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iVG
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Everything posted by iVG
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Amazing. Just shows how similar the lunar landing was to KSP. Especially using the Kerbin -> Earth resize mod, wicked stuff.
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Question. I can't make the stretchy tanks to work with the modular fuel systems, I can change configuration on engines but not on the stretchy tanks. Suggestions? EDIT: Got the fix from NathanKell's signature.
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I know i can but a complete package would be much more convenient! Also less room for mistakes.
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Also can the sun be upscaled along with its gravity (needed for proper escape velocities and orbital speeds between planets). One more thing/suggestion - I would very much like a PACK, containing all supported/recommended mods without the overlapping parts (example - fairings exist in at least 4 mods). For example the KOSMOS engines are not supported. I'm sure mod devs won't have anything against that.
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Any plans for rescaling some more planets in this mod - for example Duna - Mars, Eve - Venus, Jool - Jupiter, Moho - Mercury?
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bump...........
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Modular Fuel System Continued v3.3 (OBSOLETE)
iVG replied to NathanKell's topic in KSP1 Mod Releases
How can I change fuels and add insulation to fuel tanks ? -
Kerbcam or something like that is the name of the plug in. A bit messy though, needs some precise work to get the angles right.
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My first KSP cinematic video. Hope you like it! Cried my eyes out until you got it right (mostly)...
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So, how about Eve's new incline?
iVG replied to TheCanadianVendingMachine's topic in KSP1 Discussion
Wasn't it inclined before 0.22 as well? Oh ma gad. How could I miss that? -
So, how about Eve's new incline?
iVG replied to TheCanadianVendingMachine's topic in KSP1 Discussion
Is it... inclined after 0.22? Been there a couple of times since 0.22 and never, ever noticed any change... -
Firov, didn't your probe start spinning around? I got some weird phantom forces.
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In orbit around Dres... Poor Jeb has only 600 of the required 1400 delta-v for a return..
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I am aware of two body physics and stuff, and yes, my craft rotated as I let go of controls. My report was (graviolli detector one) it had a lumpy gravitational field and I saw it with my eyes. The orbit was zig-zaggy, nothing I've ever seen, that's why I posted it. MYTH - NOT BUSTED. P.S Did you have the graviolli detector on board?
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Hmm... So I guess this isn't new.
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I've been to Duna Mun and Jool and quite a few more places, never encountered such thing. The thing with the orbit was that the projected orbit was drawn in a zig-zag, not the whole orbit bouncing up and down due to floating point error. Also the 'lumpy gravity field' note under the science experiment clearly shows that this was intentional! Also I've never ever had rotating crafts around planetary bodies, ever.
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I was too close to SOI transition, was thinking 'What the..' and I was already in Gilly SOI. Just found another interesting fact - my lander starts spinning without any input, no SAS enabled. Soo cool
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Hi there! Just wanted to inform anyone that I just entered Gilly orbit. Prior to encounter my projected orbit became lumpy (zig-zaggy), also the material bay showed something like 'lumpy gravity field'. Couldn't take screenshot though! Also as I detached my last booster stage in Gilly orbit, it started to drift away as expected, but then came back to my probe lander, then started drifting again! Never seen that before in KSP. I don't know how to call this, Easter egg is kinda too much but definitely worth checking out! Hope someone else confirms this soon! P.S. The Negative graviolli detector also showed something about it's gravity.
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Sensor nose cone gives no science?
iVG replied to iVG's topic in KSP1 Gameplay Questions and Tutorials
Please, Harvester, check this out. I'd like to know if it's a bug (which I can live with) or my incompetence (which I can't ) -
Sensor nose cone gives no science?
iVG replied to iVG's topic in KSP1 Gameplay Questions and Tutorials
It says '140 science' and '200 mits' -
Sensor nose cone gives no science?
iVG replied to iVG's topic in KSP1 Gameplay Questions and Tutorials
Nope, it says 140 scientific data, tried both keeping it and transmitting it. Still way less science than what I should have got. -
Anyone else tried it? Unlocked it last night but just started messing with it. I designed a craft, but the nose cone in front and straight to the runway... Clicked the measurement button and it says '140 science from KSP runway'. Kept the data. Recovered the craft without flying it only to find that on the recovery screen it says '14 science added' , only 10% of what I should have got. Another try, flew the craft over the ocean east of KSC, ran the experiment, kept the data, turned around, landed and recovered the craft. Again ONLY 10% for a fully recovered craft. Third try, put a bunch of batteries, big radio transmitter and solar panels. Ran the previous experiment again. The data appeared as '200 mits'. It takes a while until it's transmitted but as soon as it gets transmitted back to KSC, it shows '0.00' science added from...'. I transmitted up until 100%, came back and landed only to find out that indeed, I got 0.00 science from what should have been at least 250-300. Any suggestions?
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Just came back from Duna. Got more than 2500 + a probe to Ike. Don't know how much the craft itself produces. P.S With landing and return.