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KSP2 Release Notes
Everything posted by Darth Lazarus
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i'm very confused now: who is developing KSP 2 now? where will it be published? o.o what teh heck is going on ...
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totm june 2018 Work-in-Progress [WIP] Design Thread
Darth Lazarus replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
putting a Glonass Network in orbit can be a tedious task, when you have to launch the sats as single or triple launch. So i got the first payload stack for my Energia M ... 6 Glonass-M satelites now i only need 4 or 5 rockets to install a network around Kerbin (well not a realistic one ofcourse. Real glonass has up to 10 sats on one orbital plane ... ) -
totm june 2018 Work-in-Progress [WIP] Design Thread
Darth Lazarus replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
three Glonass-M riding on top of the Proton third stage and a Blok-D to Orbit. -
(1.1.x) Build a Kerbal scaled ISS
Darth Lazarus replied to selfish_meme's topic in KSP1 The Spacecraft Exchange
@sgt_flyer talked with Das_Valdez, the amazing twitch KSP streamer. He LOVES the idea of using the 10m heatshild for interstage fun (like on big Soyuz or Proton) well done guys, well done ! one of the most amazing little fashion tricks i have learned. -
(1.1.x) Build a Kerbal scaled ISS
Darth Lazarus replied to selfish_meme's topic in KSP1 The Spacecraft Exchange
now i'm happy with my Proton rocket. Still, not perfect but hey this is KSP now i only need to fix the wobble in my Soyuz and all my russian rockets are good to go, Fregat, BloK D and KVRB included... -
(1.1.x) Build a Kerbal scaled ISS
Darth Lazarus replied to selfish_meme's topic in KSP1 The Spacecraft Exchange
looks awesome with the payload on top -
(1.1.x) Build a Kerbal scaled ISS
Darth Lazarus replied to selfish_meme's topic in KSP1 The Spacecraft Exchange
sweet Soyuz i could say "burning hot" did a comparision of my Proton with a real life blueprint. yes, secondstage is way to short. With an extra small tank and some "enginehousing", it will be perfect for my taste -
(1.1.x) Build a Kerbal scaled ISS
Darth Lazarus replied to selfish_meme's topic in KSP1 The Spacecraft Exchange
yeah my mistake, i tried to load it as a normal .craft , works like a charm as subassambly And i finished my Proton, so far. still need to compare it to the real deal. (have the feeling that my second stage is now 1m to short) And have to look at the TWR. But it can lift 22,5 tons to LKO. Only 152 Parts on launchpod and solid like a rock -
(1.1.x) Build a Kerbal scaled ISS
Darth Lazarus replied to selfish_meme's topic in KSP1 The Spacecraft Exchange
yeah, i noticed the coliderbehavior ... need to figure out a good way to hide a decoupler somwhere ... hrm, looking at the size of my proton i think i have to slightly enlarge the second stage .. well, not today. time for bed. but thanks for new ideas -
(1.1.x) Build a Kerbal scaled ISS
Darth Lazarus replied to selfish_meme's topic in KSP1 The Spacecraft Exchange
okay @sgt_flyer some things about the Proton: - the custom launchpad is amazing - i'm going to borrow the 1st/2nd stage gridfairing for my Proton. (using a 10m heatshild is such a genius idea! ) - staging is messed up - i slightly had the feeling, that your Proton is overengineered and slightly to long. but you are building a kerbal sized ISS ... so size have to be different overall a very nice rocket ! -
(1.1.x) Build a Kerbal scaled ISS
Darth Lazarus replied to selfish_meme's topic in KSP1 The Spacecraft Exchange
thanks a lot ! i just wanted to see how you solved the seperation between first and second stage -
(1.1.x) Build a Kerbal scaled ISS
Darth Lazarus replied to selfish_meme's topic in KSP1 The Spacecraft Exchange
can i get a downlaod for the proton please? *makes puppyeyes* -
Put an alternator on the RAPIER!
Darth Lazarus replied to Stoney3K's topic in KSP1 Suggestions & Development Discussion
if i discover, that i need more EC and the engines are not generating EC ... then i add batteries, RTG's or solarpanels to my design. (don't forget that surface attachable bats are physicles, no additional weight !) besides of potential problems just within the game and coding, i think it's a balance feature. it would be to easy if every engine has the same "toys" -
totm june 2018 Work-in-Progress [WIP] Design Thread
Darth Lazarus replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
some work on my little Lander for my Proton-style Munshot -
Trebuchet: Fling a Stayputnik 200 meters or more!
Darth Lazarus replied to pTrevTrevs's topic in KSP1 The Spacecraft Exchange
well this thing is awesome -
Well, finaly got the time (and motiviation) to do my own full thread of my crafts instead of all the different single ones. This is the place, where i will collect my craftfiles for sharing with the community Some of them are bound to my heart, like my Soyuz or Proton. Developed over years ... If you want more picture, you can find them on the KerbalX site. just follow the downlaod button Big thank you to many of you, who helped me over the years with inspiration, tricks, debugging and more. (like Mulbin, Rune, sgt_flyer, and many more) i hope you can enjoy them as much as i do. Feel free to ask anything or even use it as inspiration Planes: X-01 a liltle scout plane with a droptank for increased range. -> download <- X-01B based on the X-01, added a science module to the streched fuselage, there is a narrowband scaner hidden in the nose! -> download <- LazTec Businessjet little passengerplane -> download <- F-18 Hornet Afterbruner inclusive -> Download <- Rockets: Orion - EFT 1 v2.0 good old Orion, now with realistic RCS. tips for launching: first of all, throttle down the Delta IV core with Actiongroup 2 at 1min in flight. Throttle up again after booster seperation. short before MECO, go trough the decoupling of the Capsule cover and second stage fairing. Then proced as usual. The Delta IV is kinda overengeeniered ... you can go to the Mun with good flyingskills -> Download <- Zenit 3 with Intelsat 27 Yeah, the ukrainian Zenit rocket with the Blok D upper stage, to put a civil communication sat into GEO Inspired by the real world mission (which sadly failed) tips for launching: After MECO, stage first to separate the first stage and ignite the verniers. 2 seconds later stage again to ignite secondstage main engine. Decouple fairings at 40km altitude or above. Aim for a GEO orbit of 2.863 km and orbital periode of 6 hours. Press 1 to deploy Antennas and Solarpanels. Zenit itself is designed to lift roughly 12 tons to LKO. -> download <- Proton | Blok D with 3 Glonass-M Inspired by the real Glonass network, this Proton carries three sats to orbit like in the real world. tips for launching: when separating the third second and third stage, wait 2 seconds and stage again to ignite the third stage main engine and auto decouple fairings. Use the Blok D upper stage to reach the desired orbit. This rocket is intend to reach a circular 1.581,7 Km orbit with an orbital periode of 3 hours. Manualy decouple a single sat from the main carrierbus. Press 1 to deploy Solarpanels. Proton is designed to lift roughly 22 tons to LKO. -> download <- Energia M | Blok D with 6 Glonass-M Getting many sats into the same orbit can be a difficult work ... so it's time for the heavy workhorse! This Energia M, a smaller version of the famous Energia rocket, carries 6 Glonass-M sats to orbit. tips for launching: Decouple fairings at 40km altitude or above. Use the corestage to get to the apogee of 1.581,7 Km. There you can use the Blok D to finish the transferorbit. Manualy decouple a single sat from the main carrierbus. Press 1 to deploy Solarpanels. Energia M is designed to lift roughly 45 tons to LKO. -> download <-
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Darth Lazarus replied to rbray89's topic in KSP1 Mod Releases
thanks for this Mod, one of my all time favorites. i Can't imagine Kerbin Eve and Duan withoud Clouds -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Darth Lazarus replied to rbray89's topic in KSP1 Mod Releases
thanks for this Mod, one of my all time favorites. i Can't imagine Kerbin Eve and Duan withoud Clouds -
totm june 2018 Work-in-Progress [WIP] Design Thread
Darth Lazarus replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
1.1 is finaly out and the work on my crafts has started. first of all some aviation thingys... and totaly not realworld inspired -
[1.12.x] Heat Control - More radiators! (August 18, 2024)
Darth Lazarus replied to Nertea's topic in KSP1 Mod Releases
thank you very much for all of your work Nertea it a pleasure to see the first of teh coming updates. Kepp the good work buddy ! I realy enjoy playing with your partpacks