skykooler
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[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
It supports it, it just won't mine ore. -
Could you please post a screenshot? That sounds awesome!!!
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Can you land on the planet?
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Sure it's plausible...as long as the second star system actually orbits Kerbol at some huge distance, it would work like Jool and it's moons.
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I hope this ends up working! I have a lot of planets I'd like to try building!
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[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
Err...it seems I can't edit the thread title. Does anyone know how to do this? -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
You need to delete the kethane.cfg in your save folder. -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
It should; the only hardcoded resource names are liquid fuel, oxidizer, and intake air (which is ignored). -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
Just ignore the .DS_Store file, it doesn't do anything. Mac OS automatically adds that when you make a .zip so that if you decompress it on a Mac it knows where to put the icons. If you can't load ships on the pad, you may have to delete the kethane.cfg from your save. -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
What I mean is that you can't mine SolidFuel to refill the launchpad, as Kethane doesn't support it. -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
Yes, you will. It looks at all resources. Also, this unfortunately means that you cannot currently build a rocket with SRBs in resource mode, as there is no way to get the SolidFuel to the launchpad. -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
It's possible, but I don't know why that would be. It uses the same function as the game does to show that list, so if you can access it from the game you should be able to access it from EL. -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
That's weird, it shouldn't work in "mod test", unless you have another save called "mod". -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
Does your save name have a space in it? The current version will not work if there is a space in your save name. -
My entry: 330.1 m/s in the Turbine 2. Powered by command pod torque; spinning accelerates it, up to a point.
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[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
It sounds like you still have the old version of Extraplanetary Launchpads, v1.0. You can download v1.1 here. -
[WIP Plugin] Extraplanetary Space Centers!
skykooler replied to skykooler's topic in KSP1 Mod Development
Preview of what's coming for the next version, thanks to evilC for helping with the GUI: -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
It's near the end: MODULE { name = exLaunchPad debug = true } -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
Although you may want to use wheeled vehicles to move ore. 1 unit of ore weighs 1 ton. -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
Both of these are in the works for v2. -
Planet Ideas And Names For The Future Of Kerbal Space Program
skykooler replied to Dead Pixel's topic in KSP1 Discussion
Awesome! I came to this thread to suggest just this, something with an atmosphere where the mountains go all the way into space! -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
Isn't that more or less big landing gear then? -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
They are invisible for everyone. I'm working on it. -
Planet Ideas And Names For The Future Of Kerbal Space Program
skykooler replied to Dead Pixel's topic in KSP1 Discussion
I'd like to see a moon that has a very small moon of its own. -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
I know, that's why I started this mod. But evilC has made an update so it moves ships the way Hyperedit does instead.