

skykooler
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Everything posted by skykooler
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
skykooler replied to rbray89's topic in KSP1 Mod Releases
I would really like to see rings/asteroid belts that consist of many small objects when you get close to them. -
This is in part because of the limited dynamic range available in computer graphics. In real life, the horizon is a blue many times brighter than the zenith; but KSP runs out of bright blues and has to make it white to make it bright enough for the atmospheric model.
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This will hopefully be fixed when I release the next update, which should be sometime in January.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
skykooler replied to rbray89's topic in KSP1 Mod Releases
Are you using Linux? I have no clouds when I look up in Linux, although they work fine in Mac OSX. -
Aeon-Phoenix: Those look amazing, much better than my tanks!
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How did you manage that? I gave up on modelling those parts because I just couldn't figure out why the ends weren't showing!
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Alternis Kerbol - Development thread
skykooler replied to NovaSilisko's topic in KSP1 Mod Development
*salivates quietly in corner* -
False; the Oberth effect is very useful in minimizing fuel usage. I forget the exact numbers but in Scott Manley's video about Munar gravity assists he said you could save something like 500 m/s dV on a Kerbin -> Duna trip if starting from a low orbit to maximize the Oberth effect.
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Alternis Kerbol - Development thread
skykooler replied to NovaSilisko's topic in KSP1 Mod Development
...Wow. This looks really amazing. Can't wait for a video of this! -
Are you out of ElectricCharge?
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The hexcans were just added as a stopgap until I finished the actual parts, which are unfortunately still unfinished.
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I may be able to make some improved models in January. Not promising anything mind.
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I've also had this problem. Also, I've had landers with the ALCOR explode when I boarded them after EVA.
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I have not used Deadly Reentry. But g-forces always peak over 10g during launch, so I doubt it would work without also having FAR and putting things in fairings.
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MrChumley: I like your smelter! Although, it seems odd to run something off of chemical fuels in space when solar power is free.
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
skykooler replied to rbray89's topic in KSP1 Mod Releases
I can't wait! Ever since I saw the individual rocks in the rings in Space Engine I've been hoping for this in KSP! -
Renderings of my favourite planets/muns in banner form
skykooler replied to Lunniy Korabl's topic in KSP Fan Works
Still holding out hope for a Vall one. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
skykooler replied to rbray89's topic in KSP1 Mod Releases
I am not using the real-size mod, just stock aside from this mod. I will try the latest release and see if that fixes the issue. Or perhaps it's a Linux issue (case-sensitive filenames?) -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
skykooler replied to rbray89's topic in KSP1 Mod Releases
So for some reason I can't see any clouds from the ground; they just appear under me at 6 km. Is there something I'm missing? -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
This mod is now being maintained by taniwha. See the new thread for information. -
[0.22] Extraplanetary Launchpads Legacy Thread
skykooler replied to skykooler's topic in KSP1 Mod Releases
How are you planning on determining which parts need what materials?