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Tw1

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Everything posted by Tw1

  1. Does it launch inactive vessels, with its current fire things that get close enough behavior? That would make for some interesting practical jokes.. "Hey, lets go for a walk to the bay." "Ok." *near the mass driver* *push* "AAAAAAAAAAH" I may have to download the WIP version and try it later. Edit: Only the active one fires. Also, I have found a glitch that happens sometimes: You must jump before you fling a kerbal, or they go for a skywalk. And I suggest making the angle it fires at much shallower, or variable. I'm sure you have awesome things planned. It's very awesome, I like the way you've done it through Kerbtown.
  2. The problem is monetizing someone elses work. Wait for a message back, see what you can do.
  3. Nar, that's a Kerbin Security Force field. We can't just let anyone land on our planet, right? Mine's not powered up at the moment. I need to go scan to find some kethane...
  4. This is going to work much better than trying to reach orbit with mainsails Is it going to have variable canon power? I I'd love to be finally able to blast kerbals that parachute down from my station back up there. If not, I'll just edit files to cut it down. Also, is it going to be just for fun, or could there be a fuel requirement? This is so awesome.
  5. 'Jet engines only' does suggest that it must only use jet power. No Ornithopters/infinigliers. Still, it was a pretty cool flight.
  6. I like Vanilla, but not without chocolate chips and other toppings like KAS and such.
  7. Explosions are overrated (It is stock.) Ok, so it can't get into orbit. But never mind.
  8. Exactly. This is what an infiniglider looks like: The only thing you could possibly accuse PA of is airhogging from time to time, but his planes are awesome. This is awesome. Yay for KSP aerodynamics!
  9. My "Make it bigger" part of my brain is wondering if Jeb could dock together a huge SRB craft, and get to Laythe.
  10. Seems like something timeless to talk about to me, I didn't even notice. I'm on windows eight, i7 core, 8gb ram, Geforce GT 640M. Got it to use autocad without stutter, and it does a great job of running KSP.
  11. You'd still have to get into orbit, it would be slightly easier, depending on numerous factors.
  12. Just looked up what that is. Looks awsome, but don't think I'll be getting my hands on it any time soon.
  13. Each probe needs a probe core, or it will be uncontrollable. The mod you are thinking of is the Kerbal Attachment System, it's very useful.
  14. This would make things more interesting. But I would hope a space center would be a no smoking zone. I was meaning to make a grandstand for kerbals to watch from a while ago.. Maybe sometime.
  15. But this does. I found things jumped around if you leave SAS on. Perhaps it's that?
  16. I've used the stage one to activate LV-Ns when I wanted to keep the fairings on, so they looked like they were sheilded.
  17. Reminds me of a video I watched back in highschool physics. I found a bit of it:
  18. That is very impressive. What techniques are you using to land/attach them there?
  19. I reckon it would be better to make them the up to date versions, it wouldn't be too hard to cut out backgrounds in Photoshop or Gimp. But of course, it's up to you.
  20. They're tough these guys, aren't they?
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