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Everything posted by dlrk
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[1.8.x-1.12.x] - RasterPropMonitor (adopted)
dlrk replied to JonnyOThan's topic in KSP1 Mod Releases
The ALCOR capsule is giving me this error when undocking and entering from EVA: https://imgur.com/a/ajqKuy It appears to be from this: [ERR 20:23:51.122] [JSICallbackAnimator]: pb_FLOOD_LIGHT-FD4 - 414 - CUSTOM_ALCOR_FLOODLIGHT_ON - ALCORInternals3 - System.ArgumentException: Animation WindowsEmissveAnim could not be found. at JSI.CallbackAnimationSet.LoadAnims (InternalProp thisProp) [0x00112] in <8a42ee704a9c497dbeff9dd86000f1f8>:0 at JSI.CallbackAnimationSet.OnStart (InternalProp thisProp, System.String variableName) [0x00109] in <8a42ee704a9c497dbeff9dd86000f1f8>:0 at JSI.JSICallbackAnimator.Start () [0x00030] in <8a42ee704a9c497dbeff9dd86000f1f8>:0 [ERR 20:23:51.122] [JSICallbackAnimator]: INITIALIZATION ERROR, CHECK CONFIGURATION. [EXC 20:23:51.123] ArgumentException: Animation WindowsEmissveAnim could not be found. JSI.CallbackAnimationSet.LoadAnims (InternalProp thisProp) (at <8a42ee704a9c497dbeff9dd86000f1f8>:0) JSI.CallbackAnimationSet.OnStart (InternalProp thisProp, System.String variableName) (at <8a42ee704a9c497dbeff9dd86000f1f8>:0) JSI.JSICallbackAnimator.Start () (at <8a42ee704a9c497dbeff9dd86000f1f8>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) [ERR 20:23:51.143] [JSICallbackAnimator]: pb_FLOOD_LIGHT-FD4 - 435 - CUSTOM_ALCOR_FLOODLIGHT_ON - ALCORInternals3 - System.ArgumentException: Animation WindowsEmissveAnim could not be found. at JSI.CallbackAnimationSet.LoadAnims (InternalProp thisProp) [0x00112] in <8a42ee704a9c497dbeff9dd86000f1f8>:0 at JSI.CallbackAnimationSet.OnStart (InternalProp thisProp, System.String variableName) [0x00109] in <8a42ee704a9c497dbeff9dd86000f1f8>:0 at JSI.JSICallbackAnimator.Start () [0x00030] in <8a42ee704a9c497dbeff9dd86000f1f8>:0 [ERR 20:23:51.143] [JSICallbackAnimator]: INITIALIZATION ERROR, CHECK CONFIGURATION. [EXC 20:23:51.144] ArgumentException: Animation WindowsEmissveAnim could not be found. JSI.CallbackAnimationSet.LoadAnims (InternalProp thisProp) (at <8a42ee704a9c497dbeff9dd86000f1f8>:0) JSI.CallbackAnimationSet.OnStart (InternalProp thisProp, System.String variableName) (at <8a42ee704a9c497dbeff9dd86000f1f8>:0) JSI.JSICallbackAnimator.Start () (at <8a42ee704a9c497dbeff9dd86000f1f8>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) and I was able to "fix" or at least suppress it by deleting pb_FLOOD_LIGHT-FD4 from the alcorinternals3.cfg -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
dlrk replied to RoverDude's topic in KSP1 Mod Releases
Nope, EVA Kerbals still have the disassemble parts - tried deleting the module manager cache too. Here's the log FWIW https://file.io/Vv4JfMyZNZmZ -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
dlrk replied to RoverDude's topic in KSP1 Mod Releases
Anyone figure out a way to keep Disassemble Part from appearing on EVA Kerbals? I tried changing the attempted exclusion in ScrapParts.cfg without success - tried !Module[KerbalEVA], tried kerbaleva, tried kerbalEVA, tried Kerbal*....even tried *erbalEVA* -
Took a look at my log file - it appears this is what's happening - [LOG 17:36:17.636] [MechJeb2] Exception in MechJebLib.FuelFlowSimulation.FuelFlowSimulation: System.AggregateException: One or more errors occurred. ---> System.Exception: FuelFlowSimulation hit max steps of 100 steps in rcs calculations at MechJebLib.FuelFlowSimulation.FuelFlowSimulation.SimulateRCS (MechJebLib.FuelFlowSimulation.SimVessel vessel, System.Boolean max) [0x0004a] in <1c9d42023c6f451f9730b1cc64104c7f>:0 at MechJebLib.FuelFlowSimulation.FuelFlowSimulation.ComputeRcsMinValues (MechJebLib.FuelFlowSimulation.SimVessel vessel) [0x00000] in <1c9d42023c6f451f9730b1cc64104c7f>:0 at MechJebLib.FuelFlowSimulation.FuelFlowSimulation.SimulateStage (MechJebLib.FuelFlowSimulation.SimVessel vessel) [0x0001e] in <1c9d42023c6f451f9730b1cc64104c7f>:0 at MechJebLib.FuelFlowSimulation.FuelFlowSimulation.Run (System.Object o) [0x00043] in <1c9d42023c6f451f9730b1cc64104c7f>:0 at System.Threading.Tasks.Task`1[TResult].InnerInvoke () [0x0002b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.Tasks.Task.Execute () [0x00010] in <9577ac7a62ef43179789031239ba8798>:0 --- End of inner exception stack trace --- ---> (Inner Exception #0) System.Exception: FuelFlowSimulation hit max steps of 100 steps in rcs calculations at MechJebLib.FuelFlowSimulation.FuelFlowSimulation.SimulateRCS (MechJebLib.FuelFlowSimulation.SimVessel vessel, System.Boolean max) [0x0004a] in <1c9d42023c6f451f9730b1cc64104c7f>:0 at MechJebLib.FuelFlowSimulation.FuelFlowSimulation.ComputeRcsMinValues (MechJebLib.FuelFlowSimulation.SimVessel vessel) [0x00000] in <1c9d42023c6f451f9730b1cc64104c7f>:0 at MechJebLib.FuelFlowSimulation.FuelFlowSimulation.SimulateStage (MechJebLib.FuelFlowSimulation.SimVessel vessel) [0x0001e] in <1c9d42023c6f451f9730b1cc64104c7f>:0 at MechJebLib.FuelFlowSimulation.FuelFlowSimulation.Run (System.Object o) [0x00043] in <1c9d42023c6f451f9730b1cc64104c7f>:0 at System.Threading.Tasks.Task`1[TResult].InnerInvoke () [0x0002b] in <9577ac7a62ef43179789031239ba8798>:0 at System.Threading.Tasks.Task.Execute () [0x00010] in <9577ac7a62ef43179789031239ba8798>:0 <--- @sarbian
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Oh that is awesome!
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In the recent dev versions, the scripting module is missing - has it been removed? EDIT: Also, the DeltaV readout doesn't work in the latest dev version - perhaps it has an incompatibility with cryoengines? Has anyone else tried the current Mechjeb dev version with Cryo Engines and can confirm/deny? Log:https://file.io/BNaBk6HVah61
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[WIP] SheepDog Institute [VAB Organizer Support Mod]
dlrk replied to SheepDog2142's topic in KSP1 Mod Development
Thank you! -
Is there a way to block the initialization failed message? It pops on some parts (MKS) that I don't need to use an IVA for, but it stays on screen for a long time.
- 1,006 replies
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- iva
- rasterpropmonitor
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
dlrk replied to Nertea's topic in KSP1 Mod Releases
@Nertea Very small bug report - the airlocks have "cck-containers" in their localization strings, causing them to appear in the cck-containers category if Community Category Kits is installed, although this is not a container. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
dlrk replied to RoverDude's topic in KSP1 Mod Releases
Also, I'm a little confused by the agricultural modules - it seems like Agroponics is always going to be the best option since it uses only mulch and fertilizer and produces many supplies. What am I missing? -
@Nertea Small bug/omission in the Near Future Electric Beta - the 1.875 reactor is missing a CTT patch.
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Is there a way to use one of the maneuver design tools to calculate a return from a moon to Kerbin orbit? I'm trying to plan a return from Mun orbit to a Kerbin orbit with a specific periapsis.
- 4,935 replies
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- ksptot
- mission planning
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Good news - putting this here for anyone else who finds it - you can do this, just find the name of the prop (look at the CFG defining the IVA), then find the CFG for the prop, then change the resource name as per the RPM wiki (custom resources work).
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
dlrk replied to RoverDude's topic in KSP1 Mod Releases
This is still present - any idea what this is supposed to do, if it's a duplicate that should be deleted? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
dlrk replied to RoverDude's topic in KSP1 Mod Releases
I figured it out - I mistyped lol -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
dlrk replied to RoverDude's topic in KSP1 Mod Releases
Thanks, that worked! -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
dlrk replied to RoverDude's topic in KSP1 Mod Releases
Is there a way to reduce/disable the hab immunity for pilots? -
[WIP] SheepDog Institute [VAB Organizer Support Mod]
dlrk replied to SheepDog2142's topic in KSP1 Mod Development
Thank you for this! Any chance of MKS being added? -
If it's a vast amount of work, it probably isn't worth it - the use case though is being able to sort parts into subcategories from within KSP rather than having to do it via CFG
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Is it possible to change the displayed resource on a resource monitor in an RPM or MAS pod? For example, I'd like to change the IVA on ASET Consolidated Mk1-2 command pod to display LiquidMethane instead of LiquidFuel.
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I have a feature request, but first let me say how much I, and I presume all of us, appreciate you returning to help make KSP1 the game KSP2 was supposed to be. Would it be possible to have an option to add/remove parts from subcategories in the editor?