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Everything posted by Tw1
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Why is part loading like it is?
Tw1 replied to katateochi's topic in KSP1 Suggestions & Development Discussion
I see there being the problem of added loading time when coming close to other vessels. Could be a pest. So, perhaps a compromise idea would be to load all models, but not textures. That way, all parts will still appear in some form, then textures could be slowly loaded in later. I'm not sure though, as all parts should be accessible in the editors, there would be a lot of loading and unloading going on. -
Bienvenue àla Kerbal forums ZLM! To make images show up, add after the url. Best of luck with improving your English, and exploring the kerbal solar system!
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Surely just you could whip up something decent and quick, these are logos, not full pictures. Of course, it's up to you, real life comes first.
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space elevator scot manley style redux
Tw1 replied to jonatron5's topic in KSP1 Challenges & Mission ideas
I once hacked myself a tower thing above Kerbin's atmosphere by file editing. Unfortunately, it was to glitchy to use for anything. -
Kerbol is actually Nemesis. Welcome to KSP for real!
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I'd write up one of my own, but it would be spoilers to stories I am writing/hoping to write.
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Feel free to use this for odd physics happenings.
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This is the internal structure of an aquatic rover: Those bits of metal are not weights. They are floats to correct the balance. Buoyancy is kind of backwards in KSP.
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More buoyant parts? Ram intakes and flat I-beams are pretty floaty.
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Looks good! (pst! That should say Minmus. Also there is an edit button at the bottom of posts.)
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The Kerbal-ladder engine. The lightest Eve ascent vehicle
Tw1 replied to Tw1's topic in KSP1 Mission Reports
I'd heard someone had used that thing to get of Eve, nice job. But I don't think it's the same bug, though there may be some relation. Ladderlift is far more controllable, it only happens when you are pushing. It seems to come from whatever mechanism they use to move a kerbal along the ladder. From what I've seen, the FTL egg is more related to the kraken drive, though there's something there about ladder physics too.- 29 replies
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- ladders
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I have a few, but most of them are not of decent size. And the world is a worse place because of it.
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That's pretty cool, it's useful that landing gear now is capable of steering. How fast did you manage to get it? I like the MK III best, that looks like it could have some practical exploration use with a few modifications.
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Totally rescued. The fact that no one has been able to contact them is irrelevant.
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Is this one a prisoner? Looks like it.
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The Kerbal-ladder engine. The lightest Eve ascent vehicle
Tw1 replied to Tw1's topic in KSP1 Mission Reports
Just saw that thread, I'll have to go have a look. An ascent from Eve might be possible- I had a little difficulties with landing on Kerbin- got one last bit to write up here later- but I suspect they could be overcome with some more refinements, or by adding a stageable landing platform. The real question will be if you can get enough TWR with one kerbal. It would be interesting to see if multiple kerbals can be used via EVA followers, but that plugin was glitchy for me.- 29 replies
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The Kerbal-ladder engine. The lightest Eve ascent vehicle
Tw1 replied to Tw1's topic in KSP1 Mission Reports
Ah, but wait 'till you see what happened next! Previous designs had two main issues- lack of deployability, and unbalanced thrust. In my final design, I took a different approach, and built as if it would never need to be attached to a pod. Then, I linked it to a pod radially, using docking ports. I also cut down on mass by using solar power. To prevent the docking port making my spacecraft unbalanced, I used KAS to pull it off, as you see here. And then.. basically, it worked. Initially, there was a certain amount of sideways velocity, but soon Halzor was pushing that thing straight up at a rapid pace. Much to his surprise, I even managed to do a pitch over. Headed north, as the thing was already slightly pitching that way. He's really committed now! The map view's trajectory predictor was quite confused by this contraption, and wouldn't give me a proper apoapsis reading for either Halzor, or the ladder thing. I had to make a guesstimate, and ended up with an apoapsis of about 150 km or so. Apon reaching that apoapsis, Halzor did his best to circularise. And we did it. First kerbal to orbit without any engine at all! Time to try the landing. By pushing retrograde, Halzor slowed the craft into a suborbital trajectory. Here, I observed that keeping the ship pointing retrograde helps keep the kerbal on the ladder. Unfortunately, I did not manage to land it. Revert flight time. That design was pretty limited. There was no timewarping apart from the 4x physics warp, and no quicksave or autosave. Clearly, to be something useful it had to be improved. Improved: Not only does this design have a seat and parachutes, it deploys without needing KAS grab. It is all stock, apart from the mechjeb unit which I didn't end up using much anyway. Compared to the previous version, this device* climbed slowly, but was still within acceptable speeds for rocket flight. The thrust alignment still isn't perfect, there's a little horizontal drift. Look at Halzor, working so hard at that ladder. *I'm somewhat adverse to calling it a ship or vessel. It has no engines, with no kerbal it's just a frame with reaction wheels. It's hard work for a kerbal. (This is a very short gif, he was actually moving up pretty constantly.) Pitch over had to be higher and more gradual due to the reduced TWR. I had to rotate back upwards a few times in order to make sure I'd clear the atmosphere. Throughout the launch, I made sure my panels were pointing lined up with the sun. Eventually, the map view worked out what it was doing and gave me an apoapsis. Now, it is time to test the seat. Boarding is very easy, it can be done while still on the ladder. Look how happy he is! At apoapsis, it took a small amount of EVA fuel to move back to the ladder. It's very important that kerbal and ladder are aligned before moving in to grab it, or you waste fuel bouncing around. Then, I circularised. But I didn't stop there. We're going to the Mun!- 29 replies
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This is how I'd like a simulator to work as well. The experience of actually landing/launching from the place would not be cheapened, as it could be via hyperedit, and you still need to get some data of your own before you can do tests. Though a delta V counter would also be nice. This wouldn't give you all the answers, sometimes you will need manoeuvres you didn't plan for.
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The Kerbal-ladder engine. The lightest Eve ascent vehicle
Tw1 posted a topic in KSP1 Mission Reports
For 2019's update, skip to this post. This thread documents the development of a space capable ladder-force engine. For a while it was known as Attempting to voyage through space- the Kerbal-ladder engine. An experiment/adventure. It's time for another edition of attempting to go to space! Where my bored rocket scientists try unconventional, yet maybe-possibly useful ways to put kerbals into space. Kraken drives are all well and good, but today I tested a potentially unlimited source of delta-V. A Kerbal, and a humble ladder. A while back, I attempted a the "Kerbal powered aircraft" challenge, where the only source of thrust your plane could have was a kerbal, pushing against something while climbing on a ladder. Apparently Newton's third law has some limitations. Though a plane is nice and stable, with wings and all that, all that extra weight is using up precious thrust. To get to space, I decided to go smaller. There, that aught to do it. Now, just got to get a kerbal up there, and away we go. . Excellent, we are gaining altitude. And it's such a nice day at the space centre Hang on, that trajectory is not ideal. Oh dear. Clearly, this design had some problems. The most obvious was the imbalanced thrust from the kerbal. Adding more control systems would just weigh it down. Instead, a more refined design was necessary. To counter the unbalanced COM, some changes were necessary. I first tried moving the RTG. However, this was not enough. Extending the structure using cubic struts tended to leave some imprecision, and this thing needs to be precise. My next test used the rockomax micronode- a part I don't think I've used before. While testing on the pad, everything looked good. Halzor's head seemed to be pushing more or less where the COM was. However, there was just one small problem. Balance. Without thrust from a kerbal, this structure tipped over at the moment of release. Not intended functioning. Perhaps if I didn't have the delay between firing the decoupler, and switching to the kerbal, things would work out. I tried using KAS plugin's grab function to pull out one one the struts, so there would be no need to switch back to the ship. But this did not work well either. Perhaps a different approach is needed. If the structure keeps tipping over, why not make some launch stabilisers? Added one. Did not have desired effect. Added three. Vessel and kerbal were trapped. So, supports aren't the way to go either. I contemplated using the proper stability enhancers, or mounting the structure on a radial decoupler, but as it is so light, these would probably send it flying. A third solution came to me later, at dinner. Stabilising legs! However, this tended to explode after decoupling. Having not had much luck with vertical take off, I went back to my plane. The problem that prevented it from going to space had been a lack of control authority when in the upper atmosphere, so I added a few extra probe cores to give me more control. I also gave it the ability to drop its wings when they become dead weight, rather than giving me useful lift. Landing can be thought about later. Unfortunately, it soon became clear that this version of the "One Kerbaglider" was not going anywhere fast. It was too heavy and slow, and kept pitching down when I switched to Halzor to provide thrust. When wingless, it was even worse. You will not go to space today. However, these experiments showed me enough to come up with a much better design. That's for next time.- 29 replies
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I also read in a version of my own voice, which varies from high to low pitch depending on my subconscious impression of the poster. If I've heard them in a youtube video, or something, then my brain reads the words in the voice I remember hearing.
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Experimented. Did I go to space today? Experiment report to come!
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Two altered parts, with a crash tolerance of 9999 might yield some interesting results, before attempting with stock parts which may just explode.
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And their mission is to collect as many of humankind's creatives, engineers and scientists as they can, by engaging them with the game, making them sitting ducks.