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Everything posted by hawk_za
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hi guys is it possible to ask the mod author to make this available in ckan as ckan is saying 1.10 version will not support either the alcor pod or the enhanced ive which i deem a staple to how the game should be played ps huge thanks again to mod makers for all your hard work it is because this game is still going
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Hi there I wanted to say a huge thank you for making this mod It completes me and the quintessential experience i need from ksp is there any way to make this mod available on ckan if not I understand ps thank you again iva are SOOOOOO much better with these mods
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[1.8.x] DE_IVAExtension - For All the Stock Pod IVAs!
hawk_za replied to DemonEin's topic in KSP1 Mod Releases
I wanted to take some time out of my day to firstly and mainly say a HUGE thank you for the incredible work done by modders like you as this game is WAAY better so thank you thank you for 1 creating this mod 2 ensuring its compatibility with rpm 3 ensuring its downloadable via Ckan and secondly is there any plans to update the Russian style iva or the mem by any chance also are there plans to keep this mod updated when 1.11 comes out yours in gratitude for the insane amount of work that has gone into this mod already. -
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
hawk_za replied to Paul Kingtiger's topic in KSP1 Mod Releases
hi all i see work is being done on this mod and i am great-full for that i wanted to ask if ....or when the work is done will there be plans to release it to the ckan repository- 1,553 replies
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- kis
- universal storage
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
hawk_za replied to cybutek's topic in KSP1 Mod Releases
wow i clock in here from time to time to see the progress and just need to say thanks to all involved for the hard work and persistence in getting this ESSENTIAL mod up and running again keep up the awesome work it is appreciated. -
The Nav BALL STAYS UP ...FINALLY i don't have to mod it mod list is one mod neater :> thank you so much for this one seriously thanks thanks tanks and thanks
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oookay so i loaded up ksp 1.2 official and got the nyan cat today and at first i was like ....what???? googled it and found out about the authors prank and had a hell of a chuckle im sure hell catch hell but the main reason im posting is to actually thank the author for his continued support and programming for this mod as it is a time Savior of note. am also glad that a mod maker had the balls to troll the internet you go buddy. as for all those that complain well ...just uninstall the mod its your choice too install it and its for free so lets not look a gift cat in the mouth so to say :>
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[1.10.0] NanoGauges - tiny ana1og gauges for kerbalnauts -1.10.0-3463
hawk_za replied to Nereid's topic in KSP1 Mod Releases
wow thanks a ton for the hard work the mods are what make this game great and keep it fresh and new- 339 replies
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- gauges
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[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
hawk_za replied to DMagic's topic in KSP1 Mod Releases
keep up the awsome work guys this is one on my fave mods ..ps thanks -
Kerbal science: The atmosphere of Kerbin
hawk_za replied to CaptainArbitrary's topic in KSP1 Discussion
attack of the necro thread lol bringing this one up again as i'm in 1.2 and measured the atmosphere pressure and temp and found inconsistency and am looking for verification below is a picture of my tests and it appears the entire upper atmosphere and mesosphere is missing the measurements go up to 100,000km are my measurements wrong or is atmosphere now linear ps used the mod graphatron for this. -
please help with airplane design
hawk_za replied to hawk_za's topic in KSP1 Gameplay Questions and Tutorials
wow guys and gals thanks so much for the effort you have all put in i am now understanding were i went wrong and why. So man designing a plane is no joke :> but thanks to all the members here i can now attempt it and understand the forces involved :> very much less frustrated hawk :> *edit* okay just built a plane now and it looks remarkably like my mk3, but the difference is now I'm understanding why the parts go where they go and how the c.o.m c.o.l and landing gear all interact to crate a stable take off again i cant say thank you enough ever since about .18 i have not understood this but now i do. And it is in NO small part thanks tho the explanations in this thread -
KSP vs CH products HOTAS
hawk_za replied to Pyromaniah's topic in KSP1 Technical Support (PC, unmodded installs)
to any ch products hotas setup here is my file that works with ksp ...ps please not i currently only have the fighter stick and the pro throttle hope this helps someone http://s000.tinyupload.com/?file_id=22301376355387922737 -
please help with airplane design
hawk_za replied to hawk_za's topic in KSP1 Gameplay Questions and Tutorials
okay used this advise set the wheels and extended the fuselage and added dedicated pitch rudders at the back ....that helped allot now this clucking plane actually get off the runway ..but i still don't understand where i was going wrong i suspect it had to do with pitch authority and adding additional tail fins http://tinypic.com/a/b3tvsg/1 pics of the mk 3 url for the mk 3 http://s000.tinyupload.com/?file_id=02786391389693917338 ps big thanks to all that are helping me through this @Val thanks for the expanded info i am starting to see the picture so if i understood correctly things are to close to each-other and to the c.o.m -
please help with airplane design
hawk_za replied to hawk_za's topic in KSP1 Gameplay Questions and Tutorials
hey drlicor i just wanted to say thanks for taking time out of you day to help me with this http://tinypic.com/a/b3tvs5/1 okay tested the link should be good. craft does look similar but I'm determined to create a flybal craft with these parts as otherwise my career mode gets allot harder as its purpose is to collect science from the rest of kerbin as for landing thats what the parachute is for :> -
please help with airplane design
hawk_za replied to hawk_za's topic in KSP1 Gameplay Questions and Tutorials
okay so i did attempt the advice you game me make a mk 2 now it appears to veer off only when i try lift the craft using the s key here are the images http://tinypic.com/a/b3tvs5/1 its almost as if the plane does on have enough lift -
please help with airplane design
hawk_za replied to hawk_za's topic in KSP1 Gameplay Questions and Tutorials
Thanks drlicor have that as a jpeg on my desktop and have watched numerous you tube vids in an effort to id this problem having said that i am currently on build 1.2 which i know is experimental but this is a long standing issue ive been having regardless of version no which is what bring me to the conclusion im the idiot http://feed1.tinypic.com/rss.php?ua=VTyuneK6W3l8d%2BG%2BJ7AX8w%3D%3D album for pics of craft hi val i just tried your advice and it did not help same problems persisted loss of control at 80 m/s due to unknown oscillations and veering -
i cannot understand what i am doing wrong i designed a plane using only the most entry level parts my center of lift is slightly behind my c.o.m and my c.o.t is inline and centered with the c.o.m yet upon takeoff the craft will always veer to the right and oscillate out of control .. it's almost like the tail lifts and the nose starts to wheelbarrow yes thew landing gear is as straight as i can perceive it to be http://s000.tinyupload.com/?file_id=48906261464886715871 link to my craft this is a problem i have had ever since the introduced flight to ksp and i cant be this stupid so seeing as i am, i need help any advice i can get i would appreciate one extremely frustrated hawk
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pork jet i love your new re skinned parts
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gone but not forgotten i see
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wow okay thanks for all the replies i will munch on these equations and see what tests i can come up with ps makes sense that solar panes would survive at higher speeds in higher orbits due to the atmosphere density being less.
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one word curiosity