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KSP2 Release Notes
Everything posted by GluttonyReaper
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Yeah, it's a bit of pain in stock - the only real form of balance for it is the suuuuper long deadlines on contacts (in 5 years, you're pretty much guaranteed to have a Duna window at some point, right?). Mod-wise, I've enjoyed playing with Kerbal Construction Time, if only because it helps fill those waiting times. But even so, it's still an awkward fix - you still get the occasional Eve contract that clogs up Mission Control for a year or two.
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Inclined Retrograde Orbit: Easiest Optimized Rendezvous?
GluttonyReaper replied to Diche Bach's topic in KSP1 Discussion
The further you away from the body you're orbiting, the cheaper inclination changes are. Recently, I had a rescue contract, which was of course retrograde (not that I noticed until after launch ), and by raising my apoapis to Mun-height and doing the change there, I was able to do a 180 degree change for about 12-1300 dV. Which was a lot better than the 4000ish dV it takes to do it in LKO. -
http://yyyyyyy.info/ Endless hours of fun!
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Kerbal Survivability
GluttonyReaper replied to Jonfliesgoats's topic in KSP1 Suggestions & Development Discussion
This is already a thing in 1.2. I think there's an option to "Enable Kerbal G-Tolerances" or something, in the advanced section of the difficulty settings. Not sure if it kills them yet, but it definitely makes them pass out. -
So how many major moons don't have sub-surface oceans at this point?
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If you hit the 'V' key on your keyboard, you can cycle through the different camera modes. For docking, I would recommend using the "Locked" mode, which if you rotate the camera to behind your craft, ensures that left/right and up/down behave as you'd expect. As mentioned above, it's also worth right-clicking on the docking port you are docking with, and selecting "control from here". This tells the game which way the 'front' of the ship is - it's not always necessary, but it helps a lot if the docking ports are at weird angles.
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What's going to happen to the Rocket Part Revamp?
GluttonyReaper replied to Temeter's topic in KSP1 Discussion
It's mentioned in the design sheet that there probably would have been just one part for each engine, like we have now, with a toggle in the right-click menu or something to switch between variants. It apparently never got that far in implementation, though. -
"There's no easy way to say this."
GluttonyReaper replied to Superfluous J's topic in KSP1 Discussion
That's an... interesting choice of words. I mean, I knew there'd been a lot conspiracy theories surrounding all this, but I didn't think they'd taken that direction. -
The Small Requests Thread!
GluttonyReaper replied to a topic in KSP1 Suggestions & Development Discussion
Psssh. Those developer types don't know what they're talking about. It can't be that hard to add axial tilt and Lagrange points. -
[Whitelisted] [Modded] Forum Minecraft Group
GluttonyReaper replied to ZooNamedGames's topic in The Lounge
Did someone say UHC? -
http://www.popularmechanics.com/space/satellites/a22936/tiangong-falling-to-earth/ Not sure if this has been posted before, but apparently it's been suggested that China doesn't actually have full control of Tiangong-1.
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It's just a concept for now, but the 1.25m engines (+some tanks and the Mk1 Pod) have been released as a mod (subject to change, of course). Link is at the bottom of the OP of this thread.
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The v1.2 Hype Train Thread - Prerelease is Out
GluttonyReaper replied to Whirligig Girl's topic in KSP1 Discussion
Here if you haven't already found it, near the bottom of the OP.- 1,592 replies
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- experimentals
- not the patience ferry
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Case of early-released engines cleared up!
GluttonyReaper replied to Temeter's topic in KSP1 Discussion
These parts are released now on this thread if anyone was wondering. Configs are interesting. LV-T15 has about 100-ish thrust (you were right @Frozen_Heart!) and 240 ISP at sea level, LV-303 has 25-ish thrust and 320 ISP in vacuum. What's more interesting though is the "Upgrades.cfg" file... possible new feature? -
The v1.2 Hype Train Thread - Prerelease is Out
GluttonyReaper replied to Whirligig Girl's topic in KSP1 Discussion
Wait, what? That's not allowed!- 1,592 replies
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- experimentals
- not the patience ferry
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(and 1 more)
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Started playing Dwarf Fortress lately. It's an ... interesting game.
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4.
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Adjustable Landing Gear was always surprisingly satisfying to use, but it's not looking like it's getting updated any time soon with wheel changes and such.
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“Give a man a fire and he's warm for a day, but set fire to him and he's warm for the rest of his life.” -Terry Pratchett "or even birde with banan with wingbeat updown ~birde" - @NovaSilisko
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They're definitely not KSP related, and they're not even really drawings, but here we go: http://imgur.com/a/Gv5x5
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The "What is your Avatar" Thread.
GluttonyReaper replied to Brainlord Mesomorph's topic in The Lounge
Mine is ... well, it's complicated. -
Why does it take so long to realize you forgot something?
GluttonyReaper replied to maranble14's topic in KSP1 Discussion
It's slightly less of a problem nowadays because of the whole 50% thing, but adjusting throttle before launch is something I frequently forget. Hit spacebar, launch clamps release ... and watch as the rocket falls and flops over onto the ground. *revert to launch* Of course, it's a lot worse when solid rockets are involved. Rocket sledges are fun, but it'd be nice to actually use them on the runway.