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Everything posted by Specialist290
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Resistance: The interplanetary struggle
Specialist290 replied to RogueMason's topic in KSP Fan Works
Tense engagement there. Glad to see our heroes came out alive, if a bit battered. Though I shudder to think about what's going to happen when the Krakens attack in force... -
Place to download scenario's?
Specialist290 replied to Madman777's topic in KSP1 Gameplay Questions and Tutorials
Another resource I'd recommend taking a look at is this tutorial, which includes a .craft file for a trainer ship you can use. -
Nicely done! Also, I noticed that the CSM looks like it was inspired by the Orion MPCV.
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Essentially, yes. The total energy of the system is conserved, relative to the planet. What's happening is that, by Newton's Third Law, the force acting on your rocket when you burn your engines also acts on your propellant with an equal amount of force along the opposite vector. As usual, I've managed to dig up a link that I think explains the details a little better than I ever could. @Tw1: I guess I'll have to do a little more digging to understand it fully, but that information's certainly a helpful start. Thanks!
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Nicely done!
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I'm Building a pc for $700.
Specialist290 replied to MrKicker's topic in KSP1 Gameplay Questions and Tutorials
You might want to ask the fine folks in this thread instead. This part of the forum is really only meant to be about gameplay questions. -
Suggestion: orbit markers
Specialist290 replied to Dewm's topic in KSP1 Suggestions & Development Discussion
Protip: If you hover your mouse towards the top of the screen while in map mode, you'll see a set of toggles you can click or right-click to determine whether or not a given category of craft will show up. -
Resistance: The interplanetary struggle
Specialist290 replied to RogueMason's topic in KSP Fan Works
Always a pleasure to see more from you, RogueMason. Hope the next chapter is coming along well! -
A few of mine, mostly from before 0.21 (and therefore wiped from existence): My very first kethane miner at its first (and last) landing site. Forgot to turn on symmetry while placing fuel lines, which made the entire descent extremely tricky for reasons which should be obvious. My very first Mun rover, which landed in a very unroverlike fashion.
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And therein lies the problem. From what I understand about n-body simulations from what (admittedly limited) reading I've done, the only way to accurately predict an object's course is to run the sim in more-or-less real time. The longer the effective period between calculation cycles -- or, in KSP terms, the faster you timewarp -- the more inaccurate it gets. By contrast, with the system we have now, we only have one body acting at a time on any given vessel, so we can easily and accurately predict where it will be simply using classical Keplerian equations.
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Kerbol system period.
Specialist290 replied to mcirish3's topic in KSP1 Gameplay Questions and Tutorials
If you're asking about the orbital period of a particular body around the local Sun, or of a moon around its particular planet, you can find all that data over at the Wiki. -
Launching a Payload
Specialist290 replied to Liam Sheepman's topic in KSP1 Gameplay Questions and Tutorials
He should be able to get that thing to the Mun in one shot; I've done similar things with objects of about that size and weight before. That said, what does the whole rocket (launcher + lander) look like, and what stage is the one that's giving you the trouble? -
Fair enough. Still, might be a good idea to add in "alternate conditions" for otherwise impossible missions.
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Hmm... 8,4,5 (Sun + Manned landing + Kerbin return). Wish me luck! But seriously: It's an intriguing idea, but you might want to tweak it a little to eliminate / work around some of the outright impossible missions.
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Launching a Payload
Specialist290 replied to Liam Sheepman's topic in KSP1 Gameplay Questions and Tutorials
Like Scorpi15 hinted at, in general it's a good idea to add extra fuel to your very first stage, or even another "booster" stage altogether. -
Nicely done. Very in-depth and well-explained. Adding this to the Drawing Board to go along with your previous video.
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Skycrane-ish rocket won't fly straight.
Specialist290 replied to painking's topic in KSP1 Gameplay Questions and Tutorials
Looking at your Build Engineer window, you have a TWR of 2.36. I don't know if that's set up to display for Kerbin or the Mun, but either way that's well within the amount of thrust you'd need to safely land. The Mun's gravity is only about 1/6th that of Kerbin, so if you can take off from Kerbin's surface with that setup, you can almost certainly land it on the Mun. -
Seconding Civilization II so very much. I don't know how many years of my life were consumed by that game (and that music clip really took me back). Other early games that are high on the list include Red Baron and Red Baron 3D, Master of Orion (the first one; all you whippersnappers who started with the second one don't know what you're missing), Caesar II, and Yukon Trail (the first game I ever played on a Windows computer).
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What is Delta/v?
Specialist290 replied to Reventage's topic in KSP1 Gameplay Questions and Tutorials
Fair enough. Like all analogies, it isn't meant to be perfect when examined more closely than it needs to be.