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Bleddyn

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Everything posted by Bleddyn

  1. I don't know of a working version of this mod. Raidernick's Soviet mods have Voskhod though.
  2. Sorry if this has been mentioned, I could not find it already discussed in the thread. Has anyone made updated configs for using Final Frontier with this mod? I noticed in the FF thread @Berlin saying he would make some for this mod and I was just wondering if that ever happened. I would love to use them both together. Thanks for this wonderful mod!
  3. Very nice! I have been wanting something like this. Thank you very much for your efforts.
  4. I just downloaded it 20 min ago and came back to say how wonderful it looks! Off to download again lol. Thank you very much for your efforts! Edit: Looks like I got 0.7 just in time. Thanks again
  5. Hello and thanks for maintaining CKAN. I was wondering if it would be possible for CKAN to add install options for the textures that come with Stock Visual Enhancements: With the manual download there are options for Low, Medium, High and Ultra resolutions. Through CKAN you get no option and the Low Res textures are installed. Thanks!
  6. Planetary nipples... Seriously though congrats on 2.0 and I am looking forward to seeing what you come up with next!
  7. The OP to this thread was last updated in Nov 2014. This mod has not been maintained for a very long time. There are other Soviet/Russian mods that work with the current version of the game. Use the search feature and you will find them.
  8. Thanks!, I know you have a few things going on so no worries. I was just saying most of it can be made workable until you get around to it
  9. Doing just that I got most of the parts to work correctly, fuel tanks, engines etc will attach in the correct orientation. There are still some issues like the docking port (magnet) clips badly on the pod (box), but it worked well enough to get some screenshots I wanted and will be good enough until it can be cleaned up by someone who knows what they are doing.
  10. I just downloaded it from SpaceDock without any trouble. Maybe it will work for you now if you try again And thank you very much CaptRobau and everyone else who worked on this mod!
  11. Just tried this pack and the parts look excellent. Although not being very familiar with the SLS in real life make assembly a challenge lol. Thanks for the mod!
  12. Good advice! I just tried this mod for the first time last night, installed with CKAN. It looked fantastic but I was getting no city lights on the night side of Kerbin. A manual install of the latest version from Github sorted it out. Thanks!
  13. I have not tried just the launch clamps, but the clamps from the full FASA 5.44 do seem to be working. Of course I can't speak for the mod makers and can't guarantee anything, so back up your save
  14. Thanks for the update! The textures are looking great and I look forward to trying it out when it is ready.
  15. The decoupler used to detach the LEM is a stock part. TR-2V Stack Decoupler. It is very small, you can just see it under the LEM in flight, but you should be able to right click it and decouple manually.
  16. Nothing has been updated yet. However I have been able to successfully separate the LEM by right clicking on the small adapter underneath and selecting "Decouple". I have never had a failure doing it that way.
  17. Sorry I missed this, I have had a busy couple days. I will check out the latest version now. Thank you for your efforts on the mod! *Edit: I played for about 2.5 hrs last night without one instance of blackscreen. Good stuff and thanks!
  18. lol thank you for that. It made no sense that my PC only had a problem with those two files. And of course thank you to raidernick for his work on this excellent mod!
  19. I am just adding this in case it is helpful finding the problem, I have had the same crash issue and have never used KK.
  20. Ok, then something is wrong on my end, although it seems a strange problem. But as you can see from the pics I did install everything correctly so please have a bit of patience with people. It is not always user error.
  21. Then why did it fix them to rename the two files, and the entries in the .cfg with periods instead of underscores? That simple change and everything worked perfectly. I am just asking a serious question and trying to diffuse any hostility.
  22. I did not say or imply "it's broken, fix it". I reported what was happening in a courteous manner and explained that I had already fixed it on my end, so why would I be asking for a fix? I have both files as you said, and they are installed in the correct place. All crafts from all of your mods are fine, and installed correctly except Salyut 4 & 6. When trying to load them to discover the error I get this: As you can see, the file names are done with an underscore (_) but in game it is looking for the file name with periods (.)
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