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Everything posted by brienne
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Great. It's on the way!
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I see 3 concepts linked to Remotech: -Time delay -Energy: you use radio, you need energy. -Bandwith: the farer you are, the less bandwith you get, the more time you need to exchange datas. RT could add another idea: computer memory -> Points A,B,C. I collect 0.22 science at A and record it on a HDD. Drive is full! Need to empty it to continue. I want to send those datas from A to C, using B as a relay. I transfer datas from A to B. I can continue science at A, my HDD is now empty. And need to transfer datas form B to C (it will take time). You get the idea^^ Hope it helps.
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Hello, I check all mods i d like to use. Of course Kos is one of them. Thanks for this amazing work. I d like to get also RemoteTech Relay Network. Some say it s not compatible with Kos. By the way, could it be possible to use Kos without RT transfer delay? A Kos probe doesn't use RT, so no reason to get a delay. No datas sent from Kerbal. Don't know if this fix depends on you. But now you know^^
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[0.20] RemoteTech: Relay Network – V 0.5.0.1
brienne replied to JDP's topic in KSP1 Mod Releases
I wait for IsaMapSat and Remotech to be updated. Those 2 mods give a more realistic touch to the game. I ll also use Kos, scriptable autopilot. So, here are my questions. Does RT2 work? Is it reliable? Thanks for your answers. -
I wait for IsaMapSat and Remotech to be updated. Those 2 mods give a more realistic touch to the game. I ll also use Kos, scriptable autopilot. So, here is my question. Does Isa work? Is it reliable? Thanks for your answers.
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Salut, content de voir des grenouilles sur KSP. Je me relance avec la 0.21. Je fais le tour des mods que j'utilise. IsaMapSat n'est pas àjour :/ Vu la refonte des reliefs, pas étonnant, ça explose la quantité de données collectées.
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[0.20] RemoteTech: Relay Network – V 0.5.0.1
brienne replied to JDP's topic in KSP1 Mod Releases
Hey, I restart KSP. I cant imagine playing without RT (and IsaMapSat, other story...). What should i do with KSP 0.21: using RT1 or RT2? Thanks for your help. -
Docking: most difficult achievement. Congratulations! "wallah": voilà?
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KSP shows exactly what s gonna happen. I push prograde and I see what changes. They could make that Tech tree related. And how do I know I travel 1645m/s in space? Low tech can't tell me that. Just an idea to give datas sharper as your tech level increase.
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We know exactly how many planets do exist, where exactly they are... We know that our vessel is 82 654m high, 1645 m/s, .... Tech lvl should put a mess in that^^ "I d like to go to Duna, ... but where is it? Does the point I'm aiming for is really the place where Duna will be?" "I feel I'm not 45m high, but +- 20m" Space pioneers didn't know what exactly was going to happen during next fly. And managed to handle with rough datas. My 2 cents.
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Isa - Remotech - Kethane Have a look at my sig for all mods i use
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SOUTH POLE ARTIFACT (Crashed flying saucer ) - Where is it? Most difficult to found among the 8. Wait for the light^^ Sorry, I learned F2-F4 display after... Large view: Closer view:
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Armstrong monument - Picture 7 Rover: demv-mk-5-ant Crashed flying saucer - Picture 8
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Here are a map and pics of Mun Artifacts A quick and crappy video (slideshow) of my missions: Map (mod ISAMapSat) Arch 1 - Picture 1 Arch 2 - Picture 2 Arch 3 - Picture 3 Squad monolith 1 - Picture 4 Squad monolith 2 - Picture 5 Squad monolith 3 - Picture 6
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
brienne replied to cybutek's topic in KSP1 Mod Releases
Deleted the files and installed V0603. And... it works. Thank you. And congrats to the devs. -
How to dock a cart on my rocket?
brienne replied to brienne's topic in KSP1 Gameplay Questions and Tutorials
Ports were upside down^^ Here, that works. -
How to dock a cart on my rocket?
brienne replied to brienne's topic in KSP1 Gameplay Questions and Tutorials
I try with this vessel, on launchpad. -
Hey, I installed Ant Bobcat rover. I try to stick one on my rocket with 2 docking points. But i can't decouple. I managed once^^. But now I can't do it anymore. What did I miss plz? I'd like to "stick" a rover on my rocket and release it on Mun,..
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Nice lander. Mines are not so big. May go that way. Thanks.
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Actually, my vessel slided on the side of a hill. It sounded ok when I choosed to land there, but it was not. I managed to drill a bit, and moved 500m away. Thanks for your help. In fact, there s no special feature to avoid this kind of difficulty. Just choose wisely the place you re landing. PS: I managed to crash a pod just by touching it with a kerbal while EVA. Thanks god F5-F9
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Just saw this mods, sounds great! Thanks to the devs. I d like to use it on Mun to carry Kethane drilling stuff. Is it possible? PS: I ll use it with KAS/
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I like to learn and to do it by myslef (no mods, no "help"). Once I'll be bored, I use mods to dock auto. Docking: hard to understand what to do, step by step. Once you get it, a bit tricky but not difficult.