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Everything posted by Tw1
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Nice set of mission reports here. You have some good designs. Which mod is it that gives the impact science? That looks cool.
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I use a whole bunch. Here's a shot of my gamedatafolder, as listing them is going to take ages. "Bigelectrics" are parts that used to be included in the hybrid ion engine mod that I still find usefull. "TWRail" was my attempt to build a railways mod, that only got so far. The rest are all on spaceport or the forums somewhere probably.
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Just so you know this isn't dead... As often happens, stuff happened. But, I have a new mouse, and I'm starting landing attempts as I type. So depending on Uni stuff, etc, there will be a new part.. EventuallyTM To be so bold as to imitate the style of czokletmuss, I present a teaser image... Edit: With my precious Watsan Kerman dangling precariously over Eve, this seems like the perfect time to build some hype. So... After many many months of planning... After dozens and dozens of simulations... After traveling millions of Kilometers.. Will Evepod set is wheels softly down in Eve's violet sands? Or will it all end in complete (or possibly partial) desaster? Find out... when the writer gets around to it!
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So close, ran out of fuel with 100m/s left to kill. Maybe if I'm clever with my aproach...
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I like the censored format. Adds an air of mystery.
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I've had a Chad Kerman. He was an OK pilot. Not sure what happened to him.
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My speciality must be something about taking it slow, and exploring thoroughly, like I'm building up a history for the kerbals. I don't believe in only letting your kerbal stay ten minutes on a planet he spent two months getting to. That, and crazy creations. I prefer travelling with spacecraft that have the odd unusual feature or two, and spending time mucking about when I get where I'm going.
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Thanks mate! I made a "coathanger"- a.k.a Sydney Harbour Bridge- to go with my Opera House. For best viewing, view the album on imgur. About 900 parts. Stock, apart from mechjeb. https://www.dropbox.com/s/ls1nm6haz2hrb30/SHB.craft Now if that's not cool, I'll put Vegemite on my Akubra hat which has corks dangling from it, and eat it. And then, I'll wash it down with a meat pie and Tim Tams, and dodge snakes and spiders as I head to the beach and swim, avoiding sharks. *wanders away muttering patriotically*
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Who Needs Command Seats? a minimalist Grand Tour. *IT IS FINISHED*
Tw1 replied to immelman's topic in KSP1 Mission Reports
At first I thought, NASA has never launched anything that big, then I realised you meant square, and where talking about the target area... Nice job halving the weight of the Eve lander. Are the sepratrons vital, or could you shave some more? -
Thought someone would try this eventually. Nicely done.
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Cool! As an Aussie, I have a natural advantage here. I already have my kerbalised Aussie christmas song. And the Space Opera house I made back in .18, or maybe it was .19.. Perhaps I'll replicate the Sydney Harbour brigde with girdir parts. Maybe a kerbalised version of "Home amoung the gum trees", or a kerbal photoshoped into a kerbal cross drop bear... so many possiblities. Edit: or maybe I could use KSP to make the space version of "The man from snowy river" I've been meaning to draw since high school... "There was movement in the station, for the word had got around..." We'll see, not sure I can spare much time ATM. Also, I challenge someone to build a boomerang- see if your skill matches that of the aeronautical engineers of Australia's first people!
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Combined with the music, it was pretty mesmerizing.
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Experimented with "reusable" boosters. And set up what may become a kerbal powered interplanetary mission.
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Probably my latest one. Sending a kerbal to Kerbin's moons and back without using any engines, or cheats or hacks. Just a bit of glitch exploitation. Full mission report here. http://forum.kerbalspaceprogram.com/threads/70180-Attempting-to-go-to-space-Using-kerbs-and-ladders-An-experiment-report
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My favorite bit is actually the two kerbals down the bottom.
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The Kerbal-ladder engine. The lightest Eve ascent vehicle
Tw1 replied to Tw1's topic in KSP1 Mission Reports
I'm Back! And I've got a report to finish. Behind the Mun, Halzor performed a "push" to bring the "vessel" into circular orbit. Then, I eyeballed a burn to make it loosely equatorial, and recircularised. Landing was tricky- I've got to used to using maneuver nodes to plan descents. But as I didn't know my TWR, and maneuver nodes vanish when you switch craft, this was done seat-of-the-pants style. I canceled my horizontal velocity, And came down vertical. I hovered above the ground for a bit, as imperfections in the "thrust" alignment ads a horizontal component even when pushing straight up. I had to adjust to compensate. And then... Touchdown! Made it to the Mun with no fuel at all. (Unless you count the EVA pack fuel used to move from seat to ladder.) Halzor spent about a day on the Mun. Then it was time to return to orbit. However, we're not going home yet. We're going to Minmus! Transfer was tricky. Orbit plane matching was done by flicking back and forth between the main view, and map screen. The slightest bump too much, and I'd loose the encounter. Eventually: Landing on Minmus was easy. Knowing I had plenty of TWR, I put Halzor and "ship" on a descent trajectory, And landed safely on the slopes. You might have noticed the solar panels have moved. This is due to a small incident where I realised after warping, that both panels were pointed away from the sun, and I had no electricty. Fortunately, by the powers of KAS, Halzor was able to pull of one panel, and stick it on again where it would get light, saving the mission. Having come all this way, without so much as a booster, Halzor ponders the future. What does this mean for space travel? What does it mean for physics? What does it mean for his Rockomax shares, if this is a practical way to put things into space? After much contemplation, it was time to climb back aboard that frame of physics defiance, and head home. (Also time for my navball and displays to glitch out apparently.) Soon, I had accelerated to a Kerbin return trajectory. A nice, typical, low delta V requirement return. But I have infinite delta V! I pointed at Kerbin and just kept pushing, using a flag on top of the VAB as a target. I had to re-aim every so often. Eventually, I got my return time down to two hours, leaving Minmus at about 5km/s. Then, there were some adjustments to do to make sure I had a periapsis within Kerbin's atmosphere. There was one incident where I came loose from the frame, and had to use my dwindling RCS pack fuel to get back. Using mechjeb to judge the aerobrake, it was a fine line between landing and staying on a hyperbolic trajectory. I probably could have adjusted with more precision when I was just outside the atmosphere, but that was risky. I decided to go ahead and land. Have a look at the predicted G force! The Periapsis was low enough to trigger parachutes. As I accidentally pressed stage earlier in the trip, the first attempt at landing ended in glitchy disaster as Halzor was ripped from his seat, plunged through the atmosphere hypersonic speeds, and made fatal contact with the ground somewhere I didn't see, due to camera glitches. But, this was not hard to fix with tweakables. This time, Halzor stayed in place when the parachute triggered. I had hoped this "vessel" would be reusable. However, when the parachute fully deployed, a design flaw became apparent- the ship would be improperly oriented for launch after landing. Probably because the parachute was connected to the bottom node of the probe core. Oh well. One graceful landing later... And we've done it! One Kerbal sent to both moons, and returned, using no fuel at all! Ladies and Gentlekerbs, you have just witnessed the future of space travel! ...Unless: 1. Some sort of life support is added. This ship can't lift any weight. 2. Reentry heating arrives. 3.Or, you know, they fix the glitch with ladders.... But, unless/untill these eventuate, the solar system's your oyster! Probably not Eve. I don't think it's got the TWR. Further testing fixed the parachute problem. If you don't believe me, or want to try it out yourself, here it is: https://www.dropbox.com/s/jdsu8xs6i3myovw/Laddership.craft 100% stock, and ready to go. All the pictures of the mission can be found here: As for where I'll take it in the future... This rendezvous was a battle and a half. We'll see!- 29 replies
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Ah, but for countries that use the sensible, smallest unit to largest unit way, , we are in Pi month.
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NASA Asteroid Redirect Mission Pack/0.23.5 Images: now with 100% more SLS
Tw1 replied to Mach_XXII's topic in KSP1 Discussion
I wonder if you could KAS attach a whole bunch of parachutes to it... -
Not really, you can sort of make one by changing the texture using texture replacer mod. If someone finds a way to replace the models some day, that mod will be very popular.
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Gilly, where you can see your flag F4 marker thingies from the other side of the planet.
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I'd like something like this to be a function of the mission planing building, that would make more sense- you could move time back and forth, looking for transfer windows, gravity assists- you could do a proper voyager style grand tour this way. It could give you a simple counter that tells you the total delta V for all manurers planned. If you use the manoeuvres right, you can even get delta V for landing. There would be some limitations, just using the one spacecraft at a time system manoeuvre nodes have now makes it harder to plan a whole mission. Then again, I wouldn't like it to give you all the answers. Having a loose plan, then winging the rest is part of the fun. I also support the idea of a delta V counter in the editors, that would be useful. Though there's got to be a balance between useful, immersion enhancing planning tools, and making the player use their own smarts to work things out. That's also part of the fun to me- the game doesn't give you many answers, you must plan and think by yourself. And that's much more rewarding.
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GregroxMun's COMPLETE Artwork Gallery (Not all related to KSP)
Tw1 replied to Whirligig Girl's topic in KSP Fan Works
Quite a collection here. I like the home made ray gun. -
Yep, it's the artwork that was made for the steam cards.
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Nice touch with the figure head. I also noticed the phys warp issue with my ladder power craft, and to a lesser extent with a regular boat. I wonder if this is a compound effect.
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I treat quick saves the same way I do in any other game- a point to which you can go back if you make a mistake. However, due to the complex nature of playing KSP, this doesn't rule out all player error- smaller mistakes can compound.