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Everything posted by Spartwo
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Good to hear
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I've fixed the main page discord link. Main problems with activity that the mods will strike down anything that looks like characters(ie, factions or companies), we've been placed into a section of the forum not for KSP,(I've tried to appeal that), and there was a mass bleed out in 2018 as a result of player shift towards KerbalPowers. EDIT: oh look we got moved to challenges, guess that can be removed as a reason. Activity also tends to waver without any sort of youtube series to drive it. The two larges blocs of activity were around Spiritwolf and Kethane Station submissions opening.
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Yes
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show off your big spaceships!
Spartwo replied to JcoolTheShipbuilder's topic in KSP1 The Spacecraft Exchange
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@Arco123 Please either use the correct map with credit or use a different map
- 100 replies
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- cinematic
- craft sharing
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I'd argue this falls under RP based on precedent set by trying to do this previously. Especially considering you've used our roleplay map without asking first for very similar purposes and there were strict warnings against that by vandamode.
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I know you guys aren't fans of militarism so I've tried to tune most of that out. Name is a yes. I just saw the aspect ratio rule, I will crop these down from 2560 to 1920 and edit in.
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Kerbal Powers has recently celebrated two years of active play, to celebrate this I've made a second summary poster for the time since the last.
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Spiritwolf/Hanland Submissions
Spartwo replied to Chozo Nomad's topic in KSP1 The Spacecraft Exchange
Well this just makes me feel nostalgic -
let's a go. Really confused as to why there's a prize though.
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Requesting Craft For YT Combat Series
Spartwo replied to ZooNamedGames's topic in KSP1 The Spacecraft Exchange
I have a fairly wide variety of stuff from a roleplay. Would need to know what you're looking for though. -
KERBALPOWERS 2083 POLL UPDATE 2083 is a major update to many game systems in response to player feedback from the new years poll Wiki Home page - Zekes Task was not completed Modpack Improvements - Gag Several New, larger, armor pieces have been added alongside weapons grouping to the game specific BD. A new colonial pod has also been added which will help to drag down the part count of ark ships while maintaining balance. Discord Rules - Plecy Task was not completed Corporate Expansions - Twinky Task was not completed Economy Rebuild - Spartwo Nations are capable of going into debt with excessive spending automatically withdrawn from savings. Collapse is a function of the ratio of DEBT to GDP. A conflict guide style document to accompany this new economy is partially complete. Trade in either direction have been amalgamated into a single value as the new economy allows for negative values. The Craft management sheet has been updated to match this new economic model, existing craft lists from the old management sheet can be pasted into the new. Trade Node Balances - Gag Appropriate changes made, increased value of Doren, Kolus, and Firesvar. Reduced value of Veiid and Kafrica Colony Improvements - Miffed The new colony changes make investment scale with population present- if you have more kerbals on site than you need to create a colony with your target GDP, the setup cost goes down. AI Calculation Changes - Spartwo Gifts to AI carry a hard maximum to prevent "AI bribery" towards nations that view the player nowhere near positively enough. Ideological similarities or differences now act as a multiplier of opinion rather than a stacking effect. This makes AI value the actions of similar nations more highly than that of dissimilar. Remaining with ideology, a third green dataset has been re-introduced. Antagonism. A conflict style guide has been introduced to accompany the changes, see here for ideological descriptions. A number of AIs have been tagged as independence focused, this means they cannot be aligned through any means. AI Events - Herr Task was not completed Mid-war exit procedures - Twinky Task was not completed Industry - Twinky Task was not completed, proposed by Twinky Event Planning - Zekes Task was not completed Suggestions Channel - Dark/Thrity A suggestions channel remains open on the RP discord, any notable suggestions made are taken to the mod team for implementation. All resources have also received a visual overhaul. The prior statement that any player who completes a task is automatically taken to vote for mod status and any existing mod that fail to complete any task are demoted.
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Completely fine, there are some who do that already.
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Reach has split screen as does halo 4
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Spartwo replied to Ven's topic in KSP1 Mod Development
Before people come to ask I will say that Ven, while functioning in 1.6 is somewhat broken. Engines stay on which is common, and right clicking the new mk2 lander can prevents right clicks until exit and re-entering the SPH/VAB. MK1 inline docking port also does not animate. Nothing major. Edit:Should note that the engines don't seem to be a ven thing. -
0.1g is still gravity and will ruin the accuracy of weapons.
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KERBALPOWERS 2076/7 Making changes and small additions to 2075 systems WHAT'S NEW? KP 2075 focuses on automation of game systems for easier use. Expanded Conflict Systems Added mechanics for battle retreat, a simplified grand strategy map, and conditions for declaring or joining wars. Improved Corps Corps now have alternate routes of income and will greatly benefit from future updates. Improved AI again AI relation sheet automatically displays who AI are subjects of and what AIs nations are lords over. AI eco is now simpler to track and manage. Colonies Spread Bastions of Kerbal society across the system. AI colonies allow alternate routes of power projection from Moho to Eeloo. WHAT'S COMING? Improvements to production, and more developments on the next event. Making changes and small additions to 2076 systems WHAT'S NEW? Collapse stuff and preparations for December's event. More Collapse Scenarios Double the number of potential disasters should you mismanage your funds. New scenarios are less damaging to couple the higher overall probability. Collapse Buildup Percentile chance now stacks year upon year with negative chance reeling it back in. Improved Production Corps produce a greater amount of craft per money spent the more locations they have. Colony Changes Colonies can now be merged and have a defined area of control. Better Explanations Game systems now have more comprehensive descriptions of each component via notes.
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KERBALPOWERS 2075 Following on from the additions of 2070 kp 2075 cleans up and improves the systems added WHAT'S NEW? KP 2075 focuses on automation of game systems for easier use. War and Conflict guide Link Improved AI AI GDP now varies by 50%. AI will now take action against players if deeply negative in opinion. Green type ideologies have now been amalgamated so nobody has to redo their forms. Trade v4Fight for control of trade nodes across kerbol to boost your power or keep your enemies down. WHAT'S DIFFERENT? A number of changes have been made to how the game works in conjunction with KP 2075 to allow more ease of use. Cleaned Economy Again The economy sheet has been downsized even further into a single row and is sorted alphabetically. This change is in anticipation of trade additions. Improved Sign Up Sheet Questionnaire has been trimmed down and now tallies on GDP size. Outcomes are now automatically converted to game data. WHAT'S COMING? Recruitment drives, overhaul of corporations, and KP's new year event. Also here a set of info about our first year running
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Part Carryover and the Revamp
Spartwo replied to Spartwo's topic in KSP1 Suggestions & Development Discussion
Every update is a gutpunch to modders who have done a better job improving the game than the developers for the last half decade. You can tell this because they keep hiring modders to put their mods in the base game and burning them out in the process. -
Part Carryover and the Revamp
Spartwo replied to Spartwo's topic in KSP1 Suggestions & Development Discussion
Well this was pretty much ignored. I'm done. New suggestion. Just stop 'developing' the game, as in replacing what exists with varying degrees of better and worse. -
Please for the next set of part revamps could squad avoid creating part duplicates with intent to eventually remove and instead simply update the info for parts to maintain craft compatibility. Several months on and I am still digging up craft and rebuilding from the ground up so they won't be lost forever. Old craft hold a lot of sentimental value for many people.
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Yes
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That is correct. A KSP roleplay. It's difficult to explain but I guess model UN crossed with risk and collaborative writing.
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KERBALPOWERS 2070 Coming up to the game's anniversary, the 2070 update hopes to support international trade and add a deeper political focus WHAT'S NEW? KP 2070 focuses on more depth on kerbin and improved ways to get ahead. Improved Resources Take-Two Resource nodes have been scattered around kerbin and carry rewards for those with trade routes. AI relationships AI nations now have an opinion of players, good opinion allows you to make requests of them. Any currently aligned AI will remain so until broken. Sign Up Sheet A simple questionnaire is the new way to join KP, the short list of questions will set you up in terms of eco, ideology, and military ability. All nations who haven't yet filled the sheet in are required to. Soft Reset 3.0 From now until 2072 the game will be undertaking a third soft reset. Players will be allowed to move and start new provided they are not at war. The claim can also not be larger than their current size. WHAT'S DIFFERENT? A number of changes have been made to how the game works in conjunction with KP 2070 to allow further depth. Cleaned Economy The economy sheet has been downsized and is now organised by continent with Charts comparing GDP, Savings, and Military sizes. SOI changes SOI changes can now also be notified using the diplomacy channel on discord WHAT'S COMING? Improvements to the fighting of wars, delegate meetings, and biggest is the RPs 1st public anniversary which will be celebrated with Kerbal Power's third timed event Monolith Work is also underway on an improved world map.