skykooler
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Everything posted by skykooler
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[WIP Plugin](0.90) Burn Together! Alpha v7.0 (3/29/15)
skykooler replied to BahamutoD's topic in KSP1 Mod Development
I like how BahamutoD declared that this couldn't fly planes in formation, and the very next post was flying planes in formation -
HotRockets! Particle FX Replacement + Tutorial
skykooler replied to Nazari1382's topic in KSP1 Mod Development
Looks good, but shouldn't the ground effect particles be moving faster? Right now it almost looks slow-motion. -
[WIP] Renaissance Compilation (artworks remake)
skykooler replied to Proot's topic in KSP1 Mod Development
Can we see more screenshots?? -
Kessler chaos - space debris clouds [0.23.5] [WIP] [Plugin]
skykooler replied to Unit327's topic in KSP1 Mod Development
If debris isn't in a circular orbit, it could approach you from any direction. Coming from towards the sun is not a problem. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
skykooler replied to rbray89's topic in KSP1 Mod Releases
Put me in as another vote for storms (rain, lightning)! -
Kerbin City Community Project - Phase B - New Islands
skykooler replied to nothke's topic in KSP1 Mod Development
Is there still a chance for me to get a plot? -
[WIP Plugin](0.90) Burn Together! Alpha v7.0 (3/29/15)
skykooler replied to BahamutoD's topic in KSP1 Mod Development
So who will be the first person to land ten landers on the Mun simultaneously? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
skykooler replied to rbray89's topic in KSP1 Mod Releases
Correction: Make it rain, just don't make it England. -
Awesome! This will come in so handy every time I accidentally set trim on my craft and can't tell why it's spinning!
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If I understand correctly, this hooks into DirectX to change the textures. Does OpenGL have similar functions that could allow for a port of this mod for OSX or Linux?
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Kessler chaos - space debris clouds [0.23.5] [WIP] [Plugin]
skykooler replied to Unit327's topic in KSP1 Mod Development
This is awesome! -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
skykooler replied to rbray89's topic in KSP1 Mod Releases
Would it be possible to make the bottom sides of the clouds darker than the tops? Something like this: -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
skykooler replied to rbray89's topic in KSP1 Mod Releases
Wow! Those are beautiful stormy clouds! Rbray89, if you ever implement storm clouds, make them look like this! -
[0.90] Kerbin Shuttle Orbiter System v4.13
skykooler replied to helldiver's topic in KSP1 Mod Releases
What's the difference between the top hub and the one directly below it? -
I'd like to have this integrated into the tech tree; the thing is, it relies on KerbTown to make it show up, and as far as I know there's no way to keep a structure from appearing in KerbTown until a certain tech level is unlocked. But I will keep looking into it.
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[WIP] CoffeeIndustries Plane Parts - Jetliner and cargo planes
skykooler replied to CoffeeSE's topic in KSP1 Mod Development
I might suggest baking AO into the textures; this will help a good deal. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
skykooler replied to rbray89's topic in KSP1 Mod Releases
I think this would be a great way to have it feel like you're "inside" the clouds! -
The Mission Control Challenge
skykooler replied to acalculus's topic in KSP1 Challenges & Mission ideas
Does this allow Kerbal Alarm Clock? -
H-O-R-S-E Challenge Game: Rebirth
skykooler replied to kahlzun's topic in KSP1 Challenges & Mission ideas
If you can use electric charge and wheels, what's to stop you from just making a rover and driving it around Kerbin? -
Horizon Aeronautics - Development Thread
skykooler replied to stubbles's topic in KSP1 Mod Development
I like the fold-out fairings! Since they can fold back in, that would allow for totally-reusable launch stages to be built. -
Wow, that's seriously impressive flying!
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Normally, your external model shouldn't block the view from IVA because the normals are all pointed out. Do you have double-sided faces in your external model perhaps?
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[WIP] Random Failures (for your masochism needs XD)
skykooler replied to HoneyFox's topic in KSP1 Mod Development
Well, NASA's problem is obvious; they need more struts. Does Helios count as an infiniglider?