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FEichinger

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Everything posted by FEichinger

  1. Alright folks ... I'm going to reopen this thread now, but first I'd like to remind everyone of our [thread=30064]Community Rules[/thread]. If you feel a thread is getting out of hand, or a particular post is causing trouble, please do report it and do not retaliate with your own version. It will affect you just as well. That said, I'd rather not see this thread causing yet more trouble after I reopen it. Suffice to say, this post serves as a public warning and we will take action if you ignore it as such. FEichinger
  2. Hello there I hope you don't mind if we lock this thread for the moment while we comb through the last few pages. Try and cool it off in the meantime, will ya. FEichinger
  3. Okay, so - looking at the posts here, and [thread=76102]this other issue report[/thread], I think this might be related to post sizes in some way. I haven't observed anything like this, so I can't try and pinpoint it, but it would be nice to figure out if there's any specific number of characters that's triggering this (in case anyone wants to do some SCIENCE! on this).
  4. I'm not sure which forums of BI Studios you are using, but the one I use has the very same restrictions as this forum does: No 3-letter words, All Forums search by default, Search in Thread Title hidden in Advanced Search. The only difference is that they don't actually let you search from the menu bar, but force you to go through the Advanced Search page with no indication of such. vBulletin search is notoriously bad and there's little that can be done about it - aside from replacing the built-in search.
  5. Spaceport 2 was N3X15's work. Since he left, it's more or less in limbo in a variety of ways.
  6. I'm not sure what your concern with this is. I've mentioned this before, this notion that it is "unfair" that the media team gets experimentals access is, frankly, nonsense. They are, for all intents and purposes, press. Think of their experimentals access as a review copy. They are "paid" (through the revenue on their work) to promote the game, just like, say, IGN would be. Fundamentally, there's no difference, aside from the fact that enthusiast press is indeed people who are closer to the consumer side of things (as opposed to an outside perspective). Experimental testing has also, for a long time, been part of KSP's development. The experimentals team contributes detailed issue reports and checks out every tiny piece of the update while the update is still in a state where it crashes on an hourly basis (and that's if you're lucky). These people bear with it and commit to the task, and that's commendable. I'm sure there are also a lot of people that aren't in the experimentals team that would be able to do this as well, but at the end of the day you won't get a "public experimentals" version, simply because the results are bad PR, lots of people freaking out about crashes, and in general a much more hostile environment. The experimentals team channels the good and avoids the bad, with only one downside: Other users will have to wait a bit longer to try out the new stuff. But in turn, the new stuff actually works when they do. And, finally, something that always annoys me here is this notion that we "buy the game as testers". We aren't testers. We're consumers. The game is in retail as a pre-release. We're not paying to test, we're paying to play. Sure, we are all asked to contribute, report bugs, and given an opportunity to add our own input, but this doesn't make any of us primarily testers. If we were testers we'd be obligated to report bugs and actually bring the game to its knees, rather than just play as we do. (Although, to be fair, this all depends on your definition of "testing" - but none of the testing the broad masses do is properly related to quality assurance testing, be it internal QA or experimentals.) Edit: My, what a colourful party here.
  7. Hello there The fixed width is in place for two reasons: 1.) Dynamic width settings are largely unpredictable (which, with many fixed-width elements inside, is a problem); at a certain point, it also stretches the layout too far into the horizontal (thereby messing up things like the logo at the top and the media slideshow) 2.) The background image is optimized for 800 pixels of width - 1000 is already straining that, and merely in place to support the new media slideshow. This issue was brought up already, and after some consideration we chose to leave the 1000px setting for a simple reason: A screen width of >=1366px is by far the norm for desktop PCs nowadays. Most browsers are also used with a viewport width >=1280px - these are right on the brink for this. I suggested lowering the amount of videos per page of the slideshow, but again: we considered it, and left it. A lot of things about these posts could be optimized (including that it still uses tables and a horrible mixture of HTML), this simply is a minor usability issue (with a non-obvious but trivial workaround when it is actually necessary). FEichinger PS: I should probably clarify this. I helped in particular with the slideshow, and integrating that all into vB in a reasonable timeframe without too much additional work (and with what was already available from previous iterations). There's a lot I would change from the ground up, but I was merely consulting on this.
  8. Hello there This [thread=73740]has been brought up before[/thread]. Please post Suggestions and Development Discussion where it belongs and check for existing recent threads first. FEichinger
  9. As I said, you don't have to track them in the first place - if you don't track them, they'll disappear on their own. You'll just get a handful of untracked objects around Kerbin, that constantly spawn and despawn..
  10. Stop tracking them and they'll just disappear. You don't have to track them in the first place. (You could also play around with the save file. I believe there's a SCENARIO {...} block you can delete.)
  11. You know, guys, this would go much quicker if you'd just report the post ... FEichinger
  12. One thing that really needs to end is this complaint that it is "unfair" that the media team gets access. The media team is, for all intents and purposes, press. Enthusiast press, but press no less. They're bound by an NDA, have embargoes to honour and produce high-quality content. The experimentals testers, on the other hand, are volunteer QA - they produce great bug reports and have been hand-picked for this team. There is nothing "unfair" about this, it is one of the most open professional settings there is in the indie game industry.
  13. Hello there Discussions such as these are inherently slanted towards conspiracies, and rather ... loud arguments about the state of development. So, going off of your last sentence there ("if you are a moderator and disapprove/ think people will derail the topic quickly, please lock the thread before people notice it."), I'll just lock this thread right here before we get there. Mind you, I'm all open to discussions about these features individually, but compiling them into a megathread just turns this more into a general state-of-development thing, rather than actually talking about those specific features and what happened about them. FEichinger
  14. Now, now, calm down will ya. Rule of thumb: If you use "No forum rules were broken! Go away!" as your protest, chances are you did break forum rules. (On that note, we do actually have a forum rule against open discussion of moderator actions (3.4, if you'd like to look it up). As such, in the future you should contact a moderator directly if you have such concerns.) That said, as far as I can tell, you double-posted and these posts were merged. That's simply to prevent unnecessary clutter - we have an Edit function for a reason. FEichinger
  15. You know, you are not the only one participating in this conversation. And an awful lot of people are still taking issue with the hype itself, and feeling like the ARM has been "spoiled" for them. Sure, you may disagree with that, but that doesn't mean Vanamonde isn't addressing the concerns other people have raised here. As for the mocking tone - I respectfully ask you to look at your own posts here, as well as reconsider what you think of as "mocking". All moderators are community members like you (and I) - not everything they say necessarily needs to be a moderator post, and I think it's safe to say that Vanamonde was actually just genuinely disappointed in the state of affairs here (which I can fully understand). Now, as for "the 'Soon' crap" ... What exactly do you expect SQUAD to do by reiterating that over and over again? Release it yesterday? They said they're sorry for the unexpected delay, they said they're looking at options to mitigate this in the future. I understand your frustration - believe me, even I am frustrated that it's not released yet - but this is simply beating a dead horse. And for the love of god, stop acting like this delay means it won't be released for another month. I'm sure they're trying their best to get these last issues ironed out as soon as humanly possible, and April has indeed now begun across most of the world.
  16. The problem is indeed Flash, which shoves itself in front of everything else in most layout engines. The fix for this is setting the "wmode" parameter on the embed to "transparent" (or getting a browser that supports the HTML5 version of the YT player ...) This issue is known, it just needs a SQUAD staffer getting around to fixing that (which, amidst ARM, .24, Contests, and KerbalEdu isn't exactly a priority right now ... or for the past months).
  17. Tapatalk requires a server-side plugin, opens up security vulnerabilities by necessity, and shoves pretty little "Hey, dude, we totally have Tapatalk! Come on, use it!" banners in the face of the people who don't use it. It's a pile of bugs that isn't worth the trouble. vBulletin in itself is already a mess, no need to make that worse.
  18. Hello there I can assure you that there has been no involvement of any extraterrestrial life in the development of the game. What you may or may not assume to indicate otherwise is merely the result of a gas leak. Please move along and let our engineers handle this matter for your safety. FEichinger
  19. Most likely it will just take a simple edit in the save file to fix (there's very few changes that go deep enough to actually require more than just a few lines edited or some copy/paste job). But, generally speaking, updates break saves, and it's hardly worth the trouble of implementing something to maintain compatibility when the game isn't even feature complete. That said, the patch isn't released yet, so it might well still change - after all, there's still testing going on and I'm sure this matter has been brought up already.
  20. Hello there Please try again without a tone of entitlement and an attempt to dictate the development. This is not a suggestion, it's a bug report. FEichinger
  21. Hello there Release dates usually aren't disclosed, and we [thread=30064]specifically prohibit (2.3c)[/thread] inquiries about them. FEichinger
  22. Hello there If you ask us to lock this thread to "make sure the trolls don't bite the visitors", I really want to know what you're trying to say here. You have said nothing except for "He's Hungarian." - How is that relevant? What discussion value is there in that? What do you expect from this thread? Rule of thumb for the future: If you say "nuff said", chances are you haven't said enough. FEichinger
  23. Hello there You're [thread=50682]definitely[/thread] not the only one to notice. SQUAD simply haven't gotten around to implementing a fix. That said, last I recall, this was a bug caused by how Flash renders in Trident and Gecko, so the HTML 5 version of the YouTube player, and any Webkit browser (Safari, Chrome, Opera) should work around this. FEichinger
  24. Hello there Alright folks, party's over. This has been discussed at length, the [thread=36863]What not to suggest?[/thread] list is still prominently placed and "please revisit this!" doesn't make for an all too detailed suggestion - think about the "why?" and the "how?" first. FEichinger
  25. The image's URL is in the src attribute of the <img> tag: Use that in the That said, I'd recommend you just use imgur for simplicity's sake.
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