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KSP2 Release Notes
Everything posted by brienne
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Is it possible to change KSC place ? For example in French Guyana (Kourou), Baikonour, etc...?
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Any quick patch incoming for parachute, heat shield, ...? Didn't play, just read, and I wait for 1.0 if it s a matter of days.
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Was about to try KSP this week-end, checking mods. If you re about to fix bugs, I'll wait a bit.
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Salut et bienvenue àbord. Si tu cherches des joueurs francophones, t'en trouveras bcp ici http://forum.canardpc.com/threads/93261-Kerbal-Space-Program-1.0-! Pas mal de vieux routards très calés. ++
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What should the first Mars City/Colony be called?
brienne replied to Fr8monkey's topic in The Lounge
You're american and you forget French origins ? Same logic : New Orleans. Could be Obamaville like (cf Louisville), Montpresial (cf Montreal), or other stuff... Sable Rouge (cf Baton Rouge). -
Ok, found doc https://github.com/Mihara/RasterPropMonitor/releases/download/v0.18.3/RasterPropMonitor.0.18.3.pdf Gonna be great !!
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Is it possible to get camera and video display IVA? Which camera mod to use then ? Waiting months for this 1.0, with RPM^^ PS: reading previous thread. http://forum.kerbalspaceprogram.com/threads/57603-0-23-5-RasterPropMonitor-make-your-IVA-a-glass-pit-%28v0-16%29-20-Apr
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Moders may deserve money. But I'm a bit annoyed Steam, main actor of game industry, define rules by himself. So Steam assume money goes from players to editors, himslef and a bit to moders. But... mods improve game experience. Example: DayZ mod drag so many customers to Arma 2. Of course, game industry don't want to consider this kind of moders could get part of this money^^ Main rule: "money goes in our pocket, don't bother."
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http://www.lemonde.fr/sciences/visuel/2015/04/21/les-25-ans-du-telescope-hubble-en-25-images_4619977_1650684.html Enjoy.
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Any news from devs? Lokk like they disappear for a month from forum.
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Sry if this doc is already linked above: http://www.esa.int/spaceinvideos/content/view/embedjw/405747 PS: any KSP mod related with IXV ?
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Hello, I've seen few months ago a mod with which you can pilot probe from the space center. Like being at Houston... Do you know the name of this mod. Unfortunately, I forgot it :/ Thanks for your help. PS: i'd like to try it with remotech, Kos and cam. EDIT: FOUND!! Looking here and there for others mods, i found it: http://forum.kerbalspaceprogram.com/threads/67450-WIP-IVA-PLUGIN-ProbeControlRoom-1-0-beta8a-IVA-All-the-things!-new-3D-RPM-17
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Thanks, sounds clear now^^
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Hello, I got 5 honor points this week (notification). I guess admins give these points. What is the purpose of these points? Where can we check how many we got? How to get some? Not a big deal, just asking^^
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BRINGING A FUEL TRUCK TO MUN Mods used: Kethane Pack - Energy mining Kerbal Engineer Redux Kerbal-Attachment-System The truck. Leaving empty. Truck+Skycrane on the rocket, going orbit. Vessel which will transfer Truck+Skycrane to Mun Orbit. Take off. Note Navball datas. Skycrane is upside down, so... Docking in Kerbin Orbit. Ready to leave for Mun. Mun orbit. Undocking. Time to fly with Skycrane Landing around Mun Drill Device. Mission accomplished PS: Why retracting a ladder?
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Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
brienne replied to Majiir's topic in KSP1 Mod Releases
Thanks for your answers. -
I guess i got a pbl with Protractor. FPS issue and lag, then KSP crashes. I check my log (just discover that in KSP support thread), pages and pages of this: NullReferenceException: Object reference not set to an instance of an object at UnityEngine.GUI.Button (Rect position, UnityEngine.Texture image, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 at Protractor.ProtractorModule.drawGUI () [0x00000] in <filename unknown>:0 at (wrapper delegate-invoke) Callback:invoke_void__this__ () at RenderingManager.OnGUI () [0x00000] in <filename unknown>:0 That's why I guess Protractor put the mess I'll remove it and check. ProTractor may not be responsible. Just chasing... I use KSP 32bits and last Protractor version
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Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
brienne replied to Majiir's topic in KSP1 Mod Releases
About to leave for Duna/Ike. Should I keep my Kethane Converter in orbit or should I put it in an lander and convert K on the planet? -
KSP loads for soooo loooong
brienne replied to brienne's topic in KSP1 Technical Support (PC, unmodded installs)
Got it. Hamachi put the mess, even if i uninstalled it. Went in "control panel" things. Found "Hamachi" related to a home connexion. ->"Disable"* ->Restart KSP.... and it loads like hell. Can't read files anymore^^ So.... check your panel config if you used Hamachi. -
KSP loads for soooo loooong
brienne posted a topic in KSP1 Technical Support (PC, unmodded installs)
//SOLVED - watch 2nd post// Hello, I didn't play for months and decided to start a new game with KSP 0.24.2 (32 bits). I dld the game and ran it. But it loads for so looooong (+-15 min with stock version).... With same PC, I used to load previous KSP version very quickly. I checked "know issues" thread and didn't get a clue. Am I the only one? Any tips plz? PS: I can read files read by computer... Ex: "squad/flags/orbs" stays for 2-3 sec.) PS2: I used to have Hamachi for a while and uninstalled it. Hamachi seems to put in trouble... I check things...