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PDCWolf

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Everything posted by PDCWolf

  1. The biggest city builders do simulate life and death. Cities Skylines, Simcity (even the societies spinoff, though not sure about 5), LiF, Banished, and of course base builders as well. Even transport tycoon games simulate populations shrinking by death and exile.
  2. Just a small correction, autostrut does not add literal invisible struts between parts. It alters the tree structure to include multiple new joints between those parts.
  3. Oh no, a community that was insulted by the CM after having its complaints unanswered for 6+ months is now against the game, unimaginable.
  4. [snip] I'm saying you're free to have your opinion on whether it is justifiable to say what was said. What was said can be no other than what was said. You're still only talking about the very first sentence of the message and not the rest. The message is right there for you to read. If you think people having similar opinions all opposite from yours is "bad faith", then yeah, your time at the forums is not gonna be enjoyable, productive or even fruitful. I'll blame a lot of "feeling the same" to the constant moving of topics or messages to one or another thread. This bit for example was being discussed on a completely different thread but ended up here.
  5. Yeah, a subreddit with 1.5 million followers has a single guy with a "3 to 10" strong "bot farm" not to downvote him but for "vote manipulation", also used to upvote negative comments. He then goes on to call reddit an echo chamber, and that his time spent on that community was, because of this, "futile", which is something after saying that the place is an echo chamber and the feedback is "super positive". He said something dumb, and then he insulted Reddit. Of course, he was promptly proven wrong by what's most of the people still active on that place. https://www.reddit.com/r/KerbalSpaceProgram/comments/15mzyvq/dakota_im_like_95_sure_someone_has_setup_a_few/?sort=top
  6. I'm not a paid professional in a position that's supposed to act as the bridge between community and dev team. It is not my job to be professional or even civil towards people. By the rules of the forum alone (following my example of using them as a yardstick), Dakota's post would qualify as combative, inflammatory, and containing insulting language. Whether you justify, endorse, agree or enjoy the message at a personal level has nothing to do with the content, and said content is clearly insulting.
  7. You admit neither us know, but you want me to accept your assumptions... And I believe none of those messages were aimed at you, they are posted on official statement threads or feedback threads, right where they belong. The moment you mention your views on development times, someone else will mention theirs [Snip] [Snip]
  8. From what I see in your post, there's a big number of assumptions in favor of the dev team and its work that are no more than just that: assumptions. The level of complexity of KSP2, and your assessment of this seems highly subjective. Again, there's an epidemic of grossly overstating the complexity of rigidbody physics which if they were such, they wouldn't proliferate that hard on almost every indie engineering title. The complexity of the scaled-space planetarium method and integrating patched conics is also grossly overstated, as they're absolutely the easiest solutions to the problems presented by the concept of the game. Somehow KSP2 being almost the same game as KSP1 isn't measured by the same stick as Starfield being built up on its predecessors, even though so far those games have presented the bigger evolutions. Somehow for you, KSP2 had a bigger effort and evolution, whilst actually being so far a discernible devolution of its predecessor save for the assumption that they had to rebuild everything. This assumption is also proven wrong when you see stuff like the PQS topic, where they straight up lifted systems from the previous game. The original studio is no more and was replaced, obviously, but they did announce a full product for 2020. The studio that replaced them also announced full products for 2021, 2022, 2023, and then 5 months before release switched to EA. This cannot be ignored at any stage and will remain a glaring issue until clarified. It is also obvious for anyone that such a full product might have never existed, but even then we'd need explanations of why they chose lie to our faces 4 times. "le greed xd" is not an explanation, much less when coming from a user. COVID lockdowns went on from late 2020 to early 2021. The lie that a full product was coming lasted from early 2019 to late 2023. The videos explaining the disruption and such still promised a full product, and mentioned that progress was allowed to go on during those times, so the official statement is that they did manage to work on the game. Fixing the game is not solving this problem. The state of the game is, for me, a completely disjointed issue from their frustrating and outright false -in some cases- PR statements, and how they both fail to acknowledge reality and continue trying to rope us in with lukewarm statements trying too hard at happy-go-lucky. Lastly, I think a lot of people who share your view forget one thing: Progress has been made. And no, I don't mean the game, I mean getting the upNates to be serious, getting the company to do a small statement about it, getting a public bugtracker, a bi-weekly bug update, and so on, and in those aspects, every bit of progress has ended discussion on those points. People stopped complaining about how dev blogs and updates were given, and how little they talked about bugs, yet you fail to recognize that. In the end, the "20 times a month" debate keeps coming up because it's what no progress, or negligible little progress, has been made on. It's also a matter of perspective, as obviously there's a lot of people who see it as water under the bridge, but you have to accept that even more people, based on reddit, reviews, twitter and so, do not see it as water under the bridge.
  9. I'm still waiting for this to be officially echoed at the forums, and what I believe is an apology owed to the Reddit community. -1 point for blaming the fans. It is you who sets expectations, specially with that price, and it is you still who failed to manage said expectations. It is a good first step in starting to own up to the state of the game and communicating that you know and accept it is not what it should be. Good on setting dates. Creating plans for the future and then following through with them on what you promised is the first step towards adulthood. Yes, that's snarky but I really found no other way to express my feelings on that particular issue.
  10. Knowing in silence is still not owning up to it, it's not explaining why, and it's also not explaining how you expect for the next years to not go the same way. Until that happens, it'll never be "water under the bridge", it's more like water flooding my village and keeping my house under water, the damage is done, they need to face the reality that damage is done, repair it, and then maybe we can talk about how velocity is good and bugs are getting fixed and development is gonna go faster and faster. There's no way I'd believe statements like those whilst the biggest elephant in the room is still there. Heck, it's probably why almost nobody outside the forum believes those statements. If I called you the things Dakota called the reddit community, I'd be out the forums for at least 15 days for insulting language. That's the minimum you get when you insult your community that way.
  11. it seems you accidentally or willfully ignored what's pretty much the first acknowledgement of the state of the game that IG has posted (even if they're blaming fans for it). You also missed the fact that you're not in a position to tell me or anyone what we can or can't post about, the only ones who can say otherwise are the moderation team. Even if we could imagine we've "been heard", until stuff starts to happen that clearly demonstrates we've been heard and those complaints are answered, affirmatively or not, then we're in our entire right to keep asking and assume we actually haven't been heard.
  12. I agree, and said somewhere else, that blaming "fan expectations" is underhanded when it's them setting those expectations and later on failing to manage them. Other than that, they finally grew a pair to give a date and say (in another place) that we should not expect new parts on 1.4 (managing expectations). There's still a lot to solve and improve, but this is a baby step in broadly the right direction.
  13. Not only was that already clarified previously, it's already started to happen:
  14. Love it. As the new owner of an AMD GPU, finding out exactly my series of cards is one of the problem ones was disheartening, glad to know it's being fixed. It's also very good to see that the public bug tracking does have more positives than originally intended, though it seems obvious now (hindsight is 20/20) that by publicly displaying good quality reports, people would actually learn how to do better and better reports.
  15. Then announcing a full release for 2020 makes no sense. It makes much more sense to assume they started the hiring process before the buyout, considering Star Theory already had almost 10 years of "experience" under their belt by the time they got the title. There's also the size of the project, where right now they haven't surpassed the work of a single person in his spare time after work.
  16. Has the concept of heating changed at any point based on the feedback posted to its thread? If I know the peak or average specific heat flux a vessel is gonna go through on its final orbit/landing spot, what stops me from just adding enough negative heat flux parts to counteract it? Considering its possible uses on the automated logistics network, long missions, and just straight up anything that only requires time to pass, how do you balance not timewarping versus just letting things happen in ultra-fast time?
  17. There will always be people for which nothing is enough, it is not good to extrapolate that to a whole group of players. We have differing viewpoints then. I could make a list of the stuff that I feel remains unaddressed, though at this point in the discussion I don't think it'd do much. Do you want me to write it for them? mind you that the following might contain satire. I'll leave it to the reader to decide which part is humor and which my real hopes.
  18. It's exactly the problem I mentioned, you can't tell the people that present clear evidence that you'll "look into it". No, the time for looking at it is clearly behind, specially on real time communication. They can't go back in time, and they can't magically work faster, so nobody wants that, but at least don't tell people to their faces that "velocity is good" and the feedback is "overwhelmingly positive". Own up the reality of your product, do not blame your community and berate them. Thank you.
  19. I do vividly remember one of the early MSFS having your plane disintegrate into parts on crash (only the default cessna and extra 300). However, your argument is still missing the semi-soft-body physics that go on to simulate wing flex and its effects, the simulation of aerodynamics on lift and drag and the interaction of mechanical elements on the wing with the flow (which is simulated, unlike KSP). Breaking joints and shooting off rigidbodies (or outright disappearing them if the crash is hard enough) hardly counts as "simulating the results of a crash". It seems there's an epidemic of overstating how taxing or impressive rigidbody physics are.
  20. Black holes don't work, it's why people asked for a bug tracking forum: if I say A is bad and don't hear anything back, then I assume nothing happened. A lot of people will say A is bad, not hear anything back and move on to another game, I'm sure that if the goal really is to see a good KSP2 somewhere down the line, then you'll easily understand how important is to receive a response when you knock (and in some cases kick) a door. Bugs got their subforum now, with upvotes and bug hunters engaging the community. Now we need CM/PR/Devs or whoever it is to engage the community as they should about the complaints that are not bugs. The apology is more about yesterday, nothing else. I can also obviously not talk about literally anyone else but me, as I'm sure there's a lot of people that don't even care about an apology, or even care about what happened yesterday. I can't talk for them. More to help people avoid what a lot of players seem to perceive as a very toxic customer vs team relationship. You wouldn't join an EA for some game that hasn't been able to put out new content in 6 months and doesn't have it on sight until end of year, whilst also still carrying release bugs and what happened yesterday. There's also the very basic fact that if you don't mess with the hornets they won't sting (not sure how this saying translates to English), what part of the community is doing is a response to what they get. Entirely a matter of perspective. I heavily disliked what Dakota said yesterday on Discord, as that's berating and provoking the community, even if you remove the botting accusations, he still went way over the line. I'm also not sure which threads you happened to visit but it is very obvious that if people are posting evidence of users harassing others, coming at them with "we have a very tight code of conduct" in their faces is not gonna be well received.
  21. AAA games do. Entirely agree there, now... And is set to become another revolutionary genre-defining CRPG like its predecessors were, and along with all its features it has no business being compared to KSP2 unless it's to highlight how in the same time PD hasn't been able to complete a quarter of a game. I think my point is clear enough: T2 has been more than patient, gave 3 delays on top of at least 3 years of development time, hired 2 different studios, and is still funding the development as per the words of official statements. Saying they "rushed" PD and are doing everything out of greed and are culprits of everything bad is, at the very least, an insult to a reader's intelligence. For starters, save for a slight bettering of the dev updates, and the bug forum (which still offers no progress tracking) any complaint so far has completely failed to been even recognized. IF you consider the stuff that went on yesterday, where a good part of the community was called "easily sway-able toxic bots", and how the discord and forum were exposed for what they are, then at the very minimum an apology is owed, even if just to count as maintaining a minimum image of professionalism. Warning people off this trainwreck is a good second, and yesterday it even got to the point people started pushing for KSP2 to be banned off the subforum because the CM has done nothing but continuously come back to harass and provoke the community whilst clearly averting any sort of serious discussion. This is it, nowadays being critical in the discord means people are allowed to harass you. Being critical in the forum means people are free to write inflammatory comments aimed at you. And then they have the gait to blame others for "toxic behavior".
  22. Your idea of fun is irrelevant to the comparison. Now, for your message and the following: The physics and even more so the system level simulation that goes into premium products like PMDGs aircraft or a proper study model is infinitely more complex and demanding than whatever basic on-rails scaled space planetary and patched conics+rigidbody interaction KSP needs. Whilst also still including this-gen graphics. It's not an apples to oranges comparison in sofar as they're a comparison of hardware required for (in one case) much more complex and intense simulation. Being different genres doesn't mean one gets a pass for being hilariously unoptimized.
  23. Let's do an exercise: I'll work the salaried position, you make an investment and call me when 6 years down the line you have nothing to show for it. I'll play the one telling you to be patient and that you don't have the best interest of me and those who matter at heart.
  24. Again, you can't blame them for being impatient, they gave 3 delays and the game is 6 months later nowhere near being worth a $50 EA release. Patience is the only thing they've shown. This blaming T2 argument is just entitlement but in the other direction, thinking investors and publishers owe you a perfect game to their financial detriment and years of having a team busy on a product without any return. It only happens to be socially acceptable to blame people with money even when they're clearly not at fault. How many years do you think they waited for ST to announce the 2020 full release date? That's not 2 years investment horizon, we don't know how far ago they started development, but it could be as early as 2017 when they concreted the purchase (which fits nicely with a 2020 release), giving them 3 years of supposed way and only hitting another 3 year wait wall. Again, another case of it being socially acceptable to blame rich people. How does the people with a stable development position and a salary get screwed over by people who made an investment they might not recover? again with the same. Please do, this needs to at least be as public as possible, let everybody know how they're running their stuff.
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