reptile2001
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Everything posted by reptile2001
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Who are the funniest KSP players on Youtube?
reptile2001 replied to SiliconPyro's topic in KSP1 Discussion
Check out Danny2462. If I remember correctly most/all of his stuff is pretty clean. Hilarious, to boot. -
My standard is Anvil Aerospace NLC. Because most of my initial prototypes fly worse than an anvil, and NLC instead of LLC because we assume no liability for any disasters.
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TIL Docking is 10x easier and a lot more fun in 3D
reptile2001 replied to Androsynth's topic in KSP1 Discussion
I've got a 120hz monitor with the nVidia 3D built into it (came with the glasses and everything). I've tried the 3D in KSP, and I agree - it made docking MUCH cooler. The problem, however (at least with the nVidia 3D, I haven't tried anaglyph glasses), is that the game UI and star backdrop are NOT made for 3D. I don't just mean that the UI elements were at a different depth from everything else either - they were all rendered twice, making the whole experience rather dizzying. If there was better support for it, I'd be playing KSP in 3D all the time...because the actual 3D rendered objects looked AWESOME. -
Jet Fighter for Ferram Aerospace mod
reptile2001 replied to palker's topic in KSP1 The Spacecraft Exchange
If you mean how he got them partially inside the fuselage, that's done with the part-clipping option turned on in the debugging menu. Alt+F12 opens the debug menu. I use part clipping a lot. I really don't think it's cheating, it lets you design cleaner looking and more intricate craft, but drag and mass still plays a role on those parts. -
Congrats! For me, docking and rendezvousing for the first time gave me a better sense of accomplishment than landing on another body. Well done!
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SSTOs! Post your pictures here~
reptile2001 replied to KissSh0t's topic in KSP1 The Spacecraft Exchange
Stanonwheels - derped or not, that HP Victor is AWESOME! Well done, sir! -
I... broke the game in every way possible.
reptile2001 replied to The Destroyer's topic in KSP Fan Works
Holy...wow. I did laugh pretty loudly at that, though. -
Shapeways 3D Printed Jebediah Model [IMAGES]
reptile2001 replied to RocketTurtle's topic in KSP1 Discussion
Thanks for sharing the pics! I've been pretty keen on picking one of these up myself. -
Your Tallest Structure to Another Planet/Moon
reptile2001 replied to Dweeb of Kerbin's topic in KSP1 The Spacecraft Exchange
Something tells me you could've landed that OVER the Armstrong memorial! -
I would really, really, really like to see some Kerbonaut plushies. With removable helmets!
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My First Plane...and it's a beast.
reptile2001 replied to mrjordykid8's topic in KSP1 The Spacecraft Exchange
That is...large. 0_o I tend to use Greek/Roman mythological names more than I probably should, but have you looked into some of those names? Or maybe just "Gigantor" or something, lol! -
I've been playing this game for like two years now...
reptile2001 replied to Frostiken's topic in KSP1 Discussion
It is extremely difficult to get a truly working SSTO space plane. Of the probably 30-40 designs I've toyed with (stock parts, no MJ or anything), I've had only about 5 or 6 of those designs that will reliably take off, reach orbit, de-orbit, and land back on the runway in a single, unrefueled flight. Once I get them to that point, I'll start strapping them with science equipment, maybe lander legs, etc., and use them mostly as scouts. I just like having the ability to make powered landings, use them as crew transfer vehicles, and other similar missions. They are not easy at all, but MAN will you feel accomplished once you've got it figured out! On a side note, Captain Kalawang's summary of possible outcomes looks pretty much identical to my prototyping process on new designs, with very few exceptions! -
Oh geez...now I'm trying to come up with more lyrics...
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Sir Nahme, you signature killed me...and I was singing it in my head as soon as I read the first sentence!
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I really have no complaints with this release. MUCH better framerates (it'll actually take advantage of my 120hz now! ), a bit quicker load times, MUCH improved VAB/SPH UI and ease of use... It's pretty great, as far as I'm concerned. The only thing I've seen so far is the "jittering" camera occasionally while on EVA. Aside from that, great work, Squad!
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Oh geez. This is gonna be like Minecraft's "removed Herobrine," isn't it? Every new patch..."Fixed lighting." :D :D
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Nothing wrong at all with someone wanting to figure something out on their own without resorting to a Wiki; and being proud of it and wanting to share it when they do!
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Good luck! Dumb media never understands space travel...
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What do you name your space agencies?
reptile2001 replied to GalaxyGryphon's topic in KSP1 Discussion
Anvil Aerospace, because most of our preliminary designs could be outflown by an anvil. -
I hate you. I spent over an hour watching through a bunch of his videos after watching that one. I was in pain from laughing so hard after a while. GREAT stuff.
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Long-term Laythe Mission (pic heavy) - ^_^ With Part 45 ^_^
reptile2001 replied to Brotoro's topic in KSP1 Mission Reports
I absolutely love reading through your mission write-ups! Keep it up!!! -
Great find - awesome documentary. Space stuff always gets me emotional
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You Will Not Go To Space Today - Post your fails here!
reptile2001 replied to Mastodon's topic in KSP1 Discussion
I've had missions like that myself - Murphy's law seems to have some sort of exponential effect on space travel... -
So, my 4-year old son has been watching me play KSP, and...
reptile2001 replied to capi3101's topic in KSP1 Discussion
This is GREAT. You have my utmost respect for encouraging your child's imagination. Here's hoping I run across Arkin at some point in my travels!