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Shania_L

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Everything posted by Shania_L

  1. And there was me thinking you just mashed the keyboard, hadn't actually occurred to me there may be a real acronym!!
  2. Outside the box? surely you meant outside the fairing ! .... I'll get my coat I am not one for cheaty part clipping, but In this case I can allow it because I choose to believe that the fairings were produced to conform around the shape of the not-wings. Thus no clipping occurred! Shooting stuff at the Mun, its both easy and pays well! The antenna is indeed a standard 88-88 on the end of a stack of the three smallest telescoping sections from Infernal Robotics. (with a cubic octagonal in there to make it all stick together).
  3. @CSE Thanks, I'm no artist but I do tend to try and get my craft lit well or have something in the background when I take screenshots. Day 345, Mun Day 346, KSC By the time Mortimer could be captured, it required a tazer and a large net, practically the entire facility knew that they had finally achieved their goal of putting a kerbal on Dun.. wait not that one yet? ohh ok, of earning 6.36 Meellion Funds, just think of how big a rocket you could build for.. a building? seriously? So a good news / bad news situation, good news the R&D facility has been upgraded to maximum capacity unlocking unlimited research potential, bad news we are broke again. With the accumulated science we have been storing (3391) ever since we ran out of tech nodes we are able to instantly unlock 6 of the 8 550 point nodes. These will take 8.5D to become available. The 6 KCT upgrade points were spent increasing the 3 VAB build queue rates, #1+2 now at 1.5 and #3 now at 1.35. the final 2 points went on research, rewarding us with 3 science per 86,400 build points (it was 2) Day 348, KSC Day 349, KSC Also on Day 349 Verity VIII passes from Kerbin to Kerbol SOI, and despite a brief Kraken/NaN attack it manages to perform a pair of experiments that were not present on the last visit to high Kerbol orbit. 110 science transmitted home.
  4. The Soyuz fanclub is that way As ever, the Russians beat you there, despite modernisations Soyuz is the same launcher/capsule as they were launching in the 60s, this is the essence of what you are suggesting.
  5. I don't know, it has some stiff opposition, "come at me fish, I break you", or even "Did you just punch out the Kraken?" Then ofcourse there are all those amazing lines Catastrophic has yet to write, the word 'ever' is just asking for contradiction. However in the name of science I feel that we need to know just how distinctive this scream is, I will need a cold wet frog and an unwilling victim.
  6. What happens when you take the payload from a pre-existing craft, and strap it atop a launcher with 6 times its lifting capacity? Day 339-340, Mun Orbit. A series of burns are performed by the trio of Helmdar IId probes, helpfully named 1,2 and 3 by the ever inventive mission controllers. Circularising into their 164km polar orbits, 2 and 3 are swung 5 degrees off in opposite directions in an attempt to cover more of the Muns surface per orbit. Once the polar regions have been covered, probes 2+3 burn an additional 125m/sec to further increase (decrease?) their inclination to 80 and 100 respectively. Each probe retains a minimum of 1km/s Dv and the mapping is progressing at a steady rate. Day 341, KSC Day 343, Mun In what has become yet another change of intention for the HDIV upper stage, its designation as Mun impacting debris is once again re-assigned. It will now become Mun orbiting debris, with plans to later return to Mun impacting debris status. Once Lunic IIb had de-coupled, the Dv of this stage shot up from 180 to 1,510m/sec, this will allow it to perform an early (and inefficient but necessary to avoid clashing with Lunics own capture burn). 411m/sec is burned at 2.7Mm above the Mun capturing it into a 31x11,240km orbit. With minimal battery capacity and only the Mavericks alternator to provide power, the stage is put into standby mode to await further orders. Day 343, Mun Day 344, LKO Day 344, Mun ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hmm, quite a sizeable post this week. Also I spent a large chunk of Sunday restoring all my contracts, again!! fortunately I did have decent backups this time and it was just a cut/paste job once I actually noticed they were missing.
  7. 11/10 did read again. You certainly put a lot of effort into this Just have to assume Val was hallucinating on that beach, which wouldn't be too much to expect tbh!
  8. Hmm, might be stretching the definition of history a little far, but how would a race that is predated upon by mosquitos be able to develop into a technological society? Or more on the history, I do not believe you have warfare in your backstory ( could be wrong), too busy watching out for the wildlife I imagine! so where is the source of the rivalry/antaganism between Ussari and the KSC? Also, in your last (but one) post on the mission report thread you mentioned How does such a thing occur, on a planet without nuclear weapons? Then there is Cermia, just Cermia in general.
  9. Ok, further information coming up, I am not sure if your surprise comes from that being good or bad transfers, so I'll defend both points First point, I do not have a whole lot of experience at interplanetary stuff, I have only ever visited Duna+Eve in previous versions so am no expert at this. Second point, those are 6Hr days, so its a 100 (24hr) day transfer, second the 5,000m/sec quote was from before the actual burns were made, if you add the exact figures from the post it turns out to be less than 5km/s. The first probe, Verity VIII, NTR powered making 2 burns, 2,350 and 2,300m/sec from a starting altitude of 170km. This is the fast boat, that 4,650m/sec ejection will get to Duna in 337-350 days depending on random generation each time I reload the game as its still a predicted value, the second burn has not yet been performed. This is the interplanetary plot for Verity showing (in this case) a 344D transfer, hardly efficient but when have you ever known me to be efficient? Lunic however performed a single burn, (plus a tiny pre burn) 436 + 3,670 (and up to 100m/sec adjustment to fine tune targeting) so 4,106 +/- 50m/sec, from a starting altitude of 130km. Lunic is travelling much slower, I need time for the Centus probes aboard Verity to setup a comn net before it arrives. Lunic is still diving towards the sun to roughly the same Pe but despite leaving 10D before Verity it will be arriving something like 60D afterwards. Maybe a little bigger margin than I intended but it is what it is. Here is its interplanetary plot. These two screenshots were taken only a few minutes apart so can be used as direct comparison. This could probably have been done better, (especially as you seem to have done it for 3.2km/s!!) I got this transfer window using the KAC RSS transfer window planner, any advice for future missions would be muchly appreciated!
  10. I would actually favour a hardware malfunction as a more likely cause given the close proximity of spacecraft activation and this accident. It was launched back in Febuary and has been sat in that orbit for a while (being calibrated) the day after calibration is completed this happens? I think it most likely that something broke, or ruptured in one way or another as a result of the startup procedures. Complete speculation on my part ofcourse, it may as well have been a Kraken attack for all the evidence I have seen, hope they find out what happened. Shame that this (or any) mission ends before it got a chance to do anything
  11. Day 327, LKO Day 327, KSC Day 328, Minmus Orbit Day 329, Moros
  12. Edgas, Chadvey, the twins, all we need now is a Derpy cameo!! PleasepleasepleasePleasepleasepleasePleasepleasepleasePleasepleasepleasePleasepleasepleasePleasepleaseplease
  13. Curiouser and curiouser, a story about spaceflight and you have managed to make a plot about potatoes .... Always a good read, thanks for keeping up with this, at what point will the story catch up with your screenshots from the save game? I think I have grasped your design of the decoupler rings for Farlights launcher, but I'd love to see how the X2 fits together.
  14. I will send you links to them in a mail, there are about 6 quite hefty configs that wont go well in a forum post
  15. With the 3rd quarter audit now behind us we have a short pause in space operations due to extended build times of the next series of vehicles. So we may as well finish what we started just before we got tied up in paperwork, firing stuff at the Mun, for explosions and science! Day 319, Mun Day 235, KSC
  16. Nothing yet, over a year on the same career save and its still going (0.90). Although once the mods catch up I expect 1.1 will kill it, but then I said that about 1.0 and 1.0.4 and 1.0.5 ... so take that as a maybe
  17. I think its possible, but not for a fully fledged planet as has already been said the material it is made of would be torn apart at such speeds. Smaller bodies like asteroids where the rotational velocity required is sufficiently low enough that the structural stress imposed would be supportable by a single piece rocky/metallic body. For example, a small 1,000 tonne asteroid formed from a perfect spherical iceblock (because water is easier to calculate than rock). 15m diameter gives an orbital distance of ~47m at its surface which works out to 0.00009 m/sec or an orbital period of just short of 139hours, without even working out the stresses I think its safe to say you can spin a 1,000tonne iceberg around in under 139 hours. But as you said planet, then no its not possible, anything big enough to be considered a planet would be too weak to support the rotational stress.
  18. Yes there was a custom config for RemoteTech to add the multiple locations, I cannot for the life of me remember where I got it from though, so here is a copy of my RemoteTech settings file. If you just replace the entire contents of your "RemoteTech_Settings" file with this you will get the multiple ground stations, it will also remove the signal delay 'feature' if you want to retain that then you just need to change the line "EnableSignalDelay = False" to '= True" RemoteTechSettings { ConsumptionMultiplier = 1 RangeMultiplier = 1 ActiveVesselGuid = 35b89a0d664c43c6bec8d0840afc97b2 SpeedOfLight = 3E+08 MapFilter = Path EnableSignalDelay = False RangeModelType = Standard MultipleAntennaMultiplier = 0 ThrottleTimeWarp = True HideGroundStationsBehindBody = False DishConnectionColor = 0.9960784,0.7019608,0.03137255,1 OmniConnectionColor = 0.5529412,0.5176471,0.4078431,1 ActiveConnectionColor = 0.6588235,1,0.01568628,1 GroundStations { STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc488 Name = KSC Latitude = 0 Longitude = -74.6 Height = 150 Body = 1 MarkColor = 0.996078,0,0,1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc482 Name = Roka Kosmodrone Latitude = 41.7593 Longitude = 91.9 Height = 295 Body = 1 MarkColor = 0.996078,0,0,1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc483 Name = Pleasant Valley Latitude = -15.2151 Longitude = 101.2433 Height = 2085 Body = 1 MarkColor = 0.996078,0,0,1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc484 Name = Iakod Latitude = -54.8877 Longitude = 45.7251 Height = 840 Body = 1 MarkColor = 0.996078,0,0,1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc485 Name = Olemek Latitude = -21.1816 Longitude = -123.5356 Height = 195 Body = 1 MarkColor = 0.996078,0,0,1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc486 Name = Orok Spaceport Latitude = 10.4508 Longitude = -161.5649 Height = 2600 Body = 1 MarkColor = 0.996078,0,0,1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc487 Name = Kermansburg Latitude = 21.6431 Longitude = -110.7422 Height = 1085 Body = 1 MarkColor = 0.996078,0,0,1 Antennas { ANTENNA { Omni = 7.5E+07 } } } } } As for the SkyBolt V, I put up a detailed post of it back on the 2nd page of this thread, here. As for a flight profile you want to fly vertical until you hit around 100-150m/sec then gradually lower the nose by increments of 5-10 degrees. Flying gently is important, the early SkyBolt doesnt have movable aerodynamic surfaces (fixed position fins from sounding rockets) so you are entirely relying on gimbal and reaction wheels. The later SkyBolt V-Light had improved controllable fins. Also, SkyBolt V was never a manned launcher in my career, it only ever flew probes, its payload to orbit of 1tonne (inclusive of propulsion) wasnt enough to support even the smallest capsule. SkyBolt IV was a straight up and down sub-orbital launcher and then HoundDog I served as my orbital launcher for Kerbals. You need to be much more gentle on your re-entry, 100km Ap should be matched by something more like a 30-40km Pe, you want to spend a fair amount of time in the upper atmosphere losing velocity before you enter the thicker air lower down. Re-entry really is deadly when orbital velocities are 6,000m/sec. Thankyou for your kind words and good luck with your career, it really is a challenge worthy of being proud of when you finally master it, whenever I go back and try a stock install I am surprised by how easy it all is!!
  19. Wow, so many IT guys, I wonder if that is a KSP thing, or its just IT guys who post to forums? Myself, I actually trained as a rocket scientist ... well Aerospace Engineering BEng, but thats the same thing really. Pity KSP didnt exist when I was studying or it would have made grasping orbital mechanics a lot simpler than the professors made out with endless whiteboards of Greek nonsense. But I digress, I left uni just in time to faceplant into the recent rescission and considered myself lucky to get an apprenticeship in Mechanical Engineering (to add the practical skills uni doesnt give you) 8 years later I now work as a quality/inspection engineer for a machine tool manufacturer. I would really like to get into/back into aerospace or robotics, but I'm not sure what as.
  20. Good luck! A few mods would no longer be required in 1.0.5, (better buoyancy is the only one of the top of my head that is no longer required, possibly FAR as well, even though it will still increase realism, it just isnt required anymore) If/when I get around to a fresh start I'd probably change a few mods around anyway; I'd drop AJE, its restrictions on jet performance is difficult even in stock, and when you scale up to 64k you can kiss goodbye to any hope of spaceplanes. Life support I would change from IFILS to USI, both work as simple representations of lifesupport but USI is better supported and integrates with other USI mods (OKS/MKS most notably) Engine effects, HotRockets has been entirely superseded by RealPlume. If all you want is basic ISRU then you can go with the stock ORE system and lose Karbonite, I however think I'll retain it providing it plays nicely alongside (or in place of) stock, it should do, the same guy coded both!! And for re-entry, you will definitely need to use RealHeat either instead of, or in addition to Deadly Re-entry. As for the telescope, nope its not 'real' although the parts I used to simulate the optics are actually telescopes themselves. 6 of DMagics orbital science telescopes radially attached around a Remote-Tech dish, with some other stuff in there all hidden in a casing of procedural fairings. So no it doesnt work, it doesnt even provide any science I didnt already have, it was literally for my own storytelling/realism reasons.
  21. Glad you like it, its always nice to see the appreciation of others .. and with such enthusiasm too The modlist is pretty much as it was when I started, with the exception that I have added "Impact!" which is responsible for some of the recent missions. Also, I have done manual edits to some parts (half scale of the stock goo can, and removal of all standard fuel tanks for RAM usage reasons). You do have to take into account though that I am still running this save on a 0.90 version of KSP, and such some of the mods I use may no longer be available in 1.0.x and even more so in 1.1. Now that I have the quarterly audit out of the way I can crack on with getting some long duration missions underway, I hope that from this point on I will be burning through the days at a faster rate or any interplanetary probes I launch will take many months (of real time) to arrive.
  22. Strannik certainly is quite the impressive piece of hardware, it managed to see Valentina whilst she was inside the bar! Roofs are squishy western construct no match for industrious Ussari telescope snooping capabilities?
  23. It almost looks although I know what I'm doing !! or maybe I'm just good at faking it
  24. Only a single launch this week as it is that time of year again for the 3rd quarter progress audit. Day 318, KSC Meanwhile Day 318, Mun Orbit Day 319, KSC 3rd Quarter Audit. Career Progression 4,298,423 Funds , 3,065 Science , 896 Reputation. Mission Control and Tracking Station fully upgraded. VAB + Launchpad, unlimited parts, restricted to 1000t, 80mx40m Admin block + Astronaut complex, 1 upgrade, 3 strategies + 12 Kerbals. Science Facility 2 upgrades, restricted to 500 science. SPH + runway, no upgrades, restricted to 20t, 20mx15mx15m Current goal is final upgrade of Science facility allowing unlimited research, requires 6,360,000 Funds. Verity, Orbital Science Division 4 operating craft, 2 de-commissioned, 0 debris. 2x Verity VI, Long duration Magnetometer/RPWS craft. Mun/Minmus 2x Verity VII, Spectrometer/Impact observation craft. Mun/Minmus 1x Verity VIII, Duna Orbiter, under construction. (In partnership with Centus OCD) Centus, Orbital Communications Division 13 operating craft, 0 de-commissioned, 4 debris. 3x Centus II, Kerbin Orbital Relay. 2x Centus III, Kerbin-Mun/Minmus Relay. 6x Centus IV, Mun/Minmus Relay. 2x Centus V, Kerbin-Duna/Eve Relay. Helmdar, Orbital Observation Division 3 operating craft, 1 de-commissioned, 1 debris. 1x Helmdar IIc, Minmus Surface Biome/Resource Scanner. 1x Helmdar III, Kerbin Surface Scanner (un-necessary really) 1x Helmdar IV, Deep Space Telescope. Lunic, Surface Science Division 5 operating craft, 1 wrecked, 3 debris. 3x Lunic I, Mun Landers. 3x Lunic III, Minmus Landers. 1x Lunic IV, Duna Lander, under construction. (In partnership with Verity OSD + Helmdar OOD Division) Hector, Orbital Resupply Division 0 operational craft. Hector II + III under construction for Pandora re-supply. Nyx, Asteroid Exploration and Development Program. 1 operating craft 1x Nyx I, Attached to 'Moros' in highly eccentric Kerbin orbit. Medea, Automated Payload Transfer Vehicles. 0 operating craft, 1 de-commissioned. 1x Medusa crew/cargo transport stranded in eccentric Kerbin orbit. Medea II, under development, possibly surpassed by enhanced launch capabilities. Ascender Program, Manned Launch Capabilities. 2 operating craft. 2x Ascender V, Docked with Pandora. Decender Program, Manned Extra-Terrestrial Landers. 2 operating craft, 1 debris. 2x Descender I, Landing stage remains operational on Mun. Pandora Program, Long Duration Manned Operations. 1 operating craft 1x Pandora Low Orbit Habitat, Crew of 6. Lilith Crew Orbital Transfer Vehicles. No operating craft. Lilith I, Lifeboat in final stages of development, test launch imminent. Lilith II, CTV early development. Launch Capabilities. SkyBolt V, - 8 Launches - Retired 1t. HoundDog Ia, - 9 Launches - Retired 3t. HoundDog Ib, - 29 Launches - Operational 3t. HoundDog Ic, - 2 Launches - Operational re-usable 1.5t. HoundDog II, - 17 Launches - Operational 5t. HoundDog III, - 15 Launches - Operational 10t. HoundDog IV, - 0 Launches - Advanced Development 30t. Launches in this quarter. 7x HoundDog Ib 2x HoundDog Ic 9x HoundDog II 14x HoundDog III
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