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Spartwo

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Everything posted by Spartwo

  1. KerbalPowers 2065 Coming up to the game's anniversary, the 2065 update hopes to improve the resource system and add more goals to strive towards. What's new? KP 2065 focuses on things to do with improved resources, tutorial events, and expanded collapses. Improved Resources The types of resource used in KP now each have a purpose and no set value. Each are used for certain more powerful parts from probe cores to laser guns to nuclear reactors. The change will not only add more to buy and sell but also adds a new layer of supply to conflicts. More Collapses Originally Placed in a month after 2060 the improved economy scales all calculations to the GDP and is simpler to use than the previous version. Also included is savings predictions and a kinder collapse curve. The guide to economy has also been overhauled. Tutorial Events A series of starter events have been made to help new players find their bearings and get used to the game's systems. Each event carries a small reward. Cost Balans BD has received a part cost overhaul to make less used parts more appealing to use. What's different? A number of changes have been made to how the game works in conjunction with KP 2060 to allow more freedom of play. Simplified Economy Originally Placed in a month after 2060 the improved economy scales all calculations to the GDP and is simpler to use than the previous version. Also included is savings predictions and a kinder collapse curve. The guide to economy has also been overhauled. Update to 1.4 Mandatory mods have been taken up to 1.4 standards and the resource pack will follow soon. Making History An order of operations for Making History and persists has been established. What's coming? In the near weeks resource dependencies will be added to some parts, OPT parts will receive buffed fuel levels, an in-depth guide to fighting wars will be written, and biggest is the RPs 1 year anniversary which will be celebrated with Kerbal Power's second timed even The Horde Resources will also be fully fleshed out with either an interactive map or save file to play with.
  2. That on/off setting should toggle the d/v meter in maneuver nodes too.
  3. KerbalPowers 2060 We've passed our 20th year and the nations of kerbin need a little breathing room. This update will hopefully address that need. What's new? KP 2060 focuses on growth and expansion with more tools to do so. Moar Guns We’ve upgraded to the new BD beta and made some tweaks of our own. Adding several heavily modified SMA cannons. Callout to NAA for balancing all the part changes bar texturing in SMA and BD. Full list of new guns. - Naval Gun: A dual-purpose rapid fire gun for engaging surface and air targets. Air detonation fuse is not developed yet but will prove deadly to any kind of target - Artillery Turret: A prototype 140mm gun with a slow fire rate, high range, and significant recoil. - T90: Slightly smaller than the M1 with a higher rate of fire but at the detriment to accuracy. - VADs: A bigger and heavier Vulcan with full 360 rotation. - Eland gun: A small tank turret with a much lower fire rate, accuracy, and range. Can fit in mk3 bays. Changes to base BD include a new armor texture and elimination of duplicate cruise missiles. As well as tweaks to bullets to make 20mm and cannons more effective. OPT and Commodities A reduced version of the OPT spaceplane mod has been added to the pack. The mod adds larger fuselages, cockpits, and beefier engines to help facilitate vehicle transport and a solar economy. A number of resources from the community resource pack have also been brought into the game to provide a new source of income. They are spread unevenly across kerbin and the system and have greatly varying values. A custom mod for the RP has also been made which overrides stock configs allowing for existing craft to be seamlessly integrated into the new system. So download the new mod folder, have a scan, and see what bounties lie inside your nation! (any imbalance will be addressed as soon as possible) What's different? A number of changes have been made to how the game works in conjunction with KP 2060 to allow more freedom of play. Corps Corporations have received a buff to take on new roles. New corps will receive a startup fund and can build twice as much per year as nations. AI Alignment Most all AI have now been taken so the 1 per nation rule from their first introduction has been lifted. Planning History The making history DLC will be released in the coming days which brings a new list of problems to the table in terms of compatibility that did not come with Mods. An order of operations will be established once the RP version of KSP is upgraded to 1.4.1. Propping up Propeller parts added by KAX have been falling to the wayside as of late so all of them have received improvements to Cost and Thrust. Hopefully bringing them back into the spotlight of low cost, moderate performance, engines for the regional militant.
  4. It's not a name change. They've done the same thing as with the large tanks. This is a new part but just identical in purpose.
  5. We'll be getting that soon enough. They haven't added texture swapping just for the hell of it. Especially when the system is half finished in 1.4. If the loading screen wasn't enough of a tell, squad has taken a backseat to take two on development. as to below, shame the round-8 is now dead and replaced by a separate but identical part.
  6. Most recently, but that may change soon.
  7. I built the first one and continue to use them.
  8. Have a read through the rules but in general it's stock ships fighting in turns by sending persist files back and forward between one another.
  9. Don't leave. If the community as a whole refuses to move to 1.4 then the mod makers can finish the game properly. Like they've been doing for the last 6 years. KSP mods are full of passion and love and are almost unique in the way they've flourished and former mod developers are the parts of squad I continue to support the work of.
  10. Regardless, go into the persist file and change the version number. Fixerino.
  11. Nor can I. Vectors have the thrust advantage and higher control authority. They also share fuel type with Vernors. In addition equal thrust is required to counteract the mass cannon...Which is a vector.
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