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KSP2 Release Notes
Everything posted by Tex_NL
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WRONG None of my current Kerbals in career are lvl3. And all of them can use parachutes. If there actually IS a limiting factor it most certainly is NOT Kerbal experience!
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You might want to check out this thread. As far as I know it's a very common problem.
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Over the years I've had a few 'close calls' where debris came within physics range. Once I actually had to move a space station around Mun to a different orbit just to be sure. Counter rotating debris would come close multiple times. But in general: it doesn't happen. "Space is big. You just won't believe how vastly, hugely, mind- bogglingly big it is. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space." Douglas Adams, The Hitchhiker's Guide to the Galaxy
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Totally agree. Who fragging cares? As long as the person is doing a proper job I can't be bothered with their gender, race, religion or orientation. I can honestly say I do not care. But DON'T try to convert me. Live and let live. Merely asking this question is insulting to the LGBT community and extremely homophobic.
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"Doctor. I have a boo-boo. Cure me." With this bare bones information nobody will be able to help you. Need More Info. Proper syntax and screenshots would help a lot.
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Looks nice but it does make me wonder: Are you flying 'on the chute'? Or are you flying 'on the reaction wheel'?
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KSP 1.4.1 Crash too often
Tex_NL replied to PrimoDev's topic in KSP1 Technical Support (PC, unmodded installs)
64bit being unstable is total BS. The earliest 64bit versions were unstable but that's a long, long time ago. -
Game Crash on Loading Finishing
Tex_NL replied to Linventor's topic in KSP1 Technical Support (PC, modded installs)
RAM is pretty cheap. I just did a price check and it comes to roughly €10 per GB. In my early PC days RAM cost roughly €45 per MB. Yes, you read that correctly €45 per MB. x4500 the price it is today! -
Game Crash on Loading Finishing
Tex_NL replied to Linventor's topic in KSP1 Technical Support (PC, modded installs)
error.log: output_log.txt: You're running out of memory! Once again: You can not squeeze 10 pounds of poop in a 5 pound bag. -
Loading. Just loading. How does one speed it up?
Tex_NL replied to Linventor's topic in KSP1 Mods Discussions
You can not squeeze 10 pounds of poop in a 5 pound bag. Loose mods or be patient. Pick one.- 41 replies
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- loading
- enhancement
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Anyone know how I can acquire really old versions?
Tex_NL replied to TriggeredSnake's topic in KSP1 Discussion
Yes, but not quite. A nice collection of links. Too bad that's all it is: a collection of BROKEN links. -
[1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x] KW Rocketry Rebalanced
Tex_NL replied to linuxgurugamer's topic in KSP1 Mod Releases
Updated but still a reverse plume on the service module engine. -
Oh poop. Here we go again. The runway is already unrealisticly long. If your plane can't take off before the end your plane is at fault. Not the runway. Before you reply: search the forum, search youtube. Not just browse, actually look and read! First of all this has been discussed to death many times before. And secondly, people have been launching truly gargantuan planes for a long time. If they can do it so can you.
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Cutting throttle also kills timewarp
Tex_NL replied to Crixomix's topic in KSP1 Technical Support (PC, modded installs)
Oh, physics warp. Then you should have said so. -
Cutting throttle also kills timewarp
Tex_NL replied to Crixomix's topic in KSP1 Technical Support (PC, modded installs)
Are you sure? But since I have no reason to doubt you I'll have to take your word for it. But stock or mod still doesn't change the fact it does not affect gameplay. -
Cutting throttle also kills timewarp
Tex_NL replied to Crixomix's topic in KSP1 Technical Support (PC, modded installs)
Not a mod. This has been in the vanilla game for several years. But since you can not throttle up during time-warp, and you can not time-warp throttled up; who cares? It might be somewhat of an inconvenience from time to time but it does not hurt gameplay in the slightest. -
[1.8.x, 1.9.x, 1.10.x, 1.11.x, 1.12.x] KW Rocketry Rebalanced
Tex_NL replied to linuxgurugamer's topic in KSP1 Mod Releases
I've not yet experienced a reverse plume on the RCS but I do get a reverse plume on the Service Module Propulsion System. -
So you want some magical, totally unrealistic mod? Okay. I'm out.
- 5 replies
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- drydock
- skunkworks
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Simple: EPL compatibility.
- 5 replies
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The path to ANYTHING MechJeb related is RIGHT HERE!
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Few years ago Discovery Science had a series called Flying Anvils, hosted by Tory Belleci, on anvil shooting.