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Everything posted by Bleddyn
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I don't know of a working version of this mod. Raidernick's Soviet mods have Voskhod though.
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Bleddyn replied to sDaZe's topic in KSP1 Mod Development
Fantastic! Thank you very much for sharing!- 2,401 replies
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- rss
- real solar system
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Bleddyn replied to sDaZe's topic in KSP1 Mod Development
Sorry if this has been mentioned, I could not find it already discussed in the thread. Has anyone made updated configs for using Final Frontier with this mod? I noticed in the FF thread @Berlin saying he would make some for this mod and I was just wondering if that ever happened. I would love to use them both together. Thanks for this wonderful mod!- 2,401 replies
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- rss
- real solar system
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[1.4.x] Stock Launch Pad V1.0.2 (Abandoned)
Bleddyn replied to sciencepanda's topic in KSP1 Mod Releases
Very nice! I have been wanting something like this. Thank you very much for your efforts. -
I just downloaded it 20 min ago and came back to say how wonderful it looks! Off to download again lol. Thank you very much for your efforts! Edit: Looks like I got 0.7 just in time. Thanks again
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- renaissance compilation
- visual enhancements
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Hello and thanks for maintaining CKAN. I was wondering if it would be possible for CKAN to add install options for the textures that come with Stock Visual Enhancements: With the manual download there are options for Low, Medium, High and Ultra resolutions. Through CKAN you get no option and the Low Res textures are installed. Thanks!
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The OP to this thread was last updated in Nov 2014. This mod has not been maintained for a very long time. There are other Soviet/Russian mods that work with the current version of the game. Use the search feature and you will find them.
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Doing just that I got most of the parts to work correctly, fuel tanks, engines etc will attach in the correct orientation. There are still some issues like the docking port (magnet) clips badly on the pod (box), but it worked well enough to get some screenshots I wanted and will be good enough until it can be cleaned up by someone who knows what they are doing.
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Good advice! I just tried this mod for the first time last night, installed with CKAN. It looked fantastic but I was getting no city lights on the night side of Kerbin. A manual install of the latest version from Github sorted it out. Thanks!
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I have not tried just the launch clamps, but the clamps from the full FASA 5.44 do seem to be working. Of course I can't speak for the mod makers and can't guarantee anything, so back up your save
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The decoupler used to detach the LEM is a stock part. TR-2V Stack Decoupler. It is very small, you can just see it under the LEM in flight, but you should be able to right click it and decouple manually.
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Nothing has been updated yet. However I have been able to successfully separate the LEM by right clicking on the small adapter underneath and selecting "Decouple". I have never had a failure doing it that way.
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[1.1.3] Orbital Decay v1.5.2 (17/07/2016) - Total Overhaul
Bleddyn replied to Whitecat106's topic in KSP1 Mod Releases
Sorry I missed this, I have had a busy couple days. I will check out the latest version now. Thank you for your efforts on the mod! *Edit: I played for about 2.5 hrs last night without one instance of blackscreen. Good stuff and thanks! -
[1.8.x - 1.12.x] Salyut Stations (Salyut/Almaz) - 8-26-21
Bleddyn replied to raidernick's topic in KSP1 Mod Releases
lol thank you for that. It made no sense that my PC only had a problem with those two files. And of course thank you to raidernick for his work on this excellent mod! -
[1.1.3] Orbital Decay v1.5.2 (17/07/2016) - Total Overhaul
Bleddyn replied to Whitecat106's topic in KSP1 Mod Releases
I am just adding this in case it is helpful finding the problem, I have had the same crash issue and have never used KK. -
[1.8.x - 1.12.x] Salyut Stations (Salyut/Almaz) - 8-26-21
Bleddyn replied to raidernick's topic in KSP1 Mod Releases
Ok, then something is wrong on my end, although it seems a strange problem. But as you can see from the pics I did install everything correctly so please have a bit of patience with people. It is not always user error. -
[1.8.x - 1.12.x] Salyut Stations (Salyut/Almaz) - 8-26-21
Bleddyn replied to raidernick's topic in KSP1 Mod Releases
Then why did it fix them to rename the two files, and the entries in the .cfg with periods instead of underscores? That simple change and everything worked perfectly. I am just asking a serious question and trying to diffuse any hostility. -
[1.8.x - 1.12.x] Salyut Stations (Salyut/Almaz) - 8-26-21
Bleddyn replied to raidernick's topic in KSP1 Mod Releases
I did not say or imply "it's broken, fix it". I reported what was happening in a courteous manner and explained that I had already fixed it on my end, so why would I be asking for a fix? I have both files as you said, and they are installed in the correct place. All crafts from all of your mods are fine, and installed correctly except Salyut 4 & 6. When trying to load them to discover the error I get this: As you can see, the file names are done with an underscore (_) but in game it is looking for the file name with periods (.)