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Everything posted by Aragosnat
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Is it true that most KSP players never go interplanetary?
Aragosnat replied to KerikBalm's topic in KSP1 Discussion
Sounds like 68 year is the limit before mission timer goes bonkers. http://forum.kerbalspaceprogram.com/index.php?/topic/48762-how-to-break-the-quot68-years-limitquotabout-231s/ I know it is old. But, still likely to be relivent. Still somewhere in the back of my mind. I read here. That the game lasts a around 220 years before kracken likes to visit a lot? -
Actually the AV-T1_Winglet predateds the girders and where used as such. But, girders are nicer in they can be stacked to make longer.
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Need some advice getting back from LKO...
Aragosnat replied to Fearless Son's topic in KSP1 Discussion
While I use SAS sparingly as well. That 250 happens to be plenty for re-entry on Kerbin. Most I have used was 100-150 electricity and that is without solar panels and just a probe core with the double seater as that was just from me playing around with the craft a lot. Thing is if you can get the speed down to 1400 m/s or less with the engine taking the brunt. You can then safely turn around and use the craft parts for lift up. Most of the time when SAS in use if you are following the retrograde? marker in. You should be using 0.24 to 0.29 electricity about and if you kept the solar panels on and are in the day light. Then you will never have to worry about energy usage anywas. So go use SAS like no tommorow. =^.^=- 27 replies
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Need some advice getting back from LKO...
Aragosnat replied to Fearless Son's topic in KSP1 Discussion
One thing I'm noticing with these pictures is. You are not comming in remotely level. If you where to do such. The passanger craft and the pod would actually provide some lift upwards. Mainly from the passanger part though.- 27 replies
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Really? Though I saw my Kerbals move?
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Is there a mod that you couldn't live without?
Aragosnat replied to Foxster's topic in KSP1 Mods Discussions
As soon as I get to and from every planet while still stock. Maybe one day. I'll use mods. Going by Steam. Looks like I can do fine wthout mods. 3190 hours minus about 10 for pre 1.1 and about 6 for limited Kerbal Engineer Redux. -
Kerbal Space Program 1.1 Hype Train Thread.
Aragosnat replied to Whirligig Girl's topic in KSP1 Discussion
See though body: -
Kerbal Space Program 1.1 Hype Train Thread.
Aragosnat replied to Whirligig Girl's topic in KSP1 Discussion
And again. =^.^= -
Kerbal Space Program 1.1 Hype Train Thread.
Aragosnat replied to Whirligig Girl's topic in KSP1 Discussion
Do we know how to calm down? And welcome to the internet. -
Kerbal Space Program 1.1 Hype Train Thread.
Aragosnat replied to Whirligig Girl's topic in KSP1 Discussion
My eyes. D= -
Kerbal Space Program 1.1 Hype Train Thread.
Aragosnat replied to Whirligig Girl's topic in KSP1 Discussion
Try friday is April first. So this could be a pre-fools day joke. Maybe. =^.^= -
Kerbal Space Program 1.1 Hype Train Thread.
Aragosnat replied to Whirligig Girl's topic in KSP1 Discussion
Might be wise to get a spare ready. -
Kerbal Space Program 1.1 Hype Train Thread.
Aragosnat replied to Whirligig Girl's topic in KSP1 Discussion
So much hype and not enough time. To post before others post. -
Kerbal Space Program 1.1 Hype Train Thread.
Aragosnat replied to Whirligig Girl's topic in KSP1 Discussion
And Kerbal Concierns. -
Kerbal Space Program 1.1 Hype Train Thread.
Aragosnat replied to Whirligig Girl's topic in KSP1 Discussion
This would have been better if it was April 1st. -
Kerbal Space Program 1.1 Hype Train Thread.
Aragosnat replied to Whirligig Girl's topic in KSP1 Discussion
We must stay hyped and wait. Maybe... -
Kerbal Space Program 1.1 Hype Train Thread.
Aragosnat replied to Whirligig Girl's topic in KSP1 Discussion
Maybe we should be extra hyped about it? -
The "You know you're playing a lot of KSP when..." thread
Aragosnat replied to Phenom Anon X's topic in KSP1 Discussion
When you do everything in this thread and start another "You know you play to much KSP" Threads else where... -
Read a book. Go play outside with friends. Many bio brakes. Cook dinner/lunch/what ever. Sleep.... Basicly do something else if mods don't work or don't want to use cheaty mods that places things in orbits.
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Well did some trips around Mün without patch conics. Sent the new crew cargo and mk1 pod around to the Mün to get this shot: [IMG]http://images.akamai.steamusercontent.com/ugc/398927845030688980/946C20440D83FDE3ED4E885156ADAD73FD3948DB/[/IMG]
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Is there any benefit to launching multiple flights at once in career?
Aragosnat replied to Ant P's topic in KSP1 Discussion
Have to agree. Launching multiple craft at once gives you more things to do while having less wait time. Most of the time... Some times i feel like time warp is not an option. Even though I do use it when I cannot think of something to try or lack funds... -
how much can actually be jammed into a service bay
Aragosnat replied to 322997am's topic in KSP1 Discussion
With a seat they will survive. I have done it with out seats. Small one 1 Kerbal and the bigger one 11 Kerbals crammed in. To bad one seems to like to phase through the walls. -
What is your record number of flights in a save?
Aragosnat replied to Bubbadevlin's topic in KSP1 Discussion
Mine is over 116 on an old save. Think I might have ended up at 129 not sure? Currently at 79 flights. Think I'll slowly creep up to 100 and maybe beyond someday. -
While reading the blood moon thread on Steam someone posted this picture: And they even visited it. Lucky them. T.T