skykooler
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Everything posted by skykooler
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How do you do this? I've wanted to do that but couldn't find it anywhere.
- 4,947 replies
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- ksptot
- mission planning
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I tried to use the mission planner, but it requires the true anomaly of my orbit, and the KSP link only displays the mean anomaly, which seems to be quite different. How do I set this up? Thanks, I'll test this tomorrow.
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- ksptot
- mission planning
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Is there a simple way to figure out the next transfer from a parking orbit to a moon? I tried to use the Rendezvous Maneuver Sequencer to give me a maneuver to intersect the Mun, and it's giving me maneuvers six days out, while I can easily find one by hand that's less than half an hour away.
- 4,947 replies
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- ksptot
- mission planning
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Yes, I need the source code. The .zip is on my server, but it doesn't have the source in it. (D'oh! If only I'd followed the forum rules...)
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I've only been in a carnival centrifuge that went up to about 2.5 G's, but I can confirm that at that range I started to lose peripheral vision if I sat up. Also, I've been testing, and I notice that the blackout effects start immediately at 1 G, such that even being on the runway (with the engine off) there is a slight darkening of the screen. Maybe there should be a bit of a "dead zone"?
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After I find the source code. It is (hopefully) on another computer. If I can't find it, I'll have to re-write the plugin from scratch.
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This looks awesome! I've been hoping someone would make this! Downloading now. Edit: regarding narrowing a field of view, I wonder if you could make a texture that's black, opaque on the outside and nearly transparent in the middle, and just increase the opacity of it based on g-forces until the whole screen is obstructed?
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No. That only works on Windows. As I only have Mac OS X and Linux available to me, that is something I do not plan to do. But, if it's reversed, you can't hear what it's saying. That kind of defeats the point of ATC. I might add some sort of hook-in with Chatterer for people who just want Kerbal sounds instead of intelligible directions.
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I have misplaced the source code for this. Bear with me.
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Sure! But ideally I'd make the company airports separate from the KerbinSide ones. As for audio: it's planned. I'm currently in the process of finding voice actors.
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Version 0.3-alpha released! It seems that resizing windows in Unity is really difficult. So, instead, I added a scrollbar to the destination selection menu. I added reverse runways; now airports will take your heading into consideration, and direct you to whichever runway is closer. I added your current station and status to the title of the window.
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Will fix. What should it do when closed - toolbar icon or summon via hotkey? Duly noted. I'm still learning how to do GUI stuff, I will add resizing the window when I figure it out. All of the KerbinSide runways are recognized, along with several helipads. However, they have different names on ATC; when I first started this I made stations for all the companies in the game, and when I added KerbinSide I simply mapped them to the closest KerbinSide airfield. Runway heading is a planned feature, but currently for each airport it only has the runway you spawn on.
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New release. Most notable change: Controllers will direct you to a proper glideslope rather than expecting you to drop out of the sky at your target airport. Download in first post.
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[Modpack][WIP]Future Reloaded
skykooler replied to Benjamin Space Program's topic in KSP1 Mod Development
Isn't that already something that CKAN does? -
This is a mod designed to add a bit of realism. It adds an ATC menu to the game, which has been largely inspired by the one in Microsoft Flight Simulator X. Still highly under development. Usage: Just flying around: Tune KSC Tower (or whatever tower is nearest to you) and request takeoff clearance. Planned flight: Create a flight plan from one of the options shown. Select a destination airport; you can filter by name or by airport code. Then, contact tower to get takeoff clearance. WARNING: If you take off without permission in career mode, you will be docked 50 reputation points. Features: Over 20 ATC stations scattered around Kerbin ATC handoffs: If you fly from one station's airspace into another, they will prompt you to switch stations Flight plans: you can create low altitude flight plans, high altitude ones, suborbital flights, or orbital flight plans KerbinSide integration: All landing sites are at KerbinSide airports Repercussions: Disobeying ATC and taking off without clearance will cost you 50 rep in career mode KNOWN BUGS: ATC currently happens on all planets. They will hand you off between little Kerbin airports while you're landing on the Mun. This is silly and should be fixed. Routing bugs: currently, controllers prefer to route you directly to a point in the air several kilometers above your destination, then expect you to land via dive-bombing. Ignore them and fly a sensible approach. Space centers don't work properly: they should hand you back off to other controllers when you're coming in for a landing, but they seem to prefer keeping in contact all the way to the ground Tower will always give takeoff clearance regardless of whether you are on the runway or not. Flight plans don't complete automatically when you land, you have to cancel them yourself There should probably be some way of sorting the airports by nearest to you Destination list is not scrollable You can't land at the reverse runways (e.g. runway 27 instead of runway 9) And probably many more... Source is at https://github.com/skykooler/KSP-ATC. Code is under the MIT license. Download alpha 4 here. Changelog: v0.4-alpha: - If you load a saved flight, whether in atmosphere or in orbit, you will be connected to the appropriate station instead of ground - Don't run ATC to ships that have no Kerbals on them - Added toolbar icon and ability to close the ATC window - Fixed bug in sandbox mode where taking off without permission would cause ATC to stop working v0.3-alpha: - Flight plans automatically complete when you land (or reach orbit for orbital flight plans) - Window title shows current station and status - List of destinations is now scrollable - Fixed bugs in whether you have clearance to takeoff/land after you've already done so once - Added reverse runways, which you will now be routed to if you are closer to them v0.2-alpha: - Only show ATC dialog box on Kerbin - Space Center behaves itself - Shows a "Nearest airports" list when no flight plan is selected - Controllers direct you to a proper glideslope when you have a flight plan instead of just expecting you to drop out of the sky v0.1-alpha: - Initial release
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[WIP][1.0.5]* RSS Visual Enhancements (RVE)
skykooler replied to pingopete's topic in KSP1 Mod Development
That looks beautiful! -
DRE? Probably. FAR? Probably not. DRE+FAR? Not if your spacecraft is aerodynamic enough.
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You can if you want, I suppose, but the model isn't finished by any means; it's not even textured.
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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
skykooler replied to bac9's topic in KSP1 Mod Development
It would be nice to leave this as a separate mod from B9 Aerospace, which I can't use (at least on this install) due to RAM limitations.