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That guy who builds stuff

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Everything posted by That guy who builds stuff

  1. Are you opposed to using mods? http://kerbalspaceprogram.com/quantum-strut/
  2. It's a bit of a tradeoff Lower orbits are easier to get to but intercepts are more tricky. Higher orbits have easy intercepts but you need more delta-v to get to them.
  3. I always assumed it was a bug with moho's height map
  4. And the environment is bound by chemical reactions, which is bound by the properties of subatomic particles, which are bound by the laws of physics, which come from... we have no idea. I don't think anyone here is arguing that a bearded man in the sky is welding zebras together in his garage >all powerful being >bound to a single form
  5. Do you have any idea how many people travel over that area every day? A ****-ton. That's how many. 25 years? That's 8900 ****-tons of people.
  6. It's relevant to the question. In that situation Whatever's running the program is god, as far as we're concerned.
  7. This. Given the way in which certain mathematical concepts pop up where we least expect them (i'm looking at you ̉ۢ) I strongly suspect that not only is there is an intellect involved in the formation of it's laws but that this intellect is a mathematician. It's also entirely possible that we are little more then an amazingly complex version of SimCity.
  8. Wouldn't work. We have no way of knowing how much power in the ion engine comes from burning the fuel.
  9. May I suggest a satellite thread in GD to say "hey here's a cool videos I made. The rest of them are here." with "here" being a link to your thread in the youtube section?
  10. Try to keep parts to a minimum, set graphics to lowest settings don't run other programs at the same time.
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