-
Posts
311 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Kialar
-
Welcome, ye drunken finn! I though "Perkele" is not a cuss. I thought it is the truth!
-
I recommend this one: https://en.wikipedia.org/wiki/Rendezvous_with_Rama and the other parts of the Rama series. This is more science than fiction, but still a novel.
-
We should found a self-regulation group... not.
-
The "You know you're playing a lot of KSP when..." thread
Kialar replied to Phenom Anon X's topic in KSP1 Discussion
When playing Terraria and falling down a mining shaft, you think "if I only had one stage with boosters left..." -
@nibz: Pack doch mal ein Bild von Deinem Konstrukt hier rein (z.B. via imgur). Vielleicht erkennt ja einer den Fehler, so es denn ein Designfehler ist.
-
Real life Spacecraft! Post your Replicas here!
Kialar replied to Sickle's topic in KSP1 The Spacecraft Exchange
It is totally irrelevant, if it's old or done before by other people. Sickle did it on his own, and honestly, did show a very well done design from my point of view. Therefore Sickle deserves my respect and applause for his craft. Period. -
It's the same everywhere. Someone is going amok - it must be because of ego shooters. Ego shooters are video games - video games will force people to do wrong things or mix up the gamers mind until total insanity. The sad fact is, those people talking about the dangers of gaming are (very often) digital foreigners. No idea of nothing that defines a digital native's way of life. Might sound harsh and somehow generalized, but it resembles my experience: The most loud bad-bad-gaming-complainers are those who are to stupid to find the power switch on a PC. And this means not, that every child of a given age should play every game around unadvised. I see the parents of a kid responsible for teaching their offspring media competency.
-
The Mün!
-
Hurray for you, Zaydin! Landing on the mun becomes more easy with time, but not routine, at least not for me. Routine sounds boring. And if there is something I never expierenced in KSP, it's the feeling of beeing bored.
-
My very first successful manned mun landing back in 0.18.3. I had no idea of easter eggs or hidden things. I was a n00b by most means, barely doing orbits and do docking., it was really more trial and error as knowing what I was supposed to do. I brought the lander down and while landing I recognized a glittering at the ground and though it is a graphics glitch. I managed to land the vessel near the location and went on EVA with Jeb. And atop of a munar hill, I did see my first mun-arch. High up in the sky was Kerbin, half lit up by the sun, Jeb on the Hill, viewing the mysterious arch. My mind was really "WOOOHAAAAAAAAAAAA". Now this is so easy to achieve, but in those days, it was basically an epic moment.
-
On the Ethics of One-Way Landing Missions ...
Kialar replied to LameLefty's topic in KSP1 Discussion
I try to get them all home again. And if it is only for the joy in their faces, when they splash down or land back on Kerbin. -
Please. Not... Please...
-
I do it the klingon way: Abort procedures are for the weak! You have to fight the wobble! Explosions are the way of the warrior! Seriously, sometimes I remember to plan and use abort functions. But most of the time I just fire the thrusters and hope for the best.
-
I support SpaceSphereOfDeath. A kind of small amount long term science depending on the labs location would be very fine.
-
I vote for "light collection and energy conversion panels" aka LiCE panels. ^^
-
Need a Name For a Shuttle, Anyone Have Ideas?
Kialar replied to sidewinder147's topic in KSP1 Discussion
Thunderwing. It looks like a Thunderwing. -
Every march starts with it's first step. Go ahead, it isn't as bad as you try to state.
-
Thanks for the hints. I managed to get the "Sunflower" of Mission Sunflower 11 to Moho and dock it to MoOrb. The picture shows the storage module (lower orange tank), the habitation and command module (cupola and hitchhiker) just above and below the node. To the right you see the Nemo IIa lander. To the left, spacebus "Sunflower", which is by far the largest monster I ever got to Moho. Right now Mildred, Eldos and Neilcan proceed to their transfer vessel home. After 1 year and 2 months, it really is getting time for a shower....
-
What DON'T we want in KSP?
Kialar replied to Deathsoul097's topic in KSP1 Suggestions & Development Discussion
I would hate to see weapons in the game. I stated this and my personal reasons for that elsewhere. -
I literally hate Moho. Therefore I wanted to see this planet on its knees. I need to prevail over this chunk of dirt near the sun. Because it's there. Because the sun is so brigth at Moho. And because of reasons. So here is a Moho mission summary. Sunflower 1 (probe): Mission Goal - Send a Space Bug Probe to Moho, establish a stable polar orbit, investigate the place. Rocket - Three staged Murania IVs (Saturn V-Style rocket that can easily lift 53 tons of payload to LKO) Transferstage - NERVA driven fuelmonster Satellite - Space Bug 9 (some 2 tons satellite with gravioli equipmet, ion drive and 2 huge solar panels) Mission outcome - success Space Bug 9 is now taking its path round and round the planet Moho Sunflower 2 (probe): Mission Goal - Establish a fuel depot in Moho equatorial orbit. Rocket - Murania IV Transferstage - NERVA driven fuelgodzilla Payload - Moho Orbiter Part 1 (Orange fuel tank, solar panels, batteries, docking port senior) Mission outcome - kind of success, desired orbit was achieved with a little bit fuel left (some 200 units) Sunflower 3 (probe): Mission Goal - Transfer a habitation module with cupola to Moho, dock with MOP 1 Rocket - Murania IV Transferstage - NERVA driven fuelgodzilla Payload - Moho Orbiter Part 2 (basically a standard space station core) Mission outcome - inserted into Moho SOI, braked to the last drop of fuel, left Moho SOI - Bye, Bye MOP 2 Sunflower 4 (probe): Mission Goal - Transfer a habitation module with cupola to Moho, dock with MOP 1 Rocket - Murania IV Transferstage - NERVA driven fuelgodzilla MKII Payload - Moho Orbiter Part 2 (basically a standard space station core) Mission outcome - inserted into Moho SOI, braked to the last drop of fuel, left Moho SOI - Bye, Bye MOP 2 Sunflower 5 (probe): Mission Goal - Transfer a habitation module with cupola to Moho, dock with MOP 1 Rocket - Murania IV Transferstage - NERVA driven fuelsatan Payload - Moho Orbiter Part 2 (basically a standard space station core) Mission outcome - success, docking with MOP 1 done, Moho Orbiter established Sunflower 6 (probe): Mission Goal - Transfer a lander to Moho Orbiter (MoOrb), dock it, enjoy Rocket 1 - Murania IV with lander payload Rocket 2 - Murania IV with transfer vessel Payload 1 - Nemo IIa Lander (3-kerbed lander with 2 NERVAS, science and stuff) Payload 2 - NERVA driven fuelsatan of hell mark II Mission outcome - Lander and transfer vessel docked in LKO and sent to Moho, inserted into Moho SOI, braked to the last drop of fuel, left Moho SOI. Bye, bye Nemo... Sunflower 7 (probe): Mission Goal - Transfer a lander to Moho Orbiter (MoOrb), dock it, enjoy Rocket 1 - Murania IV with lander payload Rocket 2 - Murania IV with transfer vessel Payload 1 - Nemo IIa Lander (3-kerbed lander with 2 NERVAS, science and stuff) Payload 2 - NERVA driven fuelsatan of hell mark III Mission outcome - Lander and transfer vessel docked in LKO and sent to Moho, inserted into Moho SOI, braked to the last drop of fuel, left Moho SOI. Bye, bye Nemo. *sic* Sunflower 8 (probe): Mission Goal - Transfer a lander to Moho Orbiter (MoOrb), dock it, enjoy Rocket 1 - Murania IV with lander payload Rocket 2 - Murania IV with transfer vessel Part I Rocket 3 - Murania IV with transfer vessel Part II Payload 1 - Nemo IIa Lander (3-kerbed lander with 2 NERVAS, science and stuff) Payload 2 - NERVA driven ExxonValdezFuelDepotFromAlaska Upperfloor Payload 3 - NERVA driven ExxonValdezFuelDepotFromAlaska Lowerfloor Mission outcome - Lander and transfer vessel docked in LKO and sent to Moho, Orbit established, lander docked to MoOrb, some fuel transfered (YES, I HAD FUEL LEFT, B**CH) Sunflower 9 (Kerbals!) Mission Goal - Transfer 3 Kerbals to MoOrb and awake MoOrb to life Rocket 1 - Murania IV with transfer capsule Rocket 2 - Murania IV with transfer vessel Part I Rocket 3 - Murania IV with transfer vessel Part II Payload 1 - Basically a command capsule with docking port Payload 2 - NERVA driven ExxonValdezFuelDepotFromAlaska Upperfloor Payload 3 - NERVA driven ExxonValdezFuelDepotFromAlaska Lowerfloor Mission outcome - MoOrb is now operative with 3 Kerbals on it, and roughly 1700 unit of fuel in storage. Yay! Sunflower 10 (Kerbals!) Mission Goal - Land on Moho, investigate the planet, test the sunblocker, loft off and get back to MoOrb. Vessel - Nemo IIa lander Mission outcome - Landed in one of the darker areas. Planted a flag, named the area "Neilcan basin", to a view, did some science, got back to orbit and to MoOrb. 105 of 900 fuel units left. Sunflower 11 will now bring the three kerbs back home. Hopefully. On MoOrb are some 901 units of fuel in store. The Nemo IIa vessel is not usefull for a return mission. So I have to send a return ship. We will see. Moho is not beaten right now. But close to. Very close.
-
Thank you, Vanamonde. Thanks, had a whale reading that.
-
[Spoiler] Getting your Head around sizes...
Kialar replied to MalfunctionM1Ke's topic in KSP1 Discussion
There are plenty of planetary walks all over the world. This one I found in english: http://www.sciencenter.org/saganpw/ Here is the walk map: http://www.sciencenter.org/saganpw/map.asp Just google for "planetary walk" or "Planetenweg" in german. Here is a german wiki-page https://de.wikipedia.org/wiki/Planetenweg#Deutschland. The page is not available in english, at least I didn't find it. -
Adding a small probe core to every dockable artifact fixes that.
-
whispers cautiously: Moar boosters?
-
Hip-Hip-Hurraaaaay!