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TheCanadianVendingMachine

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Everything posted by TheCanadianVendingMachine

  1. *sigh*. People making something out of nothing. Why must you care about this? It is only sending data about mods. Not where you live, account passwords and the such. So what if a modder wants to include it? They get data about their mod. And see if their mod conflicts with others. It helps you in the end, because your game will be more stable with mods.
  2. Well, they DID write their own orbital mechanics. Probably full of bugs within that
  3. I have killed him in my Ironman Mode career save, through evaing from the mk1 pod. Thinking he will hold. It didnt He hit the ground and then died
  4. Everything Blackhole - Destroys everything, thus ceasing the game.
  5. Two of my favourite ones Edit: and the top one seems to be the one you want
  6. May I ask how the Saturn-V Moblile Moving Platform is getting along? Or did you abandon that?
  7. Maybe August Fifth, when the Apollo program was cancelled because of budget cuts
  8. In the video I linked - you CAN turn it on or off
  9. If you go to Scotts Twitter. He put up a unlisted video for more 0.24 additions
  10. Number 4 was the best, in my opinion Also - New TARDIS. It looks great
  11. It's called the "KSP has run out of memory Kraken" Or for short KHROOMK
  12. I disagree with the OP. I think that Science is just a currency, and the messages are for those currencies. I do not think that it should be an option to turn them off from career. As for this would make me, and other Career players wanting to turn them off. I am sure when 0.24 comes out you will be able to edit rep, and currency. So just do that.
  13. At everyone talking about procedural parts - Whenever you unlock a new tech you won't get a new part. You would get a pop-up saying "good job. You can now make this engine 2.5 meters". Instead of - Wow! A whole new part, I wonder what this can bring to your experience! You wouldn't need half the parts you get now. All it would be is about one engine, one fuel tank, one structural strut. One intake, One docking port, one RCS thruster. One SAS unit. One antenna. One command pod, and finally one probe body. This would make KSP less interesting
  14. Will a actual craft come and dock with the station? If so - This will one of my main mods
  15. Prison Architect. KSP gets boring after a while, whilst Prison Architect gives you more freedom.
  16. Listen, unless if you are flying out of Syria, you are safe. No chance of a crash. Lift off is an experience, you will feel as if you are falling. And you will be pushed into a seat. Ear popping is annoying, and when you get above 10, 000 feet it will happen. Landing, another experience. You feel as if you are falling, which you are. Banking is another weird feeling. This link will show you how many aircraft are above the USA, what are the chances YOUR PLANE will be in trouble?
  17. What do you call a cow with 3 legs? Lean Beef
  18. Here are the crafts for my towers above(1.25m) And 2.5m And yes, they are clipped. They just fall open, but I strutted them. So when you lift off, they fall to the sides (Some Assembely Required)
  19. Happy Canada Day! From me - July 1st, 2014
  20. Sure, it would be cool. But again - it would be a nuisance. Imagine this - You are on the Mun, then trip cause of a bug. Kills your Kerbal. Sure, the jetpacks have a bit much Delta-V. But that can be tweaked. Also, what about landings? Lets say - You are on Eve. Landed with parachutes, it would think that it was a collision, and kill everyone. Sure, you may say "If the collision was greater than 15 m/s, kill them.". Well, why not just make it so explosions damage surrounding things, and make each part have a "health bar". If it gets damaged enough, it explodes. And, of course there's accidents. New people would accedently crash onto the mun, maybe the lander tipped. Kills them all, leave the game pissed at it.
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