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skykooler

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Everything posted by skykooler

  1. Could you please post a screenshot? That sounds awesome!!!
  2. Sure it's plausible...as long as the second star system actually orbits Kerbol at some huge distance, it would work like Jool and it's moons.
  3. I hope this ends up working! I have a lot of planets I'd like to try building!
  4. Err...it seems I can't edit the thread title. Does anyone know how to do this?
  5. You need to delete the kethane.cfg in your save folder.
  6. It should; the only hardcoded resource names are liquid fuel, oxidizer, and intake air (which is ignored).
  7. Just ignore the .DS_Store file, it doesn't do anything. Mac OS automatically adds that when you make a .zip so that if you decompress it on a Mac it knows where to put the icons. If you can't load ships on the pad, you may have to delete the kethane.cfg from your save.
  8. What I mean is that you can't mine SolidFuel to refill the launchpad, as Kethane doesn't support it.
  9. Yes, you will. It looks at all resources. Also, this unfortunately means that you cannot currently build a rocket with SRBs in resource mode, as there is no way to get the SolidFuel to the launchpad.
  10. It's possible, but I don't know why that would be. It uses the same function as the game does to show that list, so if you can access it from the game you should be able to access it from EL.
  11. That's weird, it shouldn't work in "mod test", unless you have another save called "mod".
  12. Does your save name have a space in it? The current version will not work if there is a space in your save name.
  13. My entry: 330.1 m/s in the Turbine 2. Powered by command pod torque; spinning accelerates it, up to a point.
  14. It sounds like you still have the old version of Extraplanetary Launchpads, v1.0. You can download v1.1 here.
  15. Preview of what's coming for the next version, thanks to evilC for helping with the GUI:
  16. It's near the end: MODULE { name = exLaunchPad debug = true }
  17. Although you may want to use wheeled vehicles to move ore. 1 unit of ore weighs 1 ton.
  18. Awesome! I came to this thread to suggest just this, something with an atmosphere where the mountains go all the way into space!
  19. They are invisible for everyone. I'm working on it.
  20. I'd like to see a moon that has a very small moon of its own.
  21. I know, that's why I started this mod. But evilC has made an update so it moves ships the way Hyperedit does instead.
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