-
Posts
4,124 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Tex_NL
-
The only 'fail' I regularly run into is the game crashing due to limitations in the game engine and/or mods. All other so called fails in the poll are just pilot/designer error.
-
How to lift 14400 tanks into the orbit?
Tex_NL replied to Cannon's topic in KSP1 Gameplay Questions and Tutorials
Oh yes you can! Check out my largest shuttle design. It can lift 90 tons to a 100*100km orbit. http://forum.kerbalspaceprogram.com/threads/29533-What-did-you-do-in-KSP-today?p=2125604#post2125604 Sure, on the launchpad it will cost you much more than 300k but with a little practice the most of it (all except the SRB's and nose-tank) can be landed on the runway for 100% recovery. -
Start with a probe core (or make it the root part) and the cockpit stays empty.
-
KW Rocketry has RCS like those.
-
Some pretty neat battles. Although I did miss one thing in the X-Wing Vs. TIE-Fighter clip. A mid air Tie collision.
-
"Failure is not an option! It's part of the design process." No, mission failures don't frustrate me. I might not like them but it's all part of the game. What does frustrate me are crashes due to shortcomings in the game-engine and/or mods. Little is more annoying than making a lengthy re-entry and flight with your spaceplane only to have the game crash with the runway in sight.
-
I see them rolling, I hatin'
Tex_NL replied to Agost's topic in KSP1 Gameplay Questions and Tutorials
Thanks -
I see them rolling, I hatin'
Tex_NL replied to Agost's topic in KSP1 Gameplay Questions and Tutorials
Anybody willing to provide an actual link to this StockPlus mod? There are no thread titles on the forum here that contain the phrase 'StockPlus' nor can it be found on Curse, Kerbal Stuff or Kerbaktek. -
Surprise, fear, and ruthless efficiency? By my count that's three. Or did maths change in the last decade?
-
I can't get the fuel cheat.
Tex_NL replied to FinnGaming's topic in KSP1 Gameplay Questions and Tutorials
Three answers. All three correct but none an answer to the OP question. To enable infinite fuel you'll have to launch your ship like normal from the SPH/VAB. When your craft is loaded on the runway/launchpad you press and hold Alt, then press F12. Now a new window will appear allowing you to enable, among several other cheats, infinite fuel. Alt + F12 again will hide the menu again. Alt + F12 will also work in the SPH/VAB and will allow you different cheats but not infinite fuel. -
I highly doubt humanity has the capability to decipher any alien signal. The so called Arecibo Message as it was send in 1974 to the M13 star cluster (25,000 light years away) was a binary signal that made up some stylized imagery. It was a grid based on two prime numbers, 23 pixels wide and 73 pixels high. At the same time it was send the signal was given to multiple scientists and mathematicians with out any further instructions on how to decode it. 00000010101010000000000001010000010100000001001000100010001001011001010101010101010100100100000000000000000000000000000000000001100000000000000000001101000000000000000000011010000000000000000001010100000000000000000011111000000000000000000000000000000001100001110001100001100010000000000000110010000110100011000110000110101111101111101111101111100000000000000000000000000100000000000000000100000000000000000000000000001000000000000000001111110000000000000111110000000000000000000000011000011000011100011000100000001000000000100001101000011000111001101011111011111011111011111000000000000000000000000001000000110000000001000000000001100000000000000010000011000000000011111100000110000001111100000000001100000000000001000000001000000001000001000000110000000100000001100001100000010000000000110001000011000000000000000110011000000000000011000100001100000000011000011000000100000001000000100000000100000100000001100000000100010000000011000000001000100000000010000000100000100000001000000010000000100000000000011000000000110000000011000000000100011101011000000000001000000010000000000000010000011111000000000000100001011101001011011000000100111001001111111011100001110000011011100000000010100000111011001000000101000001111110010000001010000011000000100000110110000000000000000000000000000000000011100000100000000000000111010100010101010101001110000000001010101000000000000000010100000000000000111110000000000000000111111111000000000000111000000011100000000011000000000001100000001101000000000101100000110011000000011001100001000101000001010001000010001001000100100010000000010001010001000000000000100001000010000000000001000000000100000000000000100101000000000001111001111101001111000 This is how it should look like after some colour enhancement: But decoded improperly when rows and columns are mixed up you'll end up with this NOT EVEN ONE of them even came close! But is we do indeed get indisputable evidence of other intelligent life in the universe I guess one of two this will happen (possibly both): Widespread (religious) panic and anarchy. Or a total unification of humanity as we no longer see ourselves as inhabitants of a country but rather the world.
-
I see them rolling, I hatin'
Tex_NL replied to Agost's topic in KSP1 Gameplay Questions and Tutorials
I've seen this issue a few times before and it always happens with a double vertical stabilizer. Mirror symmetry doesn't always work as it should and the vertical stabilizers might not get mirrored correctly. (During flight enable the aerodynamics display F11. If I am correct both tail fins will display arrows in the same direction instead of opposite.) Try removing the complete wing/engine/tail section and reattach with mirror symmetry. This will usually solve the problem although the fix is not always permanent. -
I'll look into that. But if I can't disable that horrendous sound warning I'd rather go with the heat glow. That sound warning is worse.
-
Ore canisters do a nice job as mock cargo. The large 2.5m filled with ore weights just under 18 tons.
-
Pretty sure what you're looking for is PortraitStats by DMagic: http://forum.kerbalspaceprogram.com/threads/120731-1-0-x-DMagic-s-Modlets-Latest-Update-Celestial-Body-Science-Editor-v5-0-7-11-2015
-
The 'Astronomer's Pack for EVE' will not work without EVE itself. You will need to install it to make any EVE expansion work. And yes, the link you provided is the correct one. The thread still says 0.24 but it does still works just fine in 1.0.4
-
One thing that's been bugging me for some time is the part glow. I'm not talking about the green hue when hovering over a part with your mouse rather the red heat glow. I don't mind glowing engine nozzles and radiators, those only add to the realism. What I want to get rid of is the ugly glow on entire wings and or cockpits. Those are not only very unrealistic they look absolutely horrible.
-
http://forum.kerbalspaceprogram.com/threads/55401-Community-Mods-and-Plugins-Library and scroll down to VFX
-
Thanks for the info. I don't follow his channel so that's why I missed it.
-
-
Click the circular 'Place' icon. If all else fails save your ship, exit the game and restart. Pretty much guaranteed this will reset any such problem.
-
Question, what tutorial are you referring to? You've made me curious. I know of only one Ring Station Tutorial on the KSP forum (check my signature for link) and that one is not written by ShadowZone.
-
Default control module
Tex_NL replied to AaronLS's topic in KSP1 Suggestions & Development Discussion
I believe we have a difference in what you call launch and what I call launch. What I meant with launch is the actual lift-off. Before lift-off, with your vehicle on the runway or launchpad, you CAN zoom in and select the probe core. But I do agree with Turbomuffin. An actiongroup to set control could be very useful. -
About a year ago in 0.23: Damocles 100% stock 100% useless 100% pain in the rear to launch