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KSP2 Release Notes
Everything posted by brienne
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
brienne replied to IgorZ's topic in KSP1 Mod Releases
Hello IgorZ, Sorry to bother you with a question maybe already answered 50 times. How can i install KIS-KAS for KSP 1.9 plz ? I can't reach it on CKAN. Is there way to get it ? If not, should i play with KSP 1.8 ? Thanks for all the work done, KAS-KIS are ones of my mandatory mods. (I'll call my Minmus mining station by your name^^) -
[1.12.x] Probe Control Room Recontrolled
brienne replied to linuxgurugamer's topic in KSP1 Mod Releases
Hello, Back IG and so glad to see this mos is updated. Thanks for your time ! Finally, i may try this. I've always kept that in archive thinking "i'll use it later". Any suggestion for mods for a new game, apart RasterProp and ASET ? -
[1.3] Pilot Assistant: Atmospheric piloting aids - 1.13.2 (May 28)
brienne replied to Crzyrndm's topic in KSP1 Mod Releases
Thank you !! -
That's your big news ? Ok, nothing happens here anymore.
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Some ideas for KSP 2
brienne replied to RocketBlam's topic in KSP1 Suggestions & Development Discussion
Ksp 2 ? I dont see what ksp2 would give me ksp doesnt already give. -
Same here. "Unsupported version... please use 1.1" With CKAN : -"KAS Installed 0.5.6 / Latest version 0.5.6 / Max KSP version 1.1.99" -"KIS Installed 1.2.7 / Latest version 1.2.7 / Max KSP version 1.1.99"
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Cygnus launch Sunday(12-6-15)
brienne replied to SuperFastJellyfish's topic in Science & Spaceflight
More infos about Cygnus launching. Atlas ascent profile and configuration, times, ... https://www.raspberrypi.org/blog/astro-pi-launch-tonight/ -
[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !
brienne replied to Sido's topic in KSP1 Mod Releases
"Location : France", under his log. Oui, le 1er, j'ai lu ça, on te l'a demandé 50 fois Nice job ! -
[1.0.5] [RELEASE 0.8] Sido's Urania System : 7 new planets and 8 moons !
brienne replied to Sido's topic in KSP1 Mod Releases
'tain, c'est beau... L'occasion de me relancer dans Kerbal. Chapeau Sido. Edit: Et il me faut ce scaphandre de grenouille^^ -
Questions already asked 52 times I guess. 1-Can I put/take connector port from a vessel when EVA ? I mean "stuck" them and plug a link. 2-To put a connector port on a pylon, just need a port and that's it ? (tried w engineer, wrench and screw...) 3-Can i put a light on a pylon ? Mining base set, ports everywhere on my vessels and non in Inventory:/ 1 converter, 1 drill, 1 living area and 1 fuel shuttle. Here it is, it works fine, but want to make a pipe network with pylons to have a large landing area. Thanks for your help. PS: didn't find spoiler tag for my pic.
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"KIS is now required for KAS (at least version 1.1.4). " Does it solve your problem?
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Merci !
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Same here, on Minmus. I train, make tests, while waiting for KAS Then I'll start a new game.
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Got it. Thank you.
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Is it possible to transfer science from one vessel to another with KSP vanilla ? I guess it s possible with Ship-Manifest mod. As I wait for next hotfix, I check mods I ll use. So do I need to bother with Ship manifest ? PS: I'd like to use a shuttle to gather science in labs and bring it back to KSC.
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
brienne replied to RoverDude's topic in KSP1 Mod Releases
Thanks for this nice work. Mods you made, mods which would have disappeared without your support. Thanks ! -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
brienne replied to RoverDude's topic in KSP1 Mod Releases
We can attach airbags around module and land kerbal way ? -
Remotech (com network with delay), KER (redux), Scansat (but gonna try stock scan for the moment). May add KAS and KIS. All these mods listed in my diary (<ith links, see sig below) I ll make a game with RPM and ProbeRoom.
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Hi, I waited for a bit after KSP 1.0 release. I need different mods to begin a new game. But then came 1.0.1, and 1.0.2. I don't want to start if 1.0.3 is on the way and crash my save. -So, any idea of 1.0.3 delay ? -I guess we can't assume it will keep 1.0.2 saves and mods compatibility.
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Squad may have some stuff to tweak (again^^). But one question: how can you complain about (non) realistic things IG, when you ask for a SSTO able to go back and forth to Duna ? Really? Can you imagine Nasa Shuttle doing that, any ship ? Mate, if it s your reference, you need an OP mod. You can complain, ask for different things to improve gameplay, but don't tell Squad you want realistic stuff.