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Everything posted by Warsoul
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The New Coop Approach ?
Warsoul replied to Warsoul's topic in KSP1 Suggestions & Development Discussion
A: That sounds like it might work on a planetary transfer with a large ship, but with something on the order of a small Mun lander, with the controls all in different hands? Coordination sounds like a nightmare! Then throw in a bit of lag at the wrong moment. Answer : This isn't the point of making a Coop ? Getting challenged ? Nasa pilots doesn't have member to assist him ? For the Lag issue ; can we consider them like malfunctions and communications noises ? B: This sounds somewhat more logical a way to divide tasks, but Science seems a bit thin to justify a player dedicated to it. Same with working the camera. Answer : That's why we need to implement minigames and more sciences test in flight. More than a simple clic experiments. Enough to make the scientist rushing to get all science he can in one flight. Same for the engineer, he must watch and tune fuel balancing and temperatures at same time to solve malfunctions warnings with the scientist. For the Cameraman ; he must have plenty of options to record a nice video with post-effects and transitions. Cameraman, it's a career, he will have plenty to do if you want a nice stream on twitch. Four players, three seats on the ship. This leads to a problem. Also, "Player Only, not the Kerbal itself"? What does the "disembodied" player get to do then? Answer : Consider Players as ''AI'' who can get control of Functions or Kerbal. If the ''AI'' go to far away with a kerbal; the ''AI'' came back into the Player 1's vessel and the kerbal need to be rescued like a normal rescue mission. All Players ''AI'' will get access to a HUD panel where he can cast a vote for each functions he want or the Kerbal he want to play. Player 1 will accept or not the requests. -
Look at my new Coop Topic ! They are teleported back into the Player 1's vessel.
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I play KSP for many years and we still waiting for the multiplayer features. I know somes mods who mimic a ''Multiplayer'' but it has somes flaws with the warping's gameplay but i had a idea today to fix that warping gameplay issue in multiplayer ! For the Time Warp issues; the solution is simple; Play with friends on One Ship at a time or design rockets and ships when your friends are flying ! Your rocket can hold 4 kerbals ? Then you can Coop with 3 friends. We all Warp together ! All we have to implement is a system to share each controls separately and give them exclusively for each player. Example A : Player 1 : Control WASD Player 2 : Control SAS's Force Player 3 : Control RCS Player 4 : Control Thrust and Staging Example B : Player 1 : Control Piloting stuff : WASD + SAS + RCS + etc Player 2 : Control Sciences stuff : Execute minigames in flight to conduct sciences experiments Player 3 : Control Engineering stuff : Execute minigames in flight to stabilise the rocket's components and temperatures Player 4 : Control Recording Camera : Move around the camera to record epic adventures and stream online. Docking and Undocking Phase In a radius on 50 Km, the player can split into many group to take control of others vessels. If others players exit the 50 km radius around the Player 1; they are teleported back into the Player 1's Vessel ( Player Only, not the Kerbal itself if he was in EVA ). In Radius Coop mode, the time warp is limited to X speed and only Player 1 can Warp if all others players are inside and accept the Warp Vote. It's simple enough to be implemented in the next Update. Sincerly; i don't know why Squad didn't implemented that Solution yet. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- A: That sounds like it might work on a planetary transfer with a large ship, but with something on the order of a small Mun lander, with the controls all in different hands? Coordination sounds like a nightmare! Then throw in a bit of lag at the wrong moment. Answer : This isn't the point of making a Coop ? Getting challenged ? Nasa pilots doesn't have member to assist him ? For the Lag issue ; can we consider them like malfunctions and communications noises ? B: This sounds somewhat more logical a way to divide tasks, but Science seems a bit thin to justify a player dedicated to it. Same with working the camera. Answer : That's why we need to implement minigames and more sciences test in flight. More than a simple clic experiments. Enough to make the scientist rushing to get all science he can in one flight. Same for the engineer, he must watch and tune fuel balancing and temperatures at same time to solve malfunctions warnings with the scientist. For the Cameraman ; he must have plenty of options to record a nice video with post-effects and transitions. Cameraman, it's a career, he will have plenty to do if you want a nice stream on twitch. Four players, three seats on the ship. This leads to a problem. Also, "Player Only, not the Kerbal itself"? What does the "disembodied" player get to do then? Answer : Consider Players as ''AI'' who can get control of Functions or Kerbal. If the ''AI'' go to far away with a kerbal; the ''AI'' came back into the Player 1's vessel and the kerbal need to be rescued like a normal rescue mission. All Players ''AI'' will get access to a HUD panel where he can cast a vote for each functions he want or the Kerbal he want to play. Player 1 will accept or not the requests.
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For the Time Warp issues; the solution is simple; Play with friends on One Ship at a time ! Your rocket can hold 4 kerbals ? Then you can Coop with 3 friends. We all Warp together ! It's simple enough to be implemented in the next Update. Sincerly; i don't know why Squad didn't implemented that Solution yet. Maybe i know why ! They keep it for Kerbal Space Program #2 ! If you want a Coop soon; push really hard for that solution with many signatures in a WorldWide Petition ! (For the ones who gonna say; Playing on One Ship will be really Dull, not if we split task and controls (Staging, RCS, SAAS, Fuel Transfert(Manually), Sciences experiments(realtime with minigames),etc) Anyway, it's better than nothing and it will be usefull for Docking (can split into multiple vessel inside a 50km radius) or for recording movies with a player dedicated on filming the best shots.
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MaErDa is Out of Bussiness ! Too many kerbal are deads resulting from our experiments. We are thankfull for the 7000 curious ksp fans who tried our unpolished Ksp's mod pack. We are sorry for the bugs or unbalanced parts, that's why we close bussiness to focus on few polished parts with the new skills we learn in 2017. https://sketchfab.com/models/712a3921a7c5469fa327f9bb935498d4 If you are a fan of somes MaErDa's parts and you want to repair/balance/mod them to fit your needs; direct message me on my Sketchfab : https://sketchfab.com/Warsoul
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MaErDa is Out of Bussiness ! Too many kerbal are deads resulting from our experiments. We are thankfull for the 7000 curious ksp fans who tried our unpolished Ksp's mod pack. We are sorry for the bugs or unbalanced parts, that's why we close bussiness to focus on few polished parts with the new skills we learn in 2017. https://sketchfab.com/models/712a3921a7c5469fa327f9bb935498d4 If you are a fan of somes MaErDa's parts and you want to repair/balance/mod them to fit your needs; direct message me on my Sketchfab : https://sketchfab.com/Warsoul
- 268 replies
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[1.3]Coyote Space Industries - Cargo Freighter v0.2.4
Warsoul replied to dboi88's topic in KSP1 Mod Releases
With symmetrical Parts; you can double the UV space and get double resolution. That's why i love symmetry. Sometimes i use 1 symmetrical textures set to get double resolution and i add props over the symmetrical mesh with another texture set to break the symmetry. That way you still have double resolution per texture set and still doing asymmetrical stuff. In case you don't know how to deploy Symmetrical UV; send me an Email to Soulrider112@hotmail.com and i will made an short stream to show you. -
Sketchfab Art Spotlight October 2017 by Warsoul ! Sketchfab Preview Sketchfab Why my Sketchfab Link won't work ?
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Added New Landing Legs ! Clic to 3d Preview !
- 268 replies
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Added New Dropable Engines and Drop Tanks ! Clic to 3d Preview !
- 268 replies
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Model & Texture Ready ! Clic to 3d Preview !
- 268 replies
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https://sketchfab.com/models/58d65c17dd2d42f79b8cf320dc36812b
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- 268 replies
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This is an fan base engine. So fans decide which kind of engine it is. Simply submit an EngineX.cfg. I will pick one.
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New Engine Prototype in Progress ! MaErDa's Fan based Prototype : Submit your .cfg and design idea in a ''spoiler''. The most liked design in one week will be selected.
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Thank you for the feedback, I tried to convince around 15 youtubers to made 4k videos of my mod but with no success. I have an old computer with an gtx 600sc. I can't stream or play at 4k without heavy fps drop. The problem is my mod is sci-fi and most Ksp Youtuber are Pure realistic oriented. They need to start a new game for my mod and it look they don't considerate it at this point. I am in some point an Pure Ksp player too, so i understand their point of view. Maybe we will see more Sci-Fi Ksp Youtuber soon. Feel free to suggest what you want the most for version V0.98. Feel free to post 4k video or screenshot of your crazy rocket here too ! Enjoy ! Ps: I stashed around 4500$ CAD for an new workstation, once pci-e 4 is out i will invest in it and restart working at my 100%. My gtx 660sc have hard time with substance painter 2. If you want to greatly help me and next-gen modders; start an petition to ask Squad to implement PBR shader into KSP. It will ease all substance painter artist to mod quickly KSP. i asked them and they answered me; if it had enough demand we will considerate to implement this. So ask ! Thank you !
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I wait for more feedback and downloads. I'm working on 2 indies games. A new VR game made in Québec made by an indie team. I'm focusing my time on them for now. But if my mod had enough success i will spent more time on it. I'm at 3800 downloads and almosts no feedback. Feel free to compile balances feedback and bug issues and post them on my thread. I will try to fix them soon i'm aware of them. Good to know you love it. MaErda Corp still open collaborations. Feel free to ask. Contact me via my facebook's page.
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Is there a mod which gives reward for sacrificing Kerbals?
Warsoul replied to Reusables's topic in KSP1 Mods Discussions
MaErDa Beta Tester Pack soon will sacrifice kerbal to convert Warnitium into Warnium. In the next Warnium Pack. -
Where i can find the rigged kerbal model (Male/Female) if i want to mod them ? With Animations if possible.
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So in shorth we can't have access to a rigged Kerbal model for modding ? Squad won't us to modelize some new Kerbal ?
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Where you found the rigged Kerbal models ?
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My last message was this : 28 MAI 22:55 : Horace : hi?
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Messenger ? I doesn't use MSN-Messenger ? You mean Facebook ? 28 MAI 22:55 : Horace : hi?
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Added : BL2 Tank Variants Eengine Series Extentank Series MX80625SB &MX80625SC Changed : Duplicates Textures (Faster Loading) Minors Tweaks and renames Fixed : Missing Techtree icons Paths Etc