skykooler
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[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
Make sure the MMI_kethane.dll is in the Kethane plugins folder, not the EL plugins folder. Other than that I don't know what would be causing it. -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
Because this only works on the surface of a planet. It doesn't work in orbit, because it spawns the craft with 0 velocity relative to the surface. If you try to spawn in orbit and physics loads then it will end up crashing into the launchpad at 2400 m/s. If you want to launch in orbit, I'd recommend using the OrbitalConstruction mod instead. -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
Yellow to red are ore deposits; yellow is the most ore, red is the least. White to green are kethane deposits, white being most, green being least. Most likely you need to delete the kethane.cfg from your saves file. -
[WIP Plugin] Extraplanetary Space Centers!
skykooler replied to skykooler's topic in KSP1 Mod Development
What that will do is replace the bin with the model of the default fuel tank. Check to make sure there aren't two fuel tanks now. -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
With the latest version you have to use the drill from Kethane pack. -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
You need to put the MMI_Kethane.dll into the Plugins folder in your Kethane folder, otherwise it won't work. -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
You need to delete the kethane.cfg from your save folder. -
[WIP Plugin] Extraplanetary Space Centers!
skykooler replied to skykooler's topic in KSP1 Mod Development
Actually, Ore is the other way around - red is low density, yellow is high. -
[WIP Plugin] Extraplanetary Space Centers!
skykooler replied to skykooler's topic in KSP1 Mod Development
The update to Kethane 0.5 broke my auger. However, if you use the Kethane drill in an ore deposit, it will mine ore. -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
Sure! I just added this to the part.cfg: MODULE { name = ExLaunchPad debug = true } -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
It would. But the origin faces the wrong way, meaning that if I try to use it I get this: It's kind of buried in the Mün. -
[WIP Plugin] Extraplanetary Space Centers!
skykooler replied to skykooler's topic in KSP1 Mod Development
Err, yeah, I should add a way to turn them off, shouldn't I. -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
I'm working on this; it's because they were exported with the 0.18 parttools. I'm trying to update to 0.20. I would love to have a model like that, but I don't have the time to make one; that's why I just made a simple model and concentrated on the plugin. If someone can make a model like that, though, I'd love to include it. -
[WIP Plugin] Extraplanetary Space Centers!
skykooler replied to skykooler's topic in KSP1 Mod Development
Did you put the MMI_Kethane.dll in the Kethane folder? It won't work if you put it anywhere else (it will just do the sky thing you mentioned). -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
Good point. I'l add one for v1.2. -
[WIP Plugin] Extraplanetary Space Centers!
skykooler replied to skykooler's topic in KSP1 Mod Development
Just ignore it. .DS_Store is a file Mac OSX includes when you create a .zip, to put icons in the same place. It's not needed. -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
That replaces the default mmi_kethane.dll in the Kethane folder if you want mining support. Otherwise just delete it. -
[WIP Plugin] Extraplanetary Space Centers!
skykooler replied to skykooler's topic in KSP1 Mod Development
UPDATE: I have updated the plugin to base off of Kethane 0.5. It should now be compatible with all the newest parts. Get it here. In map view, Kethane is green to white, and Ore is yellow to red, both depending on the quantity in that deposit. -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
UPDATE: I have updated the plugin to base off of Kethane 0.5. It should now be compatible with all the newest parts. Get it here. -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
The launchpad is a placeholder model. Also, 0.20 seems to have broken my textures. -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
The modified Kethane plugin should make new deposits, both of Kethane and Ore. Note that this will change the locations of Kethane deposits, so if you already have a mining colony there may not me a deposit there anymore. -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
That is correct. -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
It definitely works with 0.4.3, and should work with 0.4.4. -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
This will currently only work with the drills from Kethane 0.4. I am in the process of updating it to work with 0.5. -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
Land a launchpad on the Mun. To launch a new ship from it, instead of clicking "Launch", click "Save", go to the Mün launchpad in the space center, and click "Load ship" and load the ship you just made.