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Tw1

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Everything posted by Tw1

  1. Hi, I have a problem with the launch site selection thing. It's fine, but it's blocking the button for subassembly manager. Its there an edit I can make to move it, or just turn it off ?
  2. Wow. If that's going to be in your main save, it's going to lag at launch a bit.
  3. Alternate title: A Mass Driven Rescue Jeb: "Hey Bill." Bill: "Yep?" Jeb: "What's that?" Bill: "I don't know." Jeb: "Lets find out." Bill: "Jeb? Where did you go?" *steps forward* He felt a huge rush of acceleration, as something grabbed and threw him. Very fast. Bill: "What? I'm in Space!?!" Waiting behind in the kerbmobile- Bob: "Were did those guys go?" Maybe I'll go look... *Over radio* Bill: "Bob! Don't go near. It's an automated Mass Driver. Jeb and I have been flung into space." Bob: "Oh." Bill: "We could do with a rescue." Bob: "Right. I'll go do something about that." After 20 hours coasting, Jeb and Bill both circularised their orbits, to make rendezvous easier, and also avoid crashing into the ground and dying. The scientists at KSC thought a rescue attempt would be a great way to test the mass driver with larger objects. This little number was pulled out from the archive, and given wheels. Bob managed to crawl down from the runway, and headed towards the mass driver. SPAAAACE! Uh, Space? Oh. Looks like I can't space that way. Damn. Back to regular rockets for this one. Soon enough. Jebediah intercept burn: Had to dodge the Mun. Damn Mun... Hanging out at apoapsis. Bob looks pretty happy here. Those clouds and stars are so beautiful. And so far below.. This trajectory was technically suborbital, but oddly, Bob wasn't worried. Ok. Almost at Jeb. Jeb flying across to the ship, using his remaining pack fuel. All good. Well, more or less. Next: Bill. At this hight, delta V for inclination changes is much less. Getting that rendezvous just right: Just testing: Closer, closer, then fire retro thrust- Right. Got him. Time to go home! Jeb: "Can I blow up the planet?" Bob: "No!" Jeb: "Aw, just a little bit..." Bill: "That's enough, Jeb." Aerobraking flames: Laser "Fire" One massive course correction later: Coming in for landing. That's the Mass driver, extending out to sea. And safe. The moral of the story is, if you missed it- Careful when you walk near an automated mass driver. You may end up spending 12 days in space. Perhaps there's good reason why these kerbals always wear their space suits. Mass driver mod by skykooler. Oh, and have a "Blooper". That never happened. You're imagining things...
  4. Ooo! Modules. This is going well. Edit: Head over to the climb the VAB challenge! How fast can you go?
  5. Opps, my mistake. I will seek advice there. Also, the new pad looks great. Much more practical, good luck getting remaining issues solved.
  6. And the Scoreboard makes another huge jump! That is very impresive. I don't think the re-hash of the IG plane I was considering would make near that. Unless there is a way to uniformly boost all three scoring factors, we may be seeing the limits of this challenge. That is a neat little plane. But the speed and height it got up to makes me wonder if with a few bonus wings, and rockets, you could have a little flapping-wing SSTO. Maybe that could be the a new infiniglider challenge. That, or maybe most Kerbals around the world with no engines...
  7. That's slightly less powerful than mine, which is a different Accer Aspire laptop. And with grahpics to minumun, it can run crazy things like this: Admittedly, at about 4-6 FPS.
  8. Tw1

    New PC :D

    I mean, running it. Unless you're lucky enough to have a power source available.
  9. I prefer leaving it mysterious. At least, kerbals whose flights were ended through tracking station should just say missing..
  10. My big IG 3.3 flies alright when it doesn't have kerbals falling off into its wings. But that's mostly due to pod torque, as slight instability is what keeps SAS making constant corrections, and thus providing constant thrust. Maybe I'll make use of it like a real plane someday.
  11. Have a smiling Bob. An about to be rescued Bill And a re-entering Jeb.
  12. I like to think of the new end flight as the vessel going permanently missing, rather than being destroyed, so MIA makes sense there.
  13. Same. My Kerbals still pull out that pile of boosters that first got them there from time to time, for nostalgia. And as previously mentioned, aim for 45 degrees.
  14. I realised that would be the reason, and edited my post, but looks like the silly internet didn't show me you'd posted already. I managed to throw kerbals higher than the Mun. If that angle could be adjusted, they could be put straight into a more useful orbit, without the complexities of aerobraking. Or, I'll just turn it down a bit, and give the kerbal a modified mini-orbiter. So far, it seems to work alongside more conventional technologies ok. I still needed rockets to launch the 25 ton rescue craft, it didn't get high enough when fired. The gullible kerbals who walked near it ended up spending 12 days in space. Rescuing them was a good little adventure.
  15. I am having a problem where adding a KER part makes the vessel name disappear in the editors. Could it be related to the other errors?
  16. Small issues. The choose launch site thing sits right over the button for subassembly manager. Is there a way I can move it or turn it off?
  17. Tw1

    New PC :D

    Casual? You can't bring a desktop on the train
  18. Weclome! See you in the Mission Reports Forum and Pictures threads!
  19. I also recommend the KAS cables, but I suggest adding a pair of poles to the side, and having cables hold it up. Plug them in in undocked mode, leaving the winch in release mode. Then dock, and pull the cables tight. Better bring lots of SAS, as the modules probably won't be right in the center. Base relocation is quite an adventure, I wish you and your kerbals good luck!
  20. Yep. You need the new plugin, and the versions of the parts from here: https://github.com/sirkut/InfernalRobotics
  21. It will be awesome to see this develop. My name suggestion: The Hanging Gardens of Mun! (Adding plants optional.)
  22. For a regular launch, just to be in space I go for 85 Km, as that gives a little leeway for problems when I circularise. Anything else goes higher.
  23. It's alright, but it does mean you must do some funny twisting in the VAB. But purpletarget's IVA comments make sense.
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