SGT_RIZZO300
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Everything posted by SGT_RIZZO300
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Ah Elite tends to do that. I look forward to when everything is sorted out again!
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iirc the German tanks with neutral steering (panther, tiger, etc) had to have very complicated gearboxes to make it work, as this was new for the time. At speed they would always use clutch/brake to steer. They are only really able to turn around their own axis from a stop. Either way tanks that relied entirely on clutch/brake steering could pull a very tight circle as long as they didn't weigh too much. As you said though our tracks in KSP use individual electric motors giving complete freedom either way. Personally I wouldn't mind sticking with the brakes.
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I may be missing something here but the BDA page seems to be gone?
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"Only you can prevent forests." This mod just keeps getting better
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I really like these, adds more variety to my BD fighters. Great work!
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
SGT_RIZZO300 replied to BahamutoD's topic in KSP1 Mod Development
PAC-3s can actually be mounted 4 to a pod, such as this. https://en.wikipedia.org/wiki/File:Maintenance_check_on_a_Patriot_missile.jpg PAC-2s are the ones that are single to a tube. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
SGT_RIZZO300 replied to BahamutoD's topic in KSP1 Mod Development
Just out of curiosity are the rotary bomb racks going to be dependent on any new plugins or will they work on what we already have? They look great! -
[1.0.5] Stryker's Aerospace and Armory (Continued by SM)
SGT_RIZZO300 replied to strykersm's topic in KSP1 Mod Releases
I remember way back in .18 when this game was 90% space 10% plane, and now here we are. I love this community. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
SGT_RIZZO300 replied to bac9's topic in KSP1 Mod Releases
It has been so long since I last used this, good to be back! Thanks to everyone involved!- 4,460 replies
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[quote name='m4ti140']Are you planning to integrate the BDA panels into RPM so that they can be selected in MFDs?[/QUOTE] iirc someone already suggested that and it was not possible for some reason, the way the screens need to interact with the plugin was causing problems. I may be totally wrong though.
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I really like how it leans the camera to the side when you turn so you can see back, also as BigNose said, this is great for DCS players. Really nice work.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
SGT_RIZZO300 replied to BahamutoD's topic in KSP1 Mod Development
Not sure if this has been asked yet but is making a plane "stealthy" in design worth it or does the radar not care? -
I think it would be a nice addition to have the radar work with other mods but content for this mod should definitely take priority.
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I cannot speak for others but in my personal experience I find making military vehicles in KSP to be fun since there are really no other games that allow you this level of customization, From the Depths is pretty good but it is complicated and can be rather frustrating. Military vehicles specifically need to be constantly improved to counter the competition, using things like the custom BD armory contracts (forgot the name) really adds in that need to improve and redesign. I would honestly prefer that this pack remains civilian only anyways so that the scope of content does not become to large and end up in the same situation as b9. Like I said though, just my opinion. tl:dr Custom vehicles are cool.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
SGT_RIZZO300 replied to BahamutoD's topic in KSP1 Mod Development
I second this, no reason to have them in two different places. -
[IVA][1.1] MK3 Pod IVA Replacement by Apex (WIP)
SGT_RIZZO300 replied to robertlong13's topic in KSP1 Mod Releases
This is really amazing, I dont use the mk3 line of parts much aside from cargo planes but that may have to change soon. Easily one of the best detailed IVAs I have seen. -
I thought that resizing root part thing was just me, I will probably look into that more after I finish delivering some cargo out to the north pole.
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The new textures on the hull parts look great, I did the update not realizing that they were redone so after loading in I was wondering why my boats looked so good all of a sudden! EDIT: So tweakscale seems to work now too, I really need to keep up with these things.....
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
SGT_RIZZO300 replied to SuicidalInsanity's topic in KSP1 Mod Releases
Mount the wings to the body of the plane and use the offset tool to pull them out a bit so they look right.- 1,508 replies
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Not sure if it is just me but when I download this it gives me a file named "KSP" with no extension. Putting .zip on the end let me open it fine so no real issue but you might want to check that.
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What is happening!
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Just stumbled upon this thread and it took me a good 5 minutes to realize that this was talking about a real sat. Would love to see this happen!
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[Airships in 1.12.3] HooliganLabs Mods
SGT_RIZZO300 replied to JewelShisen's topic in KSP1 Mod Releases
Same here, anyone know whats causing it? -
[V5.0 RC1 released] AeroKerbin Industries Modified IVAs
SGT_RIZZO300 replied to MasseFlieger's topic in KSP1 Mod Releases
I would love to see this implemented. Using action groups from IVA would be far easier.