes over many seconds. Antimatter does not it detonates.
  8. Yes, game tend to auto-save then you land so loading last save is likely to solve this, you might have to redo science you did. I usually save before takeoff. On an low gravity world like Minmus you could just land again and then next time its probably fixed.
  9. I agree just not so long as the orbital lab or they start recording at once but you get the animation. The orbital lab uses 8-10 seconds to activate who is an pain on planets like Duna or Moho who is very spotted with small biomes.
  10. In the app tab, the one with .... to the right open kerbal manager and you can change or remove kerbals from craft. later is handy for rescue missions
  11. Yes that place is very very bugged. First landing with the tiny landing legs worked well lander slid down the side and ended up at the base of the heart who made sense. This lander with wheels however started jumping like crazy like your lander did. Ended up upside down. First lander had lost its landing stage engine. Upper stage lost three landing legs. Had an similar jumping at the The Croissant then I drove up on an flat piece of it.
  12. Google Germini AI has lots of issues, one hilarious one is that it will not show C++ to underage kids as its not safe. For none programmers C++ does not automatically release allocated memory and database connections used by an function on exiting it unlike more modern and higher level programming languages. That is the unsafe part https://www.youtube.com/watch?v=r2npdV6tX1g
  13. This, note that this is not rechargeable and not efficient but long lasting. with an very tiny power drain. This is not very useful except having an timer running for an probe to wake up for an flyby, problem is that it then had to use some other sort of power source for doing stuff at target. Modern batteries are not that horrible in power density if you don't have air and LOX is not an option.
  14. Where did you land? On an Easter egg? Found some of them to be weird like the moheart or the one who look like food on Moho, I used an lander with wheels and it bounced like this both places.
  15. The atomic bomb was in inevitable as it become more an more clear it was possible with the increased knowledge of atomic physic. It might have come later and we could gotten nuclear reactors for power production first, who get nukes first also has an huge effect so say it mildly. Internet could have been different but I guess something like it would evolve but it could have started much more centralized. So much is random outcome, example WW 1 was pure chance it started. Now tensions was raising and it was an naval arms race but an WW 1 in 1925 would be very different. Soviet union was also pretty much chance with Germany sending Lenin to Russia. Who longer back you go the more things changes, no Napoleon as an example. Or to throw an total curveball, someone invent movable types in ancient Rome and make an profit selling printed books, he probably had to invent books to as with early prints you printed say 1000 copies of one page then set press up for next page, but possible and it would change everything.
  16. Don't remember there I landed was somewhere flat close to equator, think I landed the SSTO first. Used around as many 1.25 meter engines you can fit around an MK 3 tank 12 I think, 9 for for second stage, first and second stage was disposable, 3 was an reusable tug who could land. Base used an nuclear reactor from a mod, so solar was just for standby. And Tylo base had twr higher than 1 but it was not even close to reaching orbit. Had an transport who could land, refuel and reach orbit again for Tylo.
  17. You are using an nuclear upper stage on the Eve accent stage. Newer thought of that, but also never tried to launch something that heavy from Eve I'm going to Dress. With two large blue balls of happiness, no longer blue-balled by tiny tanks and fairings so first of the Dress class ships is blue. Tanks between the balls are metalox for lander. Dress in 300 days, lots of dV is an nice as lots of money except you have to spend it during mission.
  18. This was in KSP 1, it was an base who could produce fuel, had an greenhouse and could manufacture small parts Here Laythe base getting topped off in Minmus orbit for the drop down to LKO for Jool transfer, know its the Laythe one because the SSTO. Chemical then two stages with nuclear engines with crossfeed, dV is a bit misleading as the ore tanks was full and would create more fuel for nuclear engines before braking at Laythe. Better view of another of these standard bases at Tylo. Note the landing engines. This was an multi stage lander with crashing stages who was challenging to land Current Jool mission is more modest but has more dV.
  19. Getting this even then having plenty of power but having an paused experiment, that is radiation, orbital survey is another one. Was thinking of the orbital mapping mod but this affect people without mods.
  20. It sounds a bit weird, they have to burn second stage for quite some time anyway and dV difference between west of Australia to west of Hawaii is not very large, they also have to overfly Africa anyway. Now Australia indicates an more southern trajectory than Hawaii, It might be that they don't want to dump oxygen and simply terminate mission on reentry. My guess mission is to test second stage ignition, separation, and first stage return burn. It quite some time to they can recover second stage but they want to start reusing first stages soon.
  21. 3 Is solvable I think, you don't mix hydrogen and anti hydrogen. Use some heavier element to get charged particles. 1 and 2 we don't know how to do. Yes we can do 2 but not for volume in anything getting close to 100 year old safety standard for explosives, it the magnetic field fails somehow or you are in an atmosphere and get an leak its boom. Might even be hard to have redundancy for the magnetic field. One milligram of antimatter equal 42 ton of TNT. The idea makes orion pulse nuclear sound very sane and safety oriented.
  22. Impressive, 18 km/s reentry at Duna. It would not work in KSP 2 as orbital lines freak out if they leave Sun orbit. Ran into this returning to Kerbin and having 7 km/s dV left. I tried my method above on Laythe, it did not work well as Laythe's mass would accelerate you up 2 km/s more than your initial speed, might have worked for an minimum energy burn however and works better for smaller stuff than 100 ton bases As for Duna in KSP 2 no heat shields needed if done correctly. If you just drop Pe to 30 km I believe you need them, but doing an 80-100 m/s braking burn and heat shields are not needed as long as you don't have heat sensitive stuff on bottom or side of lander. Had an rover lander with an probe core on the bottom of an side tank because some mistake and it exploded. On top and you are good.
  23. Landed in the mohole for second time. Here I'm leaving, not on the same lander I landed with it was my standard lander with wheels. It does not look like the discoverables like wheels. lander jumped around and ended up upside down. Luckily I had the old lander there, the landing stage lost its engine, ground is buggy down there. Had to install the kerbal headlamp mod to see anything down there and made my way to old lander. lander back at mothership, all science at Moho collected, now just to wait for window home.
  24. Where is Tylo here? I tend to set up so I intercept Tylo so my trajectory and a line from Jool to Tylo is 90 degree angle and obviously I intercept on outside as seen from Jool, for Laythe specific mission I used it instead, I think we agree just me misunderstanding. Now I tend to fly very energetic, see my last what I did in KSP 2 today. I did two high velocity Duna aerobrake in KSP 1 Ship had to be modified in flight to be stable and survive the simulation of encounter. Mission was very successful. And an request to the music team, love the soundtrack of KSP 2, but something pointing in that you are doing very dangerous stuff now like entering Jool atmosphere or image above would be nice. Thinking about it, you are moving so fast the valkyries can not intercept you
  25. Agree, I used one of my two Eve probe landers at 89 km attitude to get all the sniffer recordings, on Duna I used the mothership and lander at 49 km. For Jool I have an specialist probe for sampling Jool atmosphere, a bit like your but 1.25 m and a radiation sensor and a cargo bay with an rover seat for a kerbal to recover science. Probably also an crew experience flying at Jool Will probably use the second on Laythe as I have two. Also has two Laythe jet powered drones but they don't have rover seats or docking ports,
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