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KSP2 Release Notes
Everything posted by Tex_NL
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MechJeb 2 - Patch test bed release (October 10)
Tex_NL replied to sarbian's topic in KSP1 Mod Releases
When making suggestions like this it usually helps a lot to provide a direct link to your solution: http://forum.kerbalspaceprogram.com/showthread.php/47317-MechJeb-2-Patch-test-bed-release-%28September-9%29?p=645321&viewfull=1#post645321 -
And the name? Lag-city Central?
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[0.22] Extraplanetary Launchpads Legacy Thread
Tex_NL replied to skykooler's topic in KSP1 Mod Releases
The auger: it doesn't do anything for me. I can click deploy and retract but it doesn't move. Smelter: Again, it doesn't do anything. I link it directly to a container WITH ore and an empty metal container AND supply it with plenty of power but it doesnt do anything. RocketParts: How do I convert anything to rocket parts? Really? You expect me to dig through 125 pages in search of flawed, outdated and unclear images? I already did that. -
Fastest Unicycle: Hell on Wheel
Tex_NL replied to GusTurbo's topic in KSP1 Challenges & Mission ideas
Do you realize that you've just effectively disqualified your own entry by adding that rule? -
Locking EVA Hatches
Tex_NL replied to Pugspaceprogram's topic in KSP1 Suggestions & Development Discussion
He's probably searching for a solution of accidentally clicking EVA instead of IVA. If this happens during high speed atmospheric flight your Kerbal is ripped off the ladder and usually lost for ever. -
Fastest Unicycle: Hell on Wheel
Tex_NL replied to GusTurbo's topic in KSP1 Challenges & Mission ideas
Another suggestion to avoid cheating: Screenshot flight results and/or show flight time as 00:00:00 As long as you're only wheel has not left the tarmac the flight log will not show 'Lift-off' and the flight clock remains at 00:00:00 All this to avoid people to use wings to fly to the end of the runway instead of driving there. -
Yes, there are several abandoned multiplayer attempts. And we all know (well, apperantly some don't) the reason they are abandoned. And also yes, Kerbal live feed is a working mod, but that's no true multiplayer. To my knowledge Pwolf's current attempts are the closest anyone has come but unless he solves the ever returning problem of time acceleration KSP multiplayer will not happen.
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The stamp in the bottom left corner of the first page clearly says "Approved for Release by NSA on 10-21-2004, FOIA Case # 41472" October 2004, that's almost 9 years ago. A declassified document containing world shocking information won't stay hidden for 9 years. I doubt this document contains anything of that nature.
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Relative Velocity is Incorrect!
Tex_NL replied to AsterXiphos's topic in KSP1 Gameplay Questions and Tutorials
The OP never mentioned a ship blowing up. Sudden ship disintegration is a clipping issue and you are correct about there currently being no solution but this is something completely different. Why do people ALWAYS bring up totally unrelated things? -
Relative Velocity is Incorrect!
Tex_NL replied to AsterXiphos's topic in KSP1 Gameplay Questions and Tutorials
This sounds an awful lot like a bug I encountered a few weeks ago. http://forum.kerbalspaceprogram.com/showthread.php/48184-The-most-peculiar-%28and-annoying%29-bug-I-ve-ever-encountered Could you please tell if there are any mods on your craft and if yes which? -
[0.22] Extraplanetary Launchpads Legacy Thread
Tex_NL replied to skykooler's topic in KSP1 Mod Releases
Question: How in the name of Jool do I get from Ore to Rocket Parts? I have both EL v3.1 and Kethane 0.7.7 installed. I have a launchpad on Minmus that is capable of spawning new vehicles but I can't get any ore processing going. Please show me some working set-ups. An answer like 'use this and this part in such and such way' won't help me. I've already tried everything I can come up with. I need details. -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Tex_NL replied to Majiir's topic in KSP1 Mod Releases
Duna atmosphere does NOT contain oxygen, jet engines do NOT function there! The Kethane turbine engine can run with ANY atmosphere. It is very powerful but HATES speed, go too fast and they flame out. -
K-Nor 3 Build in orbit as a single piece. 450*450km equatorial orbit. Maximum 145 Kerbals. Docked to one of the upper pylons is a Runabout evacuating carrying 8 Kerbals. (In the past I've build much, much bigger stations but those where all made up of a few dozen parts.)
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I do not agree! All deletions should require a confirmation. Always! I often bring station pieces to orbit (or build them with orbital construction) to be picked up by a tug. These pieces most of the time do not have a control node, automatically marking them as debris. I definitely do not want to loose them just because I accidentally clicked 'terminate' instead of 'fly'
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Already Suggested List
Tex_NL replied to chaos_forge's topic in KSP1 Suggestions & Development Discussion
Addition: - Decals - Folder structure for saved craft -
Nope, it isn't. He was just asking if his savegames would be useless again.
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As much as I do agree an asteroid belt would be great to have but this has already been suggested and discussed countless times. That's also the reason it has been placed on the what not to suggest list.
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Sub-orbital intercontinental travel is something that might be realized within the next 50 years. A logical extrapolation of this would be orbital resorts. But I don't expect any 'reasonably prized' trips to the ISS. Even though it is still under construction the ISS is already getting rather old. By the time prizes have dropped enough it will have become obsolete, a relic from a bygone era. Please forget space elevators. The theory is nice but it is completely impractical. The amount of materials to build one is astronomical and the technology required is pure sci-fi.
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If you don't want B9, Firespitter has an almost identical part.
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I continued preparations for a long term Jool mission. In Jolian orbit the tug, currently nestled in the utility bay, will transform the ship into a permanent station. Thanks to Orbital Construction and an ample supply of RocketParts it will be able to construct a variety of probes and landers to explore and map the entire Jolian system. The 'tail' is still under construction and will be extended to probably 4 tanks that can be discarded during flight.
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How cute. You're rover has training wheels.
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[B9] [Pwings] SSTO Help.
Tex_NL replied to Blue--Tempest's topic in KSP1 Gameplay Questions and Tutorials
In case you're using two SABRE's there is another possible cause: you're switching to rocket mode on just one engine and stay in jet mode on the other. (It might seem far fetched but this has happened to me several times with disastrous results. Action groups are not always mirrored correctly when repositioning wings/engines.)