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Everything posted by toric5
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[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
toric5 replied to DMagic's topic in KSP1 Mod Releases
i want that antenna for remote tech... -
thank you. got it working now.
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i guess this is where i should ask for help. im trying to make the smaller antennas in remotetech physicsless, like the stock antennas. (it adds the mass ot the parent part now, o IMO, it fari, just makes COG balancing a it easier) what i have here does not work. what am i doing wrong? //Communotron 32 @PART[RTLongAntenna2]:AFTER[RemoteTech]:FOR[RemoteTech] { @PhysicsSignificance=1 } //CommTech EXP-VR-2T @PART[RTLongAntenna3]:AFTER[RemoteTech]:FOR[RemoteTech] { @PhysicsSignificance=1 } //Reflectron LL-5 @PART[RTLongDish1]:AFTER[RemoteTech]:FOR[RemoteTech] { @PhysicsSignificance=1 } //Reflectron DP-10 @PART[RTShortAntenna1]:AFTER[RemoteTech]:FOR[RemoteTech] { @PhysicsSignificance=1 } /Reflectron KR-7 @PART[RTShortDish2]:AFTER[RemoteTech]:FOR[RemoteTech] { @PhysicsSignificance=1 } i did try physics significance=0, did not work. according to the wiki, physicssignificance=1 sets the part to physicsless.
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near future construction made a new probe. no idea how to use git, but this need to be added to the RemoteTech_NearFuture_Probes.cfg // Modular Octo-Girder Guidance Unit @PART[truss-octo-drone-01]:AFTER[NearFutureConstruction]:NEEDS[RemoteTech] { %MODULE[ModuleSPU] { } %MODULE[ModuleRTAntennaPassive] { %TechRequired = unmannedTech %OmniRange = 3000 %TRANSMITTER { %PacketInterval = 0.3 %PacketSize = 2 %PacketResourceCost = 15.0 } } } i jut coped the range and packet stuff from another patch, so feel free to change.
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it would make construction a lot easier to make the smaller antennas (especially the omnis) physicsless? i belive that this simply assigns thier mass to the parent part. would make balancing craft a lot easier. (im stickly about my craft being exactly balanced, no tourqe.) my suggestions would be: comm tech EXP-VR-2T communicitron 32 reflectotron dp-10 possibly the KR-7
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
toric5 replied to SuicidalInsanity's topic in KSP1 Mod Releases
kerbal atomics has a system where ne nucular engines are actually reactors that require uranium. this would, for example, mean that the nucular jet engine would probably have a flight time of 3 or 4 days, instead of infinite flight time. (this also means that most of them can genrate power.) that and LH2. essentialy, nereta makes his parts and the stock ntr use his nuke code. along with using LH2, would you be able to add that to the two nuke engines in you expantion?- 1,520 replies
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will the hg 55 be added as an antenna?
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
toric5 replied to SuicidalInsanity's topic in KSP1 Mod Releases
i know it might be a bit mutch to ask, but would you consider writing a patch to convert the 2 nukes in this patch to the same reactor system that kerbal atomics uses?- 1,520 replies
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
toric5 replied to BahamutoD's topic in KSP1 Mod Development
anyone know of add ons that add decent orbital weapons? -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
toric5 replied to NecroBones's topic in KSP1 Mod Releases
the service bays in this, spaceY expanded, and lithobrake tech all are translucent in the vab, no matter the mouse position. -
[1.1.0] Flight Manager for Reusable Stages (FMRS x1.1.0 [Experimental])
toric5 replied to SIT89's topic in KSP1 Mod Releases
should i hold out for a 1.1 release? -
I'm looking for the probable color of an NTRs exhaust plume for a sprite i am making for a project. google has been no help, nor has atomic rockets website. any pointer or awnsers. (assume upper limit solid state NTR, but a answer based off of a nuclear lightbulb could work to.)
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[1.*] ShowAllFuels: See all fuels required by engines
toric5 replied to Coffeeman's topic in KSP1 Mod Releases
how does this work in 1.0.5? -
[1.3] Pilot Assistant: Atmospheric piloting aids - 1.13.2 (May 28)
toric5 replied to Crzyrndm's topic in KSP1 Mod Releases
when you update, most mod dev put the version changeling onto kerbalstuff under the changeling panel. this also gives us the changeling in the email notification. it would be nice if you could put the changeling on kerbalstuff. -
[1.3] Pilot Assistant: Atmospheric piloting aids - 1.13.2 (May 28)
toric5 replied to Crzyrndm's topic in KSP1 Mod Releases
could you please publish the changes to kerbalstuff? would be very convineint for us. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
toric5 replied to BahamutoD's topic in KSP1 Mod Development
anyone know of an addon that adds more space based weaponry? -
[1.0+] B.Dynamics - Retracting/vectoring engines etc. v1.2.0 (May 6)
toric5 replied to BahamutoD's topic in KSP1 Mod Releases
it seems that anything using the plugin crashes the game on right click. would tweak able everything do this? edit: yes, tweakablevertying is to blame. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
toric5 replied to BahamutoD's topic in KSP1 Mod Development
would anyone be able to throw together an MM each for KIS support? i have yet to learn how to use it, so it would b smutch apreciated. (unless the old KAS one works.) EDIT: could you also move the textures away from PNGs? 1.0 introduced support for a new format that used less RAM (can't remember what it was called off of the top of my head...) -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
toric5 replied to BahamutoD's topic in KSP1 Mod Development
would it be possible to get more space based weapons? currently we only have the one missile. also maybe a foundry part for making ammo out of ore? -
[1.2.1] Taurus HCV - 3.75 m CSM System [v1.5.3 - July 1, 2014]
toric5 replied to bsquiklehausen's topic in KSP1 Mod Releases
just a request for this pack. maybe a 3m probe core?- 786 replies
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not sure whats going on, but would there be any way to fix this? it seems that it only populates the nodes used, not the nodes necessary to get to it...
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would it be much to ask to make the tiny radial parts physicsless? just irks me when something so small can slowly make my probes spin... physicsless parts now add their mass to the parent part.