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KSP2 Release Notes
Everything posted by Tex_NL
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KSP keeps chrasing
Tex_NL replied to Airomod's topic in KSP1 Technical Support (PC, modded installs)
You only have 4GB. WITH mods you run out of memory. WITHOUT mods you do not. Install more RAM or loose mods. No, it doesn't really help you that you're useing the 64 bit version. You can not use RAM that isn't there. -
Paint/flags
Tex_NL replied to Cheif Operations Director's topic in KSP1 Suggestions & Development Discussion
What's wrong with a simple forum search before a suggestion? -
The game should generate default versions of settings.cfg and physics.cfg when they're not present. Make a back-up of both and delete them. If the game generates default files you're golden. If not restore the back-up and all you've lost is a bit of time. The game is pretty fool proof and very forgiving when it comes to those things. Just think before you act and make back-ups. Experimenting (and learning in the process) is really not that hard. All you need to do is actually to DO it.
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NOL??? Looks more like NO!
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Here's a nice one. Nonintrusive, non-offensive and a classic that EVERY sci-fi fan will instantly recognize. https://www.youtube.com/watch?v=-JpIjv6XSLM (various download formats are in the description.)
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Should I do a clean install?
Tex_NL replied to Klapaucius's topic in KSP1 Technical Support (PC, unmodded installs)
Apart from the physical limitations of your hard-drive there is absolutely nothing preventing you from making a second, third, fourth, or even a hundredth and fourth install! Just make a second, clean install next to your current game and see what happens.- 1 reply
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Cant target Kerbal from lunar orbit
Tex_NL replied to DareDrop's topic in KSP1 Gameplay Questions and Tutorials
Yes. But no! This will work in solar orbit. But not when you want to target the sun while orbiting any other body. -
Nothing will happen! First of all Kerbals and photosynthesis is NOT canon. And secondly; even if it was, sunscreen blocks UV light. UV is NOT involved in photosynthesis.
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Well. No offence intended but to be honest it is most definitely a piloting problem since going to Mun and Minmus is extremely easy. Once you know how of course. I could go into all the details but since others have already done that on both YouTube and the forum hundreds of time I won't bother. Best advice is to search for and read/watch those tutorials. Scott Manleys YouTube tutorials are one of the better ones out there. They might be slightly outdated but the theory behind them hasn't changed. You might want to start there. (In part 12-13 he goes to Mun. In part 14-15 Minmus.)
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Safe to add more mods?
Tex_NL replied to HeliosPh0enix's topic in KSP1 Technical Support (PC, modded installs)
@ARS Pretty much summed it up. Adding is usually safe. Removing can cause issues. Apart from that there is a simple 'protocol' when adding mods: Make back-up. Install mod. Test. A. If nothing breaks it obviously works. B. Is something does break remove mod and restore back-up Enjoy. -
KSP Quality Declining Rapidly
Tex_NL replied to DocMoriarty's topic in KSP1 Suggestions & Development Discussion
For the last few versions QA has been a laugh. Every one of the last few updates had several 'in your face' bugs that even a twelve year old with half a brain would have seen. If they actually did some basic game play that is of course. -
1.4.3 introduced three glitches
Tex_NL replied to Tjeerd's topic in KSP1 Technical Support (PC, unmodded installs)
1 and 3 were already present in 1.4.2. Sad to see them unresolved. -
How do I build a Space shuttle
Tex_NL replied to TurboBilder's topic in KSP1 Gameplay Questions and Tutorials
There are shuttles. And then there are shuttles. The 'classic' STS style shuttle is notoriously difficult as others have correctly mentioned. Asymmetric weight, thrust lift and drag. Asymmetrically shifting weight and thrust. The list of issues is pretty long. But that doesn't mean you can't make it easier (and more interesting) by thinking outside the box. There are at least six different shuttle styles I can think off at this moment: The 'Classic' STS. Difficult but reliable. A Buran style STS would be easier as it also has engines under the external tank. The 'Sandwich'. Basically the classis STS but with two external tanks. One dorsal and one ventral, sandwiching the shuttle. The 'Reverse Sandwich'. Two shuttles on opposite sides of a shared fuel tank. 'Dynasoar/Hermes/Klipper/Dreamchaser'. A small shuttle mounted on top of a regular rocket. However too much wing/drag near the top can and probably will cause problems. And now for my two personal favourites: The 'SSLS: Stable Shuttle Launch System'. Instead of mounting the external tank on the shuttles ventral side it is mounted on the nose. CoM and CoT stay inline with each other. Heavy parts at the top, draggy parts near the bottom. This link will explain exactly how it all works. The 'Hollow Rocket'. The carrier rocket is recessed to accommodate the shuttle bringing the CoM closer in line with the CoT. Think out side the box. Break conventions. Experiment. And do NOT be afraid to fail because I guarantee you, sooner or later you will! -
Yes I am sure. How you might ask, simple. I DO have EVE installed and DO NOT have scatterer. Still I have eclipse shadows. You do the maths.
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How to do anything on water?
Tex_NL replied to Lego_Prodigy's topic in KSP1 Gameplay Questions and Tutorials
Err ... NO! The Kerbin landmass stretches from north- all the way to south-pole cutting off any aquatic circumnavigation. -
How does three-phase electricity works?
Tex_NL replied to Pawelk198604's topic in Science & Spaceflight
@Pawelk198604 Pasting your exact question into google gives you hundreds of answers. Including several youtube video's and wikipedia entries. I even found one in Polish for you: https://pl.wikipedia.org/wiki/Układ_trójfazowy -
Close. It's caused by EVE, not Scatterer. (It could be Scatterer also casts eclipse shadows. But since he clearly has EVE installed and I know for sure EVE does cast shadows .... )
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Range Indicators Missing
Tex_NL replied to HeliosPh0enix's topic in KSP1 Technical Support (PC, modded installs)
[F4] -
If you really want to slim down on the number of mods I can only give one advice: Start fresh. Forget everything you've done and go back to the basics. Then only install what you really need.
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*facepalm* Back-up & try. If it works: success. If it doesn't: restore back-up.
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You're not the first to ask/suggest/request this. And you'll probably won't be the last. The answer is, was and always will be the same: NO! In real life flat earth is total BS because physics just doesn't work that way. And since KSP is a real world physics simulation it too will not work. It might be posible to create something that simulates flat earth but it would require a total re-write of the core mechanics. It would no longer be KSP.
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Well ... It's round and looks metallic. And that's about all that can be said based on those images. Too little can be seen. To identify them we'll need a lot more detail. And actually in-focus would also help significantly.
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[1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x] KW Rocketry Rebalanced
Tex_NL replied to linuxgurugamer's topic in KSP1 Mod Releases
Brilliant. It once again looks like it should. -
But it IS! I said it before but I'll say it again: NONE of my Kerbals are 3star. ALL have parachutes. The change log or the wiki can say anything it wants. That doesn't mean it is actually true. Either the game is bugged or the changelog/wiki is just plain wrong.
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NO GUARANTEES !!! But this just might work. Go to your KSP folder and look for the file 'settings.cfg' Make a back-up just in case. Delete the file 'settings.cfg' Start KSP. You'll probably have to change some settings (screen resolution, custom key bindings, etc.) back to your preferences but with a little luck your contract window will be back in the default location. In case your game refuses to start after deleting 'settings.cfg' restore the back-up.