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Everything posted by Tw1
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Yes. Eve has a purple one. I suspect it has something to do with the planet's atmosphere colour.
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I'm tempted to abandon current plans, and start a grand tour with this engine. Edit: Nope. Not reliable enough to move manned spacecraft it seems. Wrote about it here.
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Testing is underway. It makes a fairly average water engine, traveling at about 5m/s. I think I'll stick with the propeller mod. So far, any attempt to dive results in disassembly. However, this may just be a question of piloting technique. I'm going to keep at it. Left unattended, it seems to go around in circles. Update: Some degree of underwater success can be achieved when diving vertically while stationary. However, it takes a fair bit of the force to prevent it coming back up again, meaning the dive angle must at max, 5 degrees off vertical. Deviations from the angle you dived at tend to make the whole thing turn and fly upwards. So you can't turn.
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Seems like it. Never did get to find out if Jeb got his job back.
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I need your help! Square Crew Habitat. Does it exist?
Tw1 replied to mellojoe's topic in KSP1 Mods Discussions
LLL is a mod that might suit you. Careful which parts you prune away though, some share models. -
Time to bring out my good old "Ambitious Infiniglider." Full album here. Also, the "Infinite Infiniglider". Left in on overnight, and it was still going in the morning. 'Round and round and round...
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*Insert cool music here* That's a very cool pic. Well done!
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I gave five magic rings to five special young kerbals. Who didn't seem to appreciate their new Keo-Cruiser aircraft. I think it's awesome. Made it to KSC 2. Just.
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Odd... A Kerbin... No Helment.... Outside on Kerbin?
Tw1 replied to Nightstar's topic in KSP1 Discussion
It would be useful to be able to replicate this if you can work out exactly how it happened. -
I came up with a hypothetical method of doing it (around Gilly maybe) a while back. Basically, you have to keep the center of mass outside the planet, and do all docking operations near the center of mass. Though I was assuming modded weight parts, a huge clump of stock parts would have the same effect maybe. Might try to recall the scheme in more detail when I'm not trying to get to sleep.
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(Yes.) I take it that's on the agenda for Scifi shipyards? (The tardis is awesome btw.)
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Clever. Now, you will almost always have peace and quiet when you play. I skipped to the end to see if she would fall asleep. Did she eventually?
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Yes, but this still means other aspects of career mode will come in in the future. I may end up doing a fair bit of editing, as I want to be able to run experiments.
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On a Wing and a Booster: The Story of the Kerbals and Machines of KSP
Tw1 replied to jigglypuffdaddy's topic in KSP Fan Works
I like this story, it's good so far.One or two sentences are a bit clumsy, but that happens to everyone. Reminds me of the time I had Jeb crawl down about 50 meters of ladder during my Cannon experiments. Perhaps my Jeb is over that fear. -
True, but hight isn't really an issue for a one way trip with a mobile lander. The main factor for this will be which makes the most interesting point to start the journey through the oceans. And lack of steep slope.
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I tend to start with a concept, then play around with the parts I need in my imagination. Then it normally gets completely revised in the VAB or SPH. I tend to install bases in one huge go, rather than doing any fiddly docking. Then, it's a case of following my imagination, and knowing some shapes are easier than others to build rockets around. For me, lifters are almost always 100% function over look. I always use parallel, or asparagus to avoid lifting extra engine weight. Everything on the lifter section will be firing at launch. Desing is a very fluid thing though. It's rarely a simple process- we learn from mistakes, take precedents from things we've made before, borrow other ideas... It's alway complex.
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Is it just that I've been away for a bit, or has the quality of photos in this thread increased? Anyway, I'm putting a kerbal in orbit. ....bit by bit. As I was binging on TV tropes pages make something seem less sad, I came a cross a trope called "Faceship". And thought the Kerbals could use one. On an inclined orbit to reach KSC2, this will be my new international kerbin station.
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In the next installation, we will be landing! Now, finalising the landing site: I have 4 candidates. Leaning towards 1 ATM. Any thoughts, guys?
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The other day, I was casually exploring the bottom of the ocean. Courtesy of a 50 ton weight I made KAS grabible, when I fell through the ground. After some time, I decided to drop the weight, and let the Kerbal float back home. I stayed with the weight, leaving the game on 4x physics warp. Leaving the game to work on an assignment, when I came back I found the weight billions of kilometers away from the solar system. And traveling very fast. The solar system was practically invisible in map veiw. When I returned to the space center view, all the space center buildings were on top of one another. Also, everything in LKO was gone. Lucky I didn't have anything that important there. So, if you want a kraken powered, warp speed trip, here's what you can do. 1 Sink a part to the bottom of the ocean. 2 Wiggle around a lot. 3 Wait as you sink. 4 Woosh.
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99 Cent Mods anyone?
Tw1 replied to DeeplyLovesCoffee's topic in KSP1 Suggestions & Development Discussion
The first problem I see with this is younger players who don't have easy access to online money would be locked out of the world of mods. Then, there's the issue of trying out mods before you keep them. A mod might not be what you wanted. Currently it's easy to undo the addition of a mod, and once it's done there are no issues. Though the idea of a payed mod maintenance guy is interesting. -
One gravity lens. Fresh out of Gimp.
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Probably. New moon(mun?) is when the Kerbin facing side is in shadow. If Kerbin's shadow was blocking the light, which may not be simulated, it's Total Munar eclipse.
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I travelled from Eve to Gilly. Ion engines are very convenient when you need tones of delta V for something smallish- This probe didn't really take have most efficient trip to Eve. Ion engine flights are something to do when you've go lots of spare time, or mechjeb's burn automator, and other things to while you wait.
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It does tend to be within a few hours of the sunset. That photo was taken at 21:42, a little less than two hours after sunset. Sometimes we get two in a row, I managed to see that when I was at that same spot one year previously. It does vary a far bit- that previous time it was more or less straight overhead.