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KSP2 Release Notes
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Posts posted by dlrk
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On 9/5/2021 at 3:58 AM, JPLRepo said:
Thought this was made clear already.
As Uomo said in the opening post:
and as I stated here:
and here:
This is clear as mud. Just release a patch, then you can move on.
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What's the best way to see distances from Kerbal to other planets, including the OPM mod?
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Was the KSPedia recompiled to work in the current version?
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KSPCommunityFixes
1 hour ago, Rakete said:What do you refer to?
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What's the fix for the purple square?
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My impression is that that it is, but for clarity, this works with MKS and USILS?
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What's the status for full release/2.2.1.0? Mod tracker link is dead
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Finally got KSP 1.12 working!
Could I get some help understanding what the new Crew Transfers menu is? Something for transferring crew between WOLF bases? -
Could some catch me up on why NFE NTRs were removed?
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Hi,
Like others, I've had a problem with certain mods causing KSP to hang on loading parts upgrade. This seems to be caused by MiniAVC, deleting it from a mods folder fixed the issue. -
Figured it out. It was a combination of CLS + ShipManifest + an outdated version of AECS Motion Suppressor
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@Vanamonde
Do you think it is appropriate for you to like a comment suggesting that the KSP community has done something deserving a game-breaking bug going unfixed?
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I'm having this happen if both ShipManifest and ConnectedLivingSpace are installed.
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Is this not working in 1.12 for everyone else? KSP freezes immediately on load.
EDIT: Only when installed with CLS -
Will the docking port bug be fixed?
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1 minute ago, RoverDude said:
I have no idea what the JPLRepo fix is?
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Do the Konstruction ports work in 1.12.2 with the JPLRepo fix? I'm just looking at upgrading to 1.12.2 and I'm a bit lost with this issue
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Help me out here as a user who's just now upgrading to 1.12.2. What's the stock bug, what mods does this break, and does @Gotmachine's mod prevent it from breaking those mod?
Obviously, at present, it appears that 1.12.2 is the last ever patch for KSP -
Could someone walk me through planning a polar orbit rendezvous? I'm trying to plan a flight from Kerbin orbit to dock with a station in a polar orbit of the Mun
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Is this OK on 1.11.2?
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On 6/27/2021 at 10:55 AM, linuxgurugamer said:
More than 252
3 more and you hit the 8 bit limit
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The BetterController, HybridController and the MJAttitude Controller handle aerodynamic surfaces (At least with FAR) very poorly, but the KOSAttitudeController works great. Would it be possible to take a look at this and improve the other controllers handling?
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On 6/26/2021 at 12:47 PM, linuxgurugamer said:
Search the .sfs for "-67"
I can't seem to find this or any direct reference to points. The relevant part of the SFS seems to be:
SCENARIO
{
name = KerbalConstructionTimeData
scene = 6, 7, 5, 8
KCT_DataStorage
{
enabledForSave = True
activeKSC = Stock
SalesFigures = 0
SciPoints = 20625.8535
UpgradesResetCounter = 1
TechUpgrades = 20
SavedUpgradePointsPreAPI = 0
VABUpgrades
{
Item = 0
}
SPHUpgrades
{
Item = 0
}
RDUpgrades
{
Item = 0
Item = 0
}
PurchasedUpgrades
{
Item = 5
Item = 5
}
}
KSC
{
KSCName = Stock
ActiveLPID = 0
VABUpgrades
{
Upgrade = 44
}
SPHUpgrades
{
Upgrade = 31
}
RDUpgrades
{
Upgrade = 2
Upgrade = 20
}
Kerbal Space Progam 1.12.2 is live!
in 2021
Posted
Community managers are one of the worst innovations ever.