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Specialist290

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Everything posted by Specialist290

  1. Sorry to hear about real life eating up your free time. Hope you keep us in mind while you sort things out. I'm also looking forward to seeing how your first Dunar colony goes
  2. As one list-keeper to another, I approve of the initiative you're showing
  3. I've seen the idea floating around in various Suggestions and Development threads, but as far as I'm aware of, no one's taken it upon themselves to create that sort of thing as a mod yet.
  4. Welcome to the forums! You say you're an aspiring fighter pilot. Do you mind if I ask which service you intend to join? As sal_vager has already stated, a big part of learning to dock is just having the patience to get the maneuvers right. Don't be surprised if your first successful one takes a while to get down; it gets quicker and easier with practice as you get a feel for how the mechanics interact. If you're stuck on a particular part of it, feel free to ask questions or check out one of the rendezvous and docking tutorials I've listed on the Drawing Board, which is conveniently linked in my signature. Hope this helps
  5. Welcome to the forums! Nice to hear you're a fan of the Insane Rockets Division videos. I also follow Thor from time to time, although not as regularly as some of the others on my list of favorite LPers. As for contributing to the community, we're always open to new and interesting submissions. Feel free to share a favorite craft, a report from a memorable mission (successful or otherwise), or even just awesome screenshots. If you're ever stuck and don't know what to do next, feel free to ask questions or check out a tutorial or two, especially those I've listed in the Drawing Board (conveniently linked through my signature). Hope this helps!
  6. Welcome to the forums! Since you're a new player, feel free to ask questions if you get stuck anywhere, or to check out some of the tutorials, especially those listed in the Drawing Board (conveniently linked in my signature). Hope you make it to the Mun eventually -- that first landing always sticks with you. Enjoy!
  7. Welcome to the forums! Feel free to ask questions, share your triumphs and tragedies, or just jump into a discussion that catches your interest.
  8. I don't really work much with the technical side of the forums personally, so I really can't judge how feasible this idea would be myself. However, one thing I've found that helps is to subscribe to the threads of the add-ons I actually use (through the "Thread Tools" dropdown), then periodically check my subscriptions ("Quick Links" -> "Subscribed Threads") and compare version numbers. Most add-on creators do tend to update the version number in the thread title when they make a new release, and a few are even polite enough to include a release date as well. I know it's not exactly what you asked for, but I hope it helps all the same
  9. Moustachauve's Signature Generator also lets you specify a custom arrangement for your ribbons, so you can try lining them up horizontally instead of vertically and see if that works any better.
  10. Welcome to the forums! I'm in the same boat as you: I've always been a fan of space simulators and space exploration in general, but for the longest time there weren't that many fairly realistic simulators that bring together all the elements that KSP does into a single package. This game is something I literally wished would exist when I was a kid years ago. Also glad to hear you've been making progress in the game. Feel free to ask questions or check out some tutorials (many of which are listed in the Drawing Board, which is linked in my signature) if you get stuck anywhere. Hope you enjoy your visit here on the forums
  11. Welcome to the forums! As a security measure, new users have to have their posts personally screened and vetted by the moderation staff. Once you've reached a certain threshold (~5 posts) and we're sure you're not a spambot, you'll be able to post without needing to be vetted. The actual turnover time varies depending on who's online at that moment, but usually it doesn't take more than a few minutes for a post to go through. At any rate, hope you enjoy your stay here with us
  12. Welcome to the forums! It's basically a security measure; new users don't get any of the more advanced privileges such as avatars, signatures, etc. until they've been vetted by the moderation staff as not being a spambot or other such thing. Once you've had five posts approved by us, then you should be able to access those features. Anyway, feel free to make yourself at home. Don't be afraid to ask questions or jump into an existing discussion that catches your fancy.
  13. Friendly neighborhood moderator reminder: Let's not stray too far off topic here, folks
  14. Welcome to the forums, from just over the mountains! Glad to hear you've been enjoying yourself. If you need any help with anything, feel free to ask questions or check out any of the resources that are available. In particular, I maintain a little list for new players called the Drawing Board.
  15. I don't dabble much with spaceplanes either, but I've found the drogue chute to come in handy in a number of circumstances, particularly for slowing larger landers down to the point where I can safely deploy the main chutes without having to worry about them tearing off.
  16. Scott Manley and Danny2462 go without saying, of course. I also check up on kurtjmac every now and then, since his channel is the one that introduced me to the game in the first place. Another one I'm rather fond of is . He's not strictly a KSP-only recorder, but I've been following him for years, since his taste in games and mine are pretty similar.
  17. Kethane. Adds a new raw resource to all the different planets and moons that can be surveyed for, mined, and refined into different kinds of fuel. For some players, it adds a bit of depth to the game that they don't get out of stock. EDIT: Ninja'd once again!
  18. Well, I'll admit that that's where my personal knowledge starts to run dry, as I'm certainly not a professional rocket scientist myself... I believe nowadays many of the calculations are done analytically on the drawing board before the rocket even actually enters production, but it's certainly possible to verify an engine's characteristics experimentally. I used to know of a good BBC documentary about how the NK-33s intended for the Soviet N1 were rediscovered and put through their paces before they approved them for use again, but I seem to have forgotten what it's called (although I'm sure the information is only a good Google or Youtube search away...). Inasmuch as you can easily derive exhaust velocity from specific impulse using standard gravity (Ve = Isp * g0, with g0 = 9.82 m/s^2 for KSP's purposes), it is. To expand my earlier derivation of calculating specific impulse from thrust and mass flow, I'll start out with exhaust velocity again, then substitute the conversion calculation for exhaust velocity to specific impulse: Ve = T / mDot Isp * g0 = T / mDot From there, dividing both sides of the equation by standard surface gravity to isolate specific impulse on one side: Isp = T / (mDot * g0) Hope this helps
  19. One thing I've noticed that helps with light rovers in general is keeping them strictly front-wheel drive by turning off the motors on the rear set. With or without torque, having the motors active on the rear wheels has a tendency to push the opposite end of the rover right off the ground. Making sure only one set of wheels is actively steering might help as well.
  20. 9.82 is a constant. Most rocket science in the real world is actually done using exhaust velocity; standard surface gravity (the "9.82" really fully expands to 9.82m/s^2) is just the conversion factor between that and specific impulse. EDIT: While I'm at it, I'm going to go ahead and recommend a few sites for you to read specifically geared to helping laypersons understand rocketry in general and the rocket equation specifically. These four web pages over at Atomic Rockets helped me immensely when I was first learning the game (and the rest of that site makes for an interesting read as well, although not all of it is directly applicable to KSP). MyKSPCareer.com came along a little after that, but I'd still highly recommend it, as it discusses things specifically from a KSP player's perspective. Hope this helps
  21. Essentially, with a caveat that it's average thrust-weighted ISP. This is because specific impulse (and exhaust velocity) and thrust relate to one another through another variable known as propellant mass flow (also sometimes seen as "mDot"), which is basically exactly what it sounds like: The amount of propellant mass that flows through the system in a given time. Specifically: mDot = T / Ve Rearranging for exhaust velocity gives you: Ve = T / mDot And of course, by substituting specific impulse for exhaust velocity: mDot = T / (Isp * g0) Isp = T / (mDot * g0) In other words, you can find the total effective specific impulse of a given set of different engines by calculating the mass flow for each one, adding them together, then dividing that into the total thrust.
  22. I've seen the idea come up a few times before. It would certainly be a handy feature to have. That said, until it's added to the game (or in case it isn't), you may want to take a look at the Kerbal Alarm Clock add-on, if you don't have any objections to using mods.
  23. Not everyone who looks necessarily has something to say. That said, those are certainly some unique-looking designs.
  24. At the very least, it's new to me. You wouldn't mind sharing the coordinates for the lander (if it's still there), would you?
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