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Spartwo

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Everything posted by Spartwo

  1. I'd rather if the AI could pilot surface vehicles to be honest. Surface pilot and target prioritization.
  2. A lot of people are elsewhere and the lack of new game features in a while doesn't help.
  3. Planes and planes and planes and planes and planes and planes
  4. Miffled is maintaining a solid lead as having done a load of battles and won most.
  5. What's the result and who were fighting?
  6. Thank you. Haven't checked for a while have no idea who is even head mod nowadays.
  7. Number war? Also who would I go to with a forum related proposal.
  8. Yea, I don't agree with it but I can really understand why it's been forced external.
  9. http://ksp.deringenieur.net/ Kerbal maps. Toggle space centres to on.
  10. If you don't mind putting more time in time control is something you should consider using.
  11. [Reply coming soon;)] Nice. I hope to see some images soon.
  12. http://i.imgur.com/kJK7laj.gif Lineage from before rover wheels. MK20 at this point.
  13. Wings and jet engines were originally from C7 aerospace. The majority of parts were taken from KSPX. There's about 11 parts not integrated.(and should be) Sub-assemblies were a mod. The newer space plane parts. Ambient light adjustment. Fairings. Cargo Bays. The Improved contract system. Mk3 overhaul was very similar to B9 Think crew transfer was also a mod Rover wheels were a mod early on. Mining of course with Kethane and Roverdude's own mod. Ignore things like improved aerodynamics, water dynamics, or re-entry heating. All 3 of which did have mods. The answer is almost everything. I'm sure there's more but that's just from memory.
  14. Mods are all up to date at last. Back to work proper. EDIT: I disliked this video, felt forced.
  15. Noticing a problem with the map. It's cut off on the righthand side so a large chunk is missing. All of this, long image, spoilered.
  16. Transporting a shipyard Holding Position Moving in... New Mod Suite in use
  17. Things and stuff, may submit, may not.
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