Jump to content

Specialist290

Members
  • Posts

    3,037
  • Joined

  • Last visited

Everything posted by Specialist290

  1. Tense engagement there. Glad to see our heroes came out alive, if a bit battered. Though I shudder to think about what's going to happen when the Krakens attack in force...
  2. Personally, I think using engines at all is too easy, modded or not. I'm currently working on a spacecraft that can get into space using only decouplers / separators and explosions.
  3. Another resource I'd recommend taking a look at is this tutorial, which includes a .craft file for a trainer ship you can use.
  4. Nicely done! Also, I noticed that the CSM looks like it was inspired by the Orion MPCV.
  5. Essentially, yes. The total energy of the system is conserved, relative to the planet. What's happening is that, by Newton's Third Law, the force acting on your rocket when you burn your engines also acts on your propellant with an equal amount of force along the opposite vector. As usual, I've managed to dig up a link that I think explains the details a little better than I ever could. @Tw1: I guess I'll have to do a little more digging to understand it fully, but that information's certainly a helpful start. Thanks!
  6. You might want to ask the fine folks in this thread instead. This part of the forum is really only meant to be about gameplay questions.
  7. Protip: If you hover your mouse towards the top of the screen while in map mode, you'll see a set of toggles you can click or right-click to determine whether or not a given category of craft will show up.
  8. Have you double-checked to make sure all your fuel lines are set up properly? One set might not be linked up, or you might have placed them using the wrong fuel tank as the source tank.
  9. Always a pleasure to see more from you, RogueMason. Hope the next chapter is coming along well!
  10. Not the OP or a guy with a PhD myself, but I do have a Robert Heinlein quote that might be useful: But yes, gyroscopes do seem to run on mystical and arcane forces for me, too.
  11. A few of mine, mostly from before 0.21 (and therefore wiped from existence): My very first kethane miner at its first (and last) landing site. Forgot to turn on symmetry while placing fuel lines, which made the entire descent extremely tricky for reasons which should be obvious. My very first Mun rover, which landed in a very unroverlike fashion.
  12. And therein lies the problem. From what I understand about n-body simulations from what (admittedly limited) reading I've done, the only way to accurately predict an object's course is to run the sim in more-or-less real time. The longer the effective period between calculation cycles -- or, in KSP terms, the faster you timewarp -- the more inaccurate it gets. By contrast, with the system we have now, we only have one body acting at a time on any given vessel, so we can easily and accurately predict where it will be simply using classical Keplerian equations.
  13. If you're asking about the orbital period of a particular body around the local Sun, or of a moon around its particular planet, you can find all that data over at the Wiki.
  14. He should be able to get that thing to the Mun in one shot; I've done similar things with objects of about that size and weight before. That said, what does the whole rocket (launcher + lander) look like, and what stage is the one that's giving you the trouble?
  15. Be patient. I'm sure the developers have a lot on their plate with the game itself. I wouldn't be surprised if it takes a few days, or even a few weeks, for them to contact you.
  16. Fair enough. Still, might be a good idea to add in "alternate conditions" for otherwise impossible missions.
  17. Hmm... 8,4,5 (Sun + Manned landing + Kerbin return). Wish me luck! But seriously: It's an intriguing idea, but you might want to tweak it a little to eliminate / work around some of the outright impossible missions.
  18. Like Scorpi15 hinted at, in general it's a good idea to add extra fuel to your very first stage, or even another "booster" stage altogether.
  19. Since it's a third-party application, you should probably post your question in the creator's thread if you haven't already.
  20. The location of the Apollo flag is a matter of public record. If the reason it's taking them so long is "They can't find it," then that reflects rather... poorly on their abilities.
  21. Nicely done. Very in-depth and well-explained. Adding this to the Drawing Board to go along with your previous video.
  22. Looking at your Build Engineer window, you have a TWR of 2.36. I don't know if that's set up to display for Kerbin or the Mun, but either way that's well within the amount of thrust you'd need to safely land. The Mun's gravity is only about 1/6th that of Kerbin, so if you can take off from Kerbin's surface with that setup, you can almost certainly land it on the Mun.
  23. Seconding Civilization II so very much. I don't know how many years of my life were consumed by that game (and that music clip really took me back). Other early games that are high on the list include Red Baron and Red Baron 3D, Master of Orion (the first one; all you whippersnappers who started with the second one don't know what you're missing), Caesar II, and Yukon Trail (the first game I ever played on a Windows computer).
  24. Fair enough. Like all analogies, it isn't meant to be perfect when examined more closely than it needs to be.
×
×
  • Create New...