Jump to content

Tw1

Members
  • Posts

    4,553
  • Joined

  • Last visited

Everything posted by Tw1

  1. It's not too bad. It's nice and pointy. But I don't see why it was needed. I don't like that it's no longer theoretically possible for a Kerbal to look behind him, or up. That's the main advantage of those cockpits, their visibility. You get to have a good look round while you're flying. In comparison, the windows on the other cockpits are pretty limited. Mk2 line has the cabin like cockpits. Mk1 offered something different. I am not a fan of them trying to give all the plane parts the exact same style. They should be close enough to fit together, but not so much all spacecraft look the same. Plus, it makes spaceplane parts look more out of place compared to the Rocket parts. While some of them could do with some work, I like the improvised parts aesthetic, and the way it looks like you're bringing together parts from many different suppliers. But if the mk1 inline is replaced, thats a good thing IMHO. It looks like a fuel tank with a blister.
  2. Yes. More science. What I want to see is more ground exploration stuff, finding things of interest with your instruments, taking photos, drilling, adding chemicals to test stuff, more of that.
  3. A regestry setting for just the start menu background image? So it could potentially be changed? Based on what I've read online, it seems the ability to change the background image was one of those things that I really liked, but most others where largely indifferent to. It's more a nitpick though, if updating will make it run better, I'll probably do it at some point. True, but backing up and putting all the stuff I use would take up a fair amount of time... I might just manually clear out things and just update it as it is for now.
  4. Thought about how buying lunch, rather than bringing it would save a considerable amount of space in my bag. My next thought: that's basically ISRU. Haven't had much chance to play any KSP for a while now. I think it's starting to show...
  5. It's not pretty, but I kinda like the bizarre way those giant rover wheels sprawl out of a car body. Endurance driving. Fun, but hard. Takes lots of commitment and time. Good luck with it!
  6. My laptop, running windows eight is starting to misbehave a little, explorer is freezing, sometimes it freezes up while booting up, or shutting down... I'm hoping installing the new operating system will refresh those parts, and get it working again.If this is actually a terrible idea, please tell me. However, I like the 8 start screen. I like the way it pops up, slides around, and is a good distraction when waiting for stuff to load. Also, you can put cool backgrounds on it. I really like my sky and stars background. So, if they bring back the ability to add backgrounds to the start menu. (Or the start screen in tablet mode, or whatever that it's called), I will be sold, and probably will install. Looking at the real issues here.
  7. This is beautiful. It's almost like an epilogue to the game. I love the idea that the kerbals somehow managed to depopulate Kerbin without realising it. I agree with KSK, this is certainly sticky material. Like tape! Sorry. Puns. Couldn't help it.
  8. Very nice. I love the asymmetry of your station in that first shot. Using the remotetech? lines makes the orbit view shots look very techy. And that kerbal looks so happy! I like seeing the change in lighting on the rocket- that kerbal got to spend some time on the Mun. Good luck with the depression, that stuff sucks.
  9. My photo from that night. Not even edited. Though I may have tweaked the camera's white balance.
  10. Not dead, just cooking at a terribly slow pace. I have had a lot less spare time and energy than anticipated. I'm encouraged seeing people are still interested. Was a tad worried the next part will get no views, when it's finally posted. Edit: Today I had a chance to finish sorting the scenes into an order I'm happy with. Conveniently blured to hide spoilers Due to its size, I have decided to break part 6 into a part A, and B. Hopefully to be released within a week of each other.
  11. Agreed. I want an extra stage block, maybe marked with anx, that things I never want to trigger in the sequence could go in. It could be down the bottom, or maybe of to tje side.
  12. I tested some new, and innovative safety equipment. The kerbals will thank me eventually.
  13. I would also prefer randomly, or at least procedurally generated points of interest. The kind of thing I'd like best is summed up in the first two posts of this thread http://forum.kerbalspaceprogram.com/threads/120014-Procedurally-generate-surface-objects-of-scientific-interest You've nailed one problem with the current system, it's just too sparce. But it's also not that interesting to use. Something with semi randomness to keep things unpredictable, and a set up that has you watching your instruments, looking for changes would feel much more like proper Exploration. Plus, it'd work in sandbox - there's the challenge of finding stuff, despite you not needing to collect points. Something like this is better than the survey contracts, because it'd be always available, and you're exploring, and discovering things by yourself, not taking some data because someone sent you, to something they identified. The way KSP uses points is a problem. It makes it hard to add something that lets you collect science without re balancing many things, and if you add things which are kust for interest, they'll feel out of place, what's the benefit of visiting? Career's features have been built around unlocking a finite list of upgrades, rather than sustaining and continually improving your endeavours in space. If it was about balancing your earns and gains over time, just the rate at which you earn is important. You could have plenty of places to earn science from, as long as you're limited, some how, such as by life support, or how often you get paid. Or maybe the game could be balanced so you don't necessarily need to collect all the points possible and still come home with a gain, making player interest the limit. Anyway, having some involved surface exploration would be a step from Rocket sim with challenges tacked on, to the full space experience it could be.
  14. Surprise ! I bet you all thought I'd never post in the thread again didn't you? Nope.Tricked everyone. Kaboom!
  15. I have done it, but it takes a bit of save manhandling. I do suspect it is the name list at play, which is frustrating. The game shouldn't need to check the name for gender, when there's the separate gender variable. Plus, why must the police kerbal naming? It's gender discrimination that is! *goes of into rant* Basically, I found two tricks worked to an extent. Changing the name very slightly had the best result (I suspect that this might be because it takes it out of the lists) . Changing the name of an already female kerbal, and duplicating the kerbal, then changing the gender, and removing the original by in-game means were less effective, and wouldn't work reliably. So I suggest finding a name that's very close, and changing it very slightly. Adding extra spaces between [name] and Kerman also worked, though of course, it may take a few goes if you want to conserve specialisation. Remember to change every other instance of that kerbals name in the file too, so they appear in the right spots. And update the name in other places. I assume this is for Kold War? The names in OoE/CoM needed a few edits too. That's interesting, I attempted to do it via the persistent file too, and ran into the same problem. Where the ones you genderbent also ones whose names you'd edited? But it's possible you just got lucky. I tried that. It did change kerbals, but it didn't seem to have the ability to make specific changes to an individual kerbal, which is what I, (And I suspect CalculusWarrior also) wanted to achieve.
  16. There was a interesting discussion on something like this a while ago, which may be of interest here: http://forum.kerbalspaceprogram.com/threads/120974-Missions-or-Milestones-Let%E2%80%99s-Expand-On-The-1-0-Contract-System?highlight=milestones The 'explore' contracts as they are make more sense to work like the other record ones, because they don't require you to do much real exploring.It's more like visit, or scout out, or even just land. Plus, like you said, they can be missed. It makes more sense this way.
  17. So, Sidereal day = 5.999976 hours? Solar day = 6.01409 hours? I'm sure I've seen the debug log say something about the day being 5.99 hours long.
  18. This is very interesting. I wonder if this holds true for other parts. I've killed Val. I crashed her into Vall.
  19. The bottle is reminiscent of bleach or chlorine. I don't think it matters in the end though, I like the mystery and randomness. Don't think I posted here yet, but this was a good parody. Making the place the naked man space looks into a bathroom/toilet room was a clever choice. If I didn't know that clothes where the GNSM's one weakness, I'd suspect only having clothes ''no sane man would wear'' has something to do with why he's always naked .
  20. Meh. We all know two years is only a few minutes at max timewarp.
  21. Tis back! Woohoo! A beautifully set up opening episode, I can almost smell the potential of this post-Xacktarian setting. I've long said representative democracy is just choosing your own dictators.
  22. Basically this except for Dew-nah, Ker-BOLE and Drez(why would it make an 'A' sound? That makes no sense). (And Jool, which is sort of like Jyoul, but this basically sounds pretty much the same as other ways it's been written.)
  23. We've already got something like this in Duna. The plan was for Eeloo to become a moon of a second gas giant, but imho, they should work on procedural surface sites of interest first- so thorough surface exploration becomes a thing.
×
×
  • Create New...