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Posts posted by BrutalRIP
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Best £16 i ever spent (buying this game) more than happy to pay for more ksp
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9 minutes ago, Jackaroo0505 said:
Will try that
this is what you need to add to your install
https://github.com/KSP-RO/RealPlume/releases
That has all the actual fx included
what you got is a bunch of configs but no assets for them
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8 minutes ago, Jackaroo0505 said:
Hi, I have a major bug. What's happening is that every engine (apart from the rapiers) do not have a sound nor effect. Here's the twist: The Rapier has indefinite 100% throttle plume. The effect is the Air breathing mode and if I turn on the Rocket mode, the indefinite plume of the air breathing mode still shows and is covering up the rocket mode plume. The animation of the plumes still work though. I'll attach a screenshot of my Game data folder with all of my mods in it. Is this known or a new bug? I'm still in 1.2.2 because of some reason.
you are missing the "RealPlume" folder
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3 hours ago, Matou1612 said:
Each time i launch it says "USI tool update! You have 1.17 and 1.18 is out". Would that matter?
3 hours ago, voicey99 said:Maybe. Still, as @DStaal said, it's probably on backwards
dont you need a screwdriver or other tool equiped ?? not seen it mentioned in the discussion or the screenshot
2 hours ago, Matou1612 said:http://www.mediafire.com/view/9r1d4yac7ery2ma/screenshot6.png
Thats how close i am. I have Valantina(Pilot) trying to link it.
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57 minutes ago, strudo76 said:
I'm pretty new to Kerbal. Is this something I should install in a new game, or should I be more familiar with the game before I play with something like this?
i suppose its up to you now this mod is probably the most complex and deep mod available for kerbal so its not easy(at first) for most people but at the same time its probably the most rewarding ,i would also suggest looking at roverdudes other mods because ....well roverdude is ksp's modding god and all his mods are awesome
if you do go with it and find yourself stuck/confused theres usually plenty of people on this forum willing to help
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5 hours ago, Munar pilot said:
@roverdude There is an issue with your catalog page, I try to click it, and github tells me the page doesnt exist.
also been getting this for at least a day or two. its fine if you go direct to the mod page but the catalog dosnt work
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19 hours ago, Starslinger999 said:
Any Pictures?
of what? kerbals in different seats? Why?
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Yeah thanks for keeping this alive.....noticed someone shared a goverment in the original thread dont know if it works with current version but heres the link
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On 12/14/2016 at 7:42 PM, Rory Yammomoto said:
and I will keep petitioning for airbags of some sort
here pretty sure theres airbags in SXT .....now leave the man alone lol
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6 minutes ago, SmashBrown said:
Hmmm... looks like this is the replacement for science alert that I was looking for. I presume that this does more or less the same thing? Is there a way to stop it from automatically transferring science for you? I do like the odd bit of manual activity and Eva's in orbit.
does the same as science alert and has the options you are looking for
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@lo-fi thanks for everything, I'm proud to be the first post in this thread sad to be one of the last
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An issue I've seen though I'm not sure it's from this mod is when launching with mechjeb if I have say a goo container on a lower stage and run the experiment a warning sign comes up saying it will become inoperable (think is a message from kerbalism) well if mechjeb stages and drops the goo container before I press an option then I cannot get rid of the message or use any right click option on my ship ie mission over revert to launch...like I said not positive it's a kerbalism issue I'd do have around 90 mods installed but cannot get on my computer for a while to test further so I thought I'd just put it out there hopefully someone else can confirm it ....or prove me wrong
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does/will houston work still ? thanks
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really love the unified ui this mod provides but there is one or two little issues im having one being when using scansat its impossible to change the large maps to a different planet
(pic)
unfortunately i rely on scansat for resource scanning for mks so have to remove overdrive and hope for a fix
also tagging @DMagic just in case
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2 hours ago, mjones1052 said:
Not sure if it's this or another mod, but all of these descriptions says <color=magenta> in bold where it says this can be run if vessel under control, or something along those lines. Is this a mod manager bug or something?
im getting the same
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On 11/28/2016 at 0:47 AM, Mycroft said:
What I gather from @Shadowmage's frequent posts (good thing btw, keep it up) is that once Kerbal Foundries comes out, it's gonna be WAAAAYY BETTER than stock wheels! Considering most mod wheels are worse, that's high praise!
Kerbal Foundries has always been way better than ANY other wheel in ksp.
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if you could somehow implement planetary logistics into stock also...that would be awesome
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44 minutes ago, linuxgurugamer said:
that's very odd. I'll wait for your logs.
in the meantime, I'm working on CKAN installs for toobar-only and RPM-only installs
here you go and thanks for taking a look
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1 hour ago, linuxgurugamer said:
Right now, it's all packaged together, but will work without RPM. You WILL need the toolbar, though.
I will work on the repackaging.
My issue is pressing on the toolbar icons did nothing I do have about 70 other mods installed but I'm not at my pc at the moment so can't upload logs till later
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does this only work with rpm now? or is there still a standalone version?
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Sorry for the late reply but since my last post I had restarted ksp so deleted my log file and have been waiting for it to happen again but for some it hasn't so sorry for any inconvenience but I think I'm going to put it down to computer trouble so again sorry for any inconvenience and thanks for the mod that should really be stock
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44 minutes ago, allista said:
I don't know what mod this icon belongs
I believe it's from routine mission manager
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seem to be getting a ctd every now and then when trying to switch (heavy modded install)would post logs but ksp seems to have stopped making them unless they moved from kspx64 Data folder ?
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1 hour ago, 5thHorseman said:
That's not the name?
you know its not and considering squad actually sell this game on xbox one why choose a word thats used to insult xbox one and xbox one fans??
suppose i expected a bit more professionalism than some console war fanboy remarks..maybe i expect too much idk
[snip: Whether or not this term is a problem, many other things on this website are. Please don't link to it here.]
[WIP] Advanced Mining Technologies
in KSP1 Mod Development
Posted
check the dates of the post before yours you will see whats wrong