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Everything posted by hawk_za
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I understand :>....pity but do understand
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- iva
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awesome well done
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Stock fairings' mass reduced by 100% in 1.04
hawk_za replied to Col_Jessep's topic in KSP1 Discussion
wow good spot I use stock fairings so I gained 50% more value 100% of the time at 100% discount -
hi all I was just wondering if there was a way to assign a key depression from lets say a thrust master cougar to control rpm I was reading the manual and could find no mention of key bindings in there
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- iva
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
hawk_za replied to Athlonic's topic in KSP1 Mod Releases
wow ive been using this plugin since it came out and I never actually realized they DO have a conversation now that you've mentioned it I cant stop noticing it ...its brilliant SHOT awesome work you doing out there thanks yours in admiration the hawk from za- 751 replies
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- communication
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WOW okay that is a record for fast reply and brief investigative report back call centers and companies could learn allot from you all I can say is thanks as for suggestions I recon if the camera could be placed near the end of the first tier of science so the user has to work a bit for it but also dose not have to upgrade the space center
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
hawk_za replied to Athlonic's topic in KSP1 Mod Releases
hi there users on this thread I was playing around with chatterer and remote tech and noticed that it dose integrate and I saw the above users request and was nt sure if it is the same as mine if it is I apologies for the time waste but I would like to suggest that when in remote tech you are out of range then if the chatterer plugin could stop functioning as currently I see it still activates even though the mic is red and I have no connection to ksc yours in service the hawk from za- 751 replies
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hi all just started with the seti mod in campaign and loving it makes wayyyy more sense gots myself the rasta prop monitor but I noticed that the radial camera is waaaaay down on the tech tree ...makes very little sense to me you mean we can develop manned flight to the mun but not a camera ....hmmmm can I suggest it be brought forward to make it available towards the end of the first tier to about the 90 science mark just my small suggestion hope it helps the hawk from za
- 2,515 replies
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[1.4.0] GCMonitor 1.4.8.0 - A graphic Memory monitor (Marsh 9th 2018)
hawk_za replied to sarbian's topic in KSP1 Mod Releases
yay an update ................wait ckan are you misbehaving again hi all was just wondering if there was a specific setting I needed to change on my side to get ckan to see the new update or should I just manually download it ...but then how do I get ckan to not mess with it -
hi devs not sure if you read this but please please please i just finished setting up my hotas and it was a far more difficult than it needed to be thank goodness I had good software that could trick ksp into seeing what it needed to see so the request goes as follows 1.) PLEASE review and reconfigure your code for 3rd party controllers 2.) PLEASE set the breaks to toggle as currently the only way is either to HOLD down the button rt using the mouse click on the ui .....(bad immersion breaker) 3.) PLEASE set it so camera zoom ALSO works when in iva as a kerbal as currently the only was to zoom as a kerbal is with my mouse ....(again breaks immersion and kinda deadly as you have to let go of the stick) oh and please leave zoom as a button press ie don't change it to need a axis ps if anyone out there is in contact with the devs please pass this on as I'm sure if they were aware of these issues they would have fixed them before 1.0 anyhow hope this helps loving ksp yours in service the hawk from za
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KSP vs CH products HOTAS
hawk_za replied to Pyromaniah's topic in KSP1 Technical Support (PC, unmodded installs)
RIIIGHT so I finally got the joysticks to work together in ksp YAY WOOT WOOT turns out ksp had decided that when I pitch up I should also be steering left so had to remove the default binding of steering to nil in ksp also turn out ksp dose not like having its pitch and roll axis on a separate controller to the throttle so had to fool ksp to make x and y axis on the same controller as the z axis oh and watch out for the mini joistick on the throttle its also maps as x and y so one has to remap it using ch control manager to u and v axis and finally MAKE SURE YOUR WHEELS ARE ALINGED lol got through all of that and the craft was still doing weird things when getting up to speed ...that was wheel alignment Alas the zoom issue when in iva and the breaks not being toggle issue still persists if there is anyone out there that can help with this I d love to hear or is it something that is hard coded. ps the reason if anyone is wondering why I posted all of this is hopefully it may help someone else out there anyhow im off and what's it Scott manly says, fly safe .. the above process only killed 6 kerbals -
KSP vs CH products HOTAS
hawk_za replied to Pyromaniah's topic in KSP1 Technical Support (PC, unmodded installs)
okay update tried to remove the usb hub ...made no difference tried to trick ksp to think x and y axis were on the device cm 2 got it two work kind of but the craft also wanted to roll to the left whenever I applied pitch up yes I did double check the craft to make sure it was a good build and it is flew it fine with mouse and keyboard -
KSP vs CH products HOTAS
hawk_za replied to Pyromaniah's topic in KSP1 Technical Support (PC, unmodded installs)
hi all I am having huge difficulty with ch products at the moment I own a fighter stick and a pro throttle connected via a usb hub to a single port if I map them as one device I lose all the buttons on the pro throttle if I map them as two separate joysticks I lose the functionality of the axis x and y on the fighter stick that is to say the game sees the axis in the settings menu but REFUSES to acknowledge the commands from those axis in game. also really why is it I even though I have bound a key for breaks I have to click on a button in the ui to keep it depressed (why is it not a toggle like sas or landing gear) and lastly is there a separate camera zoom for when you are in iva mode as I have mapped my camera zoom and reset and it works fine UNTIL I enter iva mode then camera rotation works but zoom stops working (HUH????) now I love ksp as much as the next guy but these issues are driving me mad PLEASE ANY HELP OUT THERE ill even try your ch products profiles as I am that desperate yours in meager hope the hawk from za -
YAY JUST CAME THROUGH thanks for all your insane amount of work you rock this game would be sorely hit without you modding efforts
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28 mods moved to open gl and that allowed me to play the game when in direct x it would just crash to desktop
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ohhh please please please I cant wait for release on ckan YAY
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hi all fantastic plugin you have here may I be so bold as to request with no time line the ability to zoom in on the height map ie so that I may acquire a more precise readings of sea level vrs radar altitude as currently im flying at a max of 5000m and the map is locked to 70,000 m and the two lines are very close together making it difficult to get good telemetry I was thinking to use one of the side buttons to reduce and expand the max height of the map yours in hope the hawk from za
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hi there I just found this fantastic plugin via ckan and thanks to some advertising from remote tech and was wondering if there are any plans to integrate this into the default unity ui when they release the port over to u5 as I have nothing against blitzys tool bar but rather have mem space allocated to other plugins if I can yours in hope the hawk from za sorry for the edit but needed to add a thanks as its saved me countless hours already of manual calculations
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hi all I just recently learned about the ckan project and got stuck in and well that got my mods list up to about 27 form the 6 I had to manually install previously and man what a game changer. I am finally able to play the game I want when this was fist released....and that got me thinking. Over 45 versions and 5 years in the running and well mods have always been there they have been a crucial part of this game making it a bigger success than it could have been on its own but that aside I suddenly realized that for 5 years and over 45 versions some mods just kept getting updated and THAT is a GARGANTUAN task one that I feel I need to say thank you, for if it was not for the mods I play with I would have quit playing some time ago so THANK YOU Seriously for all the hard work for all the updates for enduring all the criticisms and the disappointments and for sticking it through. I not only commend you but thank you from the bottom of my heart for helping me create the ksp experience I needed and wanted. More so for doing it for free I used to be a volunteer so I know what a sacrifice you guys make.
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[1.4.0] GCMonitor 1.4.8.0 - A graphic Memory monitor (Marsh 9th 2018)
hawk_za replied to sarbian's topic in KSP1 Mod Releases
yes absolutely agreed it dose work fine and I am finding it invaluable. In fact its a godsend would not be able to run my 27 odd mods without it But I just was trying to let you guys know that I think its ksp version checker keeps warning me that it was designed for ksp 1.0.2 and may not be compatible sorry for the edit but I see that ksp version checker is currently undergoing a re wright of its code by the author so my point may be invalid and moot but hey you might want to drop that author a mail regarding this I....I...I well just....wanted.... to.... let.... you.... know .....I keep quiet now and go away -
Hi there hope this helps I have been using both kis and kas via the ckan interface and while it dose give me a warning that it was ment for 1.0.2 it seems to work fine as far as I can tell just my experiance
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[1.4.0] GCMonitor 1.4.8.0 - A graphic Memory monitor (Marsh 9th 2018)
hawk_za replied to sarbian's topic in KSP1 Mod Releases
hi all any plans to recompile this plugin for 1.0.4 as its become a almost crucial plugin for me now that I have discovered the joys of ckan ...and opengl ....:>